Whether or not you enjoy campaign, it is a viable method to re-cap exp after an event, or just get that last 1k to your next merit as your damn party disbanded early.
As I leveled BLM, I used campaign a bit for buffer before moving camps (2-3 battles every time I moved camp). So I know what its like from 50-72. Here is what I learn:
* No matter what, the EXP sucks before 61 as before that you are @ 80% exp cap
* Curing is an ineffective way to make exp, still do it, but don't rely on it for exp. (This is due to having to rest for 50% of the time, which doesn't earn exp)
* Melee, even for mages, is about the best way to build exp, as you can constantly auto attack grinding exp between casting.
* When the log says 'The Yags are approaching from the South' GTFO of the way. They will train into the zone (NM first) and kill anything between them and the tower. Just run to the North and wait a few mins.
* Aggro on the NM makes very little sense, so do your best to not be 'seen' by him at all, which means being no were near him as much as possible
* Look around, people can train mobs into groups hoping for help. if you see them coming you can get out of the way.
* Consider /whm as reraise is now lvl50, make sure its up
* Never fight when there are less than 10 people in the zone, just leave, or wait.
* If possible, join a friend (or 2) and have a mini party (this doesn't really help exp, but makes it a bit more fun)
I've been running my own mob far away to solo where nobody can find it (most recently I took one through the doors of Fort K-N, lol), but I'm starting to notice that some battles actually won't end until every last yagudo is dead. That means everyone ends up waiting on me while hoping for a 2nd wave... knowing that, I'm not sure how I feel about doing it now.
I don't actually mind if someone finds my mob, but I'm never holding very high hate. If they expect me to heal them after getting hate, they're gonna be disappointed.
Two things I find frustrating: The absolute bullshit against BLM gaining Exp and how unbelievably secretive the macro/micro system is. I have no idea how my efforts change the overall Campaign setting, especially if we toss in Ops.
I used to do this, but decided it was too big a dick move. In the end, you can still get very good (for campaign) xp by soloing your mobs closer to the fort and reconciling to the fact that people will come and assist you, and then just pulling another one later.
And also, like someone mentioned above, I play in JST and the JP's are for the most part incredibly helpful in campaign and actually work together. I was shocked the first campaign battle I did in JST where this happened. That fact does make it more bearable, but at the end of the day, campaign just isn't fun.
I find campaign most fun when you just stop giving a shit about tactics and strategy of war and trying to think that people would actually be able to work as a team. I just throw myself into the chaos and enjoy it. Grab a mob when you're tough enough to solo one or follow someone else who has grabbed a mob. Always watch your own back and assume that everyone around you is a complete moron who will train the NM on top of you- like pointed above, read the campaign messages about incoming waves. I always sub /WHM for your own reraise, lot of people I know carry RR earrings or just grab instant scrolls. It's pretty fun when you don't try to worry about the outcome of the battle. If you try too much you'll just get angry and frustrated at the epic amounts of idiocy. Get stuck in, melee like you mean it and you should start walking away with some decent XP.
And yes SE sucks for randomly ninja changing campaign. When it first came out I could solo mobs on my 62PUP, month later they were raping my face despite having just dinged 70. Now there's no chance of soloing mobs on most jobs till closer to 75 which is sad.
There is an exp cap on both DD and healing, to make the most out of campaign, both melee and jobs will have to find a way to cure themselves without spending MP that's when DNC sub job comes in.
Take advantage of Orc's and Giga's counterstance. Stand right in front of the mob to trigger counter effect so that you take damage without having to pull hate from the tank, then use your TP to heal yourself.
This shouldn't need to be stated, but from my own thoughtlessness I can say, don't fucking do this with a multi-hit weapon rofl.
Also, the counterstance makes orcs waaaay harder for melee/dnc to solo. It not only adds a bunch of extra damage, it reduces all those swings to 2 tp.
True, I can even cap out my xp in most campaigns if I stick with the crowd and monopolise the enfeebles (though I get far more AN solo, generally 1:1 EXP:AN).
I have been trying to visit offensive campaigns in the hopes that defenders show up, then I can solo in peace without bothering anyone/anyone bothering me. Just shitty when you spend 20-30 minutes waiting and it ends before you've seen a single enemy.
When Bastok lost Bastok Markets on Garuda there were some incredible 2hr+ knock-down drag-outs in Markets. Even in the 50s I was getting 1K+ exp. Those were fun.
Fights at the outposts are not so much fun and it really sucks when all the Yags in the imaginary world are standing on your head, there are 2 WARs, 1 BLU, 1 THF, and 2 MNKs in the zone and the NPC fighters are on a wine-tasting tour of Rolanberry fields. (Pashow sucks like a black hole.)
