Are YOU trolling? What you talk about isn't progression, but an effective scam. If put to the extreme it will make a game fat and tedious. The very tedium you oppose.
Consider this: Progression for whom? Not the player. The character? Nonsense. The character is just a rule in a larger set of rules. Can a basketball hoop progress?
When you defeat the big monster you couldn't defeat before you've achieved progression. You are a better player, especially if you can repeat the performance consistently(and oh you will, unfortunately.)
Obtaining what it drops- the loot? You have not achieved progression. That's not even playing. It has nothing to do with the actual game, like a cutscene.
If that big monster can only be defeated with the drops of another, then no one has progressed. Think of it as a cave which is too dark for you to notice it just goes in circles. And God knows it works. All devs have to do is paint this dry and empty cave a different color and give you a party hat when made a lap. Yay, packaged accomplishment for those who are too stupid to understand the meaning of accomplishment. You unlocked 100 gamerpoints! You can occasionally hit 2-3 times! Now you get to use the cotton-gin! This is the part where you complain to your master about petty issues. Where are my BLM updates?!?!
Now can a MMO do well completely without levels and equipment? Of course. I don't expect to see a (good) one for a couple years(and no the "skill"-based ones(Darkfall, etc) don't count - that is leveling.) And I am okay with this. I understand the formula - and here lies the beauty of horizontal progression: It unlocks options and makes the game deeper through those choices(though they really should have been available in the first place.) It will still please the stupid with its flashiness(though not the jaded and stupid - but those are the nihilists of our little game world, who cares about them.)
Has FFXI practiced side progression effectively? Nope! I'd say they have failed 80% of the time and more importantly have made the game still focus too much on traditional MMO "false progression." Only you can skip ahead with only-some merits, a BRD or three, Haste, and Utsu tanking. After all, what good is any type of progression real or not when you can ignore the game's economies of risk vs reward and punishment. Damage? Enmity? Actions? Exploitation in games is a good thing only sometimes.
I've entered a rant, so now I best see this to the end(while remaining semi-on topic.) Let us talk about the retarded crybabies who feel Sage Sundi is entitled to give them a pity blowjob and the news of their precious videogame.
Oh I must know the direction the dev team is taking my game! I must know if the dev team is listening to me! Oh the dev team must update a weblog frequently so I can alt tab from this terrible game I MUST play! Please post on our forums, or at least let us post on yours!
I do not speak of criticism or even pure jadedness(though the latter is pretty pathetic in itself), but the actual odd sense of entitlement these players feel they have. That dev teams must talk to them and must hear their suggestions and complaints. Since when did making games become a fucking public vote? You want to vote? Vote with your money and not play(they like money!) The only time it is okay to complain about dev silence is when they aren't providing their service. That is preventing you from playing their game - NOT preventing you from playing your game.
Imagine for a moment, a painter who is expected to describe where his next stroke will be placed. How silly it would be if "fans" were to tell him he must do this. That, criticism aside, this was valuable information. That this was MANDATORY. Maybe because some other painter won't shut the fuck up about a tree they are about to paint behind an odd little purple man and a furry, who knows, who cares. Somehow they could be made even more ridiculous: What if the painter didn't even speak English?
To end this rant, just look at this thread. Pretend this thread was about all SE games at E3 or this year or whatever. Rapture, the possible MMO, would be the only one expected to have some corny ass blog that pumped constant PR information long after its release and make its players feel like a a bunch of princesses. When it comes down to it, all this communication bullcrap exists outside of the game. How good the game is has nothing to do it. The game could be fucking perfect and the devs could never speak a word to us, and you'd have to be one hell of a whiny fag to think this is a bad thing.
XI Wiki



