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  1. #41
    Old Merits
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    Quote Originally Posted by Thorny View Post
    Spoiler: show
    <?xml version="1.0" ?>
    <Spellcast>
    <config>
    Debug="false"
    ShowGearSwaps="false"
    </config>
    <sets>
    <group name="WHM" default="yes">
    <set name="Stand">
    <head>Zenith Crown</head>
    <neck>Orochi Nodowa</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Cleric's Briault</body>
    <hands>Garden Bangles</hands>
    <lring>Tamas Ring</lring>
    <rring>Jelly Ring</rring>
    <back>Cheviot Cape</back>
    <waist>Hierarch Belt</waist>
    <legs>Blessed Trousers</legs>
    <feet>Rostrum Pumps</feet>
    </set>
    <set name="Melee">
    <head>Walahra Turban</head>
    <neck>Prudence Torque</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Goliard Saio</body>
    <hands>Blessed Mitts</hands>
    <lring>Tamas Ring</lring>
    <rring>Jelly Ring</rring>
    <waist>Swift Belt</waist>
    <legs>Blessed Trousers</legs>
    <feet>Blessed Pumps</feet>
    </set>
    <set name="Resting">
    <head>Oracle's Cap</head>
    <neck>Grandiose Chain</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Oracle's Gloves</hands>
    <waist>Hierarch Belt</waist>
    <legs>Yigit Seraweels</legs>
    <feet>Numerist Pumps</feet>
    </set>
    <set name="Enfeeb-ACC">
    <head>Zenith Crown</head>
    <neck>Spider Torque</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Healer's Briault</body>
    <hands>Cleric's Mitts</hands>
    <lring>Tamas Ring</lring>
    <rring>Balrahn's Ring</rring>
    <back>Rainbow Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Errant Slops</legs>
    <feet>Errant Pigaches</feet>
    </set>
    <set name="Enfeeb-MND">
    <head>Zenith Crown</head>
    <neck>Morgana's Choker</neck>
    <lear>Loquac. Earring</lear>
    <rear>Mamool Ja Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Blessed Mitts</hands>
    <lring>Tamas Ring</lring>
    <rring>Sapphire Ring</rring>
    <back>Rainbow Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Errant Slops</legs>
    <feet>Errant Pigaches</feet>
    </set>
    <set name="Divine">
    <head>Zenith Crown</head>
    <neck>Divine Torque</neck>
    <lear>Loquac. Earring</lear>
    <rear>Mamool Ja Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Blessed Mitts</hands>
    <lring>Tamas Ring</lring>
    <rring>Sapphire Ring</rring>
    <back>Rainbow Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Healer's Pantaln.</legs>
    <feet>Errant Pigaches</feet>
    </set>
    <set name="Stoneskin">
    <head>Zenith Crown</head>
    <neck>Morgana's Choker</neck>
    <lear>Loquac. Earring</lear>
    <rear>Mamool Ja Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Blessed Mitts</hands>
    <lring>Tamas Ring</lring>
    <rring>Sapphire Ring</rring>
    <back>Rainbow Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Errant Slops</legs>
    <feet>Errant Pigaches</feet>
    </set>
    <set name="Enhancing">
    </set>
    <set name="Haste">
    <head>Walahra Turban</head>
    <lear>Loquac. Earring</lear>
    <body>Goliard Saio</body>
    <hands>Blessed Mitts</hands>
    <waist>Swift Belt</waist>
    <legs>Blessed Trousers</legs>
    <feet>Blessed Pumps</feet>
    </set>
    <set name="Enmity">
    <head>Cleric's Cap</head>
    <neck>Morgana's Choker</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Goliard Saio</body>
    <hands>Healer's Mitts</hands>
    <lring>Tamas Ring</lring>
    <rring>Trooper's Ring</rring>
    <back>Rainbow Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Blessed Trousers</legs>
    <feet>Blessed Pumps</feet>
    </set>
    <set name="Yellow">
    <head>Zenith Crown</head>
    <neck>Morgana's Choker</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Cleric's Briault</body>
    <hands>Zenith Mitts</hands>
    <lring>Tamas Ring</lring>
    <rring>Ether Ring</rring>
    <back>Solitaire Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Zenith Slacks</legs>
    <feet>Rostrum Pumps</feet>
    </set>
    <set name="Precast">
    <lear>Loquac. Earring</lear>
    <feet>Rostrum Pumps</feet>
    </set>
    </group>
    </sets>
    <variables>
    <var name="IceStaff">Aquilo's Staff</var>
    <var name="WindStaff">Auster's Staff</var>
    <var name="EarthStaff">Terra's Staff</var>
    <var name="ThunderStaff">Jupiter's Staff</var>
    <var name="WaterStaff">Neptune's Staff</var>
    <var name="FireStaff">Fire Staff</var>
    <var name="DarkStaff">Pluto's Staff</var>
    <var name="LightStaff">Apollo's Staff</var>
    <var name="LightObi">Korin Obi</var>
    </variables>
    <rules>
    <if status="engaged"><action type="equip" when="aftercast" set="Melee"></action></if>
    <else><action type="equip" when="aftercast" set="Stand"></action></else>
    <if EquipMain="Perdu Wand|Prudence Rod"></if>
    <else><if EquipSub="Perdu Wand|Prudence Rod"></if>
    <else>
    <action type="equip" when="aftercast"><main>$EarthStaff</main><sub>Staff Strap</sub></action>
    <if spell="Sacrifice|Esuna|Auspice|Aquaveil|Haste|Blin k|Poisona|Paralyna|Blindna|Silena|Viruna|Stona|Cur sna|Dia*|Protect*|Shell*|Bar*|En*|Regen*|Raise*|Re raise*|Phalanx|Erase|Sneak|Invisible|Deodorize|Bio *|*Spikes|Teleport*|Recall*|Tractor|Escape|Warp">
    <action type="equip" when="midcast"><main>Fourth Mace</main><sub>Genbu's Shield</sub></action>
    </if>
    <if spell="Cure|Cure II|Cure III|Cure IV|Curaga*">
    <action type="equip" when="midcast"><main>Templar Mace</main><sub>Genbu's Shield</sub></action>
    </if>
    <if spell="Cura|Cure V">
    <action type="equip" when="midcast"><main>Templar Mace</main><sub>Genbu's Shield</sub></action>
    </if>
    <if spell="Slow|Paralyze">
    <if BuffActive="Elemental Seal">
    <action type="equip" when="midcast">
    <main>Kirin's Pole</main>
    <sub>Raptor Strap +1</sub>
    </action>
    </if>
    <else><action type="equip" when="midcast"><main>$%SpellElementStaff</main><sub>Raptor Strap +1</sub></action></else>
    </if>
    <if spell="Banish*|Holy|Flash|Silence|Stoneskin|Repose ">
    <action type="equip" when="midcast"><main>$%SpellElementStaff</main><sub>Raptor Strap +1</sub></action>
    </if>
    </else></else>
    <if Spell="Bind|Blind|Sleep*|Gravity|Silence|Poison*|D ispel"><action type="equip" set="Enfeeb-ACC" when="midcast"></action></if>
    <if Spell="Slow|Stun|Paralyze|Banish*"><action type="equip" when="midcast" set="Enfeeb-MND"></action></if>
    <if Spell="Banish*"><action type="equip" when="midcast" set="Divine"><hands>Cleric's Mitts</hands></action></if>
    <if Spell="Repose|Flash"><action type="equip" when="midcast" set="Divine"></action></if>
    <if Spell="Stoneskin"><action type="equip" when="midcast" set="Stoneskin"></action></if>
    <if Spell="Aquaveil|Haste|Blink|Poisona|Paralyna|Blind na|Silena|Viruna|Cursna|Erase|Raise*|Sneak|Deodori ze|Invisible|Warp|Tractor|Escape|Sacrifice|Esuna|A uspice|Regen*|Protect*|Shell*|Dia*|Reraise*|Telepo rt*|Recall*|*: Ichi|*: Ni"><action type="equip" when="midcast" set="Haste"></action></if>
    <if Spell="Barthundra|Barfira|Baraera|Barwatera|Barbli zzara|Barstonra"><action type="equip" when="midcast"><legs>Cleric's Pantaln.</legs></action></if>
    <if Spell="Regen|Regen II|Regen III"><action type="equip" when="midcast"><legs>Cleric's Briault</legs></action></if>
    <if Spell="Bar*|En*|Phalanx|*Spikes"><action type="equip" when="midcast" set="Enhancing"></action></if>
    <if Spell="Cure*|Curaga*|Cura">
    <action type="equip" when="precast" set="Yellow"></action>
    <action type="equip" when="midcast" set="Enmity">
    <body>Noble's Tunic</body>
    <rring>Medicine Ring</rring>
    </action>
    <if spell="Cure V">
    <action type="equip" when="midcast">
    <rear>Mamool Ja Earring</rear>
    <hands>Blessed Mitts</hands>
    <legs>Blessed Trousers</legs>
    <feet>Errant Pigaches</feet>
    </action>
    </if>
    </if>
    <if spell="Cure|Cure II|Cure III|Cure IV|Cure V|Banish|Banish II|Banish III|Banishga|Banishga II|Holy">
    <if advanced='("%SpellElement"=="%DayElement")'>
    <if Day="Lightsday">
    <action type="equip" when="midcast"><waist>$%SpellElementObi</waist></action>
    </if>
    </if>
    <elseif advanced='("%SpellElement"=="%WeatherElement")'>
    <if WeatherElement="Light">
    <action type="equip" when="midcast"><waist>$%SpellElementObi</waist></action>
    </if>
    </elseif>
    </if>
    <if spell="autoset">
    <if status="resting">
    <action type="equip" when="resting" set="Resting"></action>
    <if EquipMain="Perdu Wand|Prudence Rod"></if>
    <else><if EquipSub="Perdu Wand|Prudence Rod"></if>
    <else><action type="equip" when="resting"><main>$DarkStaff</main><sub>Staff Strap</sub></action></else></else>
    </if>
    <elseif status="idle">
    <action type="equip" when="idle" set="Stand"></action>
    <if EquipMain="Perdu Wand|Prudence Rod"></if>
    <else><if EquipSub="Perdu Wand|Prudence Rod"></if>
    <else><action type="equip" when="idle"><main>$EarthStaff</main><sub>Staff Strap</sub></action></else></else>
    </elseif>
    <elseif status="engaged">
    <action type="equip" when="engaged" set="Melee"></action>
    </elseif>
    </if>
    </rules>
    </Spellcast>

    - my whm xml, someone asked for it earlier
    <3

  2. #42
    Every day I'm wafflin'
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    Quote Originally Posted by Aksannyi View Post
    If you have Aegis PLDs and you'll be in the tank party with them often, Shellra V 5/5 isn't necessary and it would be better to put further merits into Devotion.
    Even if your main PLDs are Aegis PLDs, you won't always be in a party with them. 5/5 Shellra V is fantastic for buffing melee parties, or in low-man situations like Salvage where no one's going to be capped on MDT-%. I never bothered with Martyr and just capped Devotion, since I figured if you absolutely need that emergency Cure because you have no MP left then you're probably screwed anyway.

    ib4 people's stories about how their last-second Martyr made the difference between winning and losing a Bahamut v.2 or something. Preemptive counter-argument: just because there's a tiny chance that it could save your ass at the last second, doesn't mean it's worth more than an extra 150 seconds off your Devotion timer.

  3. #43
    Cerberus
    Join Date
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    That XML needs alot of work your <config> is busted, its <config Debug="true" /> not <config>debug="true"</config>
    toss it in here to fix all the problems and bad XML formatting easily: http://windower.net/plugins/spellcastupdatexml.php
    note, youll need 2.30 beta once this converts your XML.

    And doing it on a per spell basis is really bad performance wise too, may be losing some time on spell cast speed.

    You should take mine and modify it from there, remove/add what you dont need/need.
    http://wiki.windower.net/plugins/spe.../whm/aikar_whm (not updated to 2.30, toss it in above link to make it 2.30 compat)

    doing it based on spell skill/type is alot better and cleaner and future proof, as new spells come out will automatically work.

  4. #44
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Thing I like about Martyr is it's instant and it's about the same HP as a Cure IV. I typically don't use it as a last resort but rather as an instant cure when someone is getting beaten on.

  5. #45
    Banned.

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    And doing it on a per spell basis is really bad performance wise too, may be losing some time on spell cast speed.