Easy decision for me, at least between FFXIII and this. This won't take as long to finish (I would think), so I'll be playing this first then putting in the time on FFXIII without being antsy to play anything else.
Easy decision for me, at least between FFXIII and this. This won't take as long to finish (I would think), so I'll be playing this first then putting in the time on FFXIII without being antsy to play anything else.
Yeah I understand that. My school schedule is going to be very open when it comes out, that's pretty much where I'm basing that idea from. That, and like you said with multiple endings, I usually play a game once and put it away for a while until I can manage to forget a majority of the storyline. Thing is, I have a very good memory... so it doesn't happen often. I still can't play FF7-10 because I know the story and it just gets boring to me, for example.
O WELL
I've been looking forward to this since I heard about it at PS3 launch. Nice to see some new info.
http://kotaku.com/5426839/heavy-rain...vement-problem
niftyIn the interest of establishing a mood and not having it ruined by a Trophy alert, the developers of 2010 PlayStation 3 game Heavy Rain have been authorized by Sony to do something new.
Heavy Rain will have Trophies. But you won't be told that you earned them until the breaks between the game's chapters.
Quantic Dream co-CEO Guilaume de Fondaumiere told Kotaku in New York that the game's Trophy alerts will operate on a delay. That gets the team around the problem of having the little Trophy alert message and accompanying chime interrupt scenes of tense crime-scene investigation or a father's quiet struggle to get his son to talk to him after a bad day at school. The game will maintain its mood during the important parts by rewarding the gamer with alerts during transitional scenes.
Since their inception, Achievements on the Xbox 360 and the similar service of Trophies on the PlayStation 3 have been widely popular among gamers. But the alerts that signify the winning of an Achievement or Trophy can and do get in the way of subtitle text or otherwise distract players. And while an option to turn the alerts is one solution to this issue that some gamers use, having the Trophies rewarded after the fact is another method that permits a notice of accomplishment without killing a carefully constructed mood.
Heavy Rain ships in early 2010 on the PlayStation 3.
I like.
I'm so glad I have a job now. There are so many good games coming out early in the year, including this one.
[Link removed] has a hand-on preview, sounds like the game plays basically like an interactive movie.
Link:[Link removed]
I like that Trophies are being dealt with in that way. Makes a ton of sense and keeps the immersion going. Nicely done.
inb4BRP ranting about immersion
Why does BRP ruin good things?
F U C K, did I not just say?
This is why we can't have nice things~
This thread:
http://img41.imageshack.us/img41/3319/1260695448858.gif
I don't even know what you fancy band of idiots are referencing half the time. I am no proponent for random system messages popping up.
It appears that some folks here are under the impression that you're gonna waltz in and shit in what seems to be a *perfectly decent* thread. By shitting I mean engaging w/ others about what some would consider irrelevant game-play mechanics, semantics, Japanese vs western RPG's, etc. for several pages to no end until a mod finally shows up and locks/tempabans an individual due to an obsolete "rule" nobody gives two rats' about.
PS: Game's lookin' fine
http://kotaku.com/5428182/no-need-to-import-heavy-rain
Nice to see we won't be censored this time.