Until you're 70+ be very careful about picking fights. Wait for a group of high level players to corner one of the mobs and join in. Leave the boss NM until the end when everybody is whaling on him. As a DRK, I stand off and throw magic at the boss NM using ES as much as possible.
Campaign is good for grinding out XP for buffering and a party doing 42 Slaughterhouse III runs just after the conquest update is a great way to level subs - that's up to 15,000 XP.
It helps mid lv60 players a lot, melee at those levels generally do not do a lot of damage to campaign mobs but they can still heal themselves pretty well once they have access to curing waltz II. Got 4k exp from killing 3 gigas in the Eldieme Necropoli [S] with another lv74 PLD/DNC on my lv68 RNG/DNC the other day.
dont do that with a multihit weapon VS DRKNM => Triple contered for 600each= dead guy
campaign can be fun if you play for fun and not for eficiency.
imo, meripo is NOT fun, it's the best way to get XP (if you are sam war rdm brd or cor, if you wanna play other jobs it's just something you know but can never get) but it's fucking boring and absolutly not fun
I tried that on Poisonhand once. 700+ critical counter isn't fun. Especially when it kills you.
I want my counterstance to do massive damage and not drop my def at all.![]()
Campaign really is fun, but not for everyone I guess. It just has high epic potential.
The worst is melee whms or rdms with crappy TP/dmg ratios who let you tank but refuse to cure you. But if I'm on thf then I just hide on them.
But to be more relevant for OP, I'd say campaign gets easy after 65-ish.
As for the blu bit, I'd say go to Bibiki Bay if what you're after is exp., it's great at those lvls until 66-ish. Just be sure to check / setup a seacom with your camp. That's what I did, since invites realy plummeted after 60 for blu. If you want to help fix this, I'd say go to pts blu/thf and make ppl's jaws drop with some nasty death scissors.
That sandy line quest Orc NM in Jugner fucked me up.
That's when I noticed they tend to use my pDif, because I opened with a 2hr Steel, dropped him to 50% or less, and then he pops Cstance and feeds my 2hr back to me, Counter! 346 Damage, Counter! 325 Damage, Counter! 315 Damage!... learned that lesson fast.
Campaign is fun between 12 PM and 5 PM, when no one is doing it, so you can pick and choose your battles, drag them out for full exp reward, and not deal with people spamming you with TP.
You want to do it at lower levels, go solo leechkeepers, you can do that in the 50's, don't expect me to let you afk on a mob and feed me with TP. It isn't going to kill me, but it's irritating having yags spam strip me, or Orcs spam Cstance me, to the point where I'm going to grav the mob, run out of sight, and let it kill you.
This obviously doesn't apply to everyone, but if you have access to a second account and timestamp, it's really easy to not waste time showing up to a battle that's about to end.
Park them in any of the cities and keep an eye on the dispatch messages. When attacking, both mob and NPC units take approximately 20 mins from the time of the message to start advancing on the fort, with the battle starting at the 15 min mark. Defenders will show up approximately 15 mins after getting dispatched.
It also helps with knowing if the battle hasn't ended yet because another wave is due or if it's because some guy is holding a mob out in the middle of nowhere. Only thing you can't track are the Kindred waves, so standing in one the common approach lanes isn't the best of ideas.
If you like soloing (or if you like avoiding battles where an idiot soloer had dragged a mob far away to keep it from ending) just do offensive battles.
In defensive battles, however many waves get sent, that's 10 mobs + boss, and then the battle ends when they die. From a soloer's perspective, that means that there is less chance for you to find a free mob to grab. From everyone else's perspective, there's the risk that some soloer found his mob and isn't polite enough to keep it close enough for people to find when all other mobs are dead.
In offensive battles, the mobs spawn at the fort and continue respawning (aside from the NM) until a certain % of forts have been lowered (losing 1 fort per mob killed). This means if you're a soloer you can almost always find a free mob to grab and take wherever you'd like, while everyone else gets a continuous supply of mobs as they kill them, and the battle will still eventually end even if someone took one halfway across the zone. Just check at the intel NPC before you go to make sure that the beastmen actually dispatched some units, or else you might arrive with only Fortifications to attack.
Even with my 2hour, I survived that fight at less than 100 HP.
This is why I like quadavs the most in campaign. No Counterstance, no annoying equipment stripping, very inaccurate TP moves, although that BST NM with the peistes is the most infuriatingly aggravating thing in Campaign.