
Originally Posted by
Kirschy
I haven't had a chance to fully prove it yet, but I feel there is a "fDEX" portion of the accuracy function used in determining hit rate. Using /check only shows you the ratio of your accuracy to the enemies evasion. This is similar to /check of defense which is only shows you the ratio of your attack to enemies defense (only half of the equation used in determining damage dealt.)
The following test you can perform to give you an idea:
Use a character at level 15 and fight a VT /w low DMG weapon. Have a BRD + COR in the party and use 2HR Madrigal/Rng Roll, even toss on a sushi. Parse hit rate. It won't be 95%. Add a DRK and have them use Abs-agi, or have another BRD use DEX+ songs and re-parse hit rate. It'll be much higher or capped.
There are other explanations for why this works, which is why I can't say it's definite. It's very hard to test due to nature of accuracy needing large sample sizes for accurate data. It also requires the use of many characters =/. Also, it would have to explain why lower levels have this problem, but higher levels can hit 95% having an fDEX around 0.