So every day I get various IMs, PMs, visitor messages, shout-outs, and emails asking me one specific question
"How do you do that dair without killing yourself?"
But this topic isnt about that, we're going to focus on the second most common question I get regarding brawl, third if you dont count "Why do you get so pissed?"
Trapping:
Using this video as a guideline. I'm going to give you a play by play on the various traps I use to limit or straight up eliminate my opponent's options and capitalize on the actions they are still able to take.
0:13 - Throwing someone off the stage will often cause them to want to get back on as quickly as possible. The 2 main options on recovery are to grab the ledge, or to actually land back on the stage. A low throw like this on a fast faller like fox means that he's going to use his rising fair since it in and of itself is a recovery option with high priority/range and amazing damage racking ability. Pulling a nade and then grabbing the ledge means that he no longer able to grab the ledge as an option and keeps me from getting hit by any incoming attack. Leaving the nade on the stage now eliminates his straightforward stage recovery options and as a result he's forced to recover without just zipping right past. Had I timed it correctly that fair from the ledge onto the stage would have hit him but even despite the fact that he blocked it, the nade blew up and I succeeded in dealing damage.
0:28 - I can just make the missile drop. This wasn't a trap, the fox was just dumb.
0:42 - Placing a nade on the right side of his descent and at first faking an approach to the right will cause him to want to land closer to the left. Placing a subsequent nade to the left and taking into account fox's falling speed and options out of a fall (shine to stall, throwing an attack, jump) as well as the fact that he already shifted his momentum to the left means that he's going to continue to fall towards the left after maybe wasting his second jump. Grabbing the ledge again takes away an attack option through use of invincibility frames and a ledge jump nair swats him out of the air should he continue to act defensively through shine stalling.
0:50 - Recovery trap failed
0:56 - I just like rethrowing nades after catching them out of the air
1:02 - Jab to taking a step back is just something I like to do because it generally just pisses people off that they're getting boxed around through such a simple yet effective tactic. 25 damage? Sure, why not.
1:09 - Tech chase trap: Down throwing someone as snake gives them 4 options.
Roll left, roll right, stand up, or attack. B reverse a grenade to turn around then shielding means the only right answer is to roll away from the ledge and the grenade (so to the right) but the act of b reversing to turn snake around makes him ready to just regrab as they roll past any other option and they just blow up.
Plus it just looks cool.
1:15 - Again, thrown off the stage. A grenade covers a high recovery and grabbing the ledge means that he only has one option (incorrect actually, he had the choice to shine stall but he didnt want to risk getting back aired by being passive in an offstage scenario, understandable). Knowing he's going to zip past me I jump back onto the stage to ready myself to punish the fire fox, which I did successfully.
2:30-2:36 - He should have taken into account my abnormal movement and realized that he may have forgotten about a trap I had set earlier, oh well.
2:39 - Quick C4 drop disallows landing on the platform, grenade drop means he no longer can land aggressively, he air dodges, gets punished for it. Making him conditioned into thinking shine stalling is the only safe option, I cover it with nair and he dies.
Okay kids, time for lesson 2. A much closer match where my life being saved was mostly due to dumb luck. In lesson 3 I will post one where my traps are dismantled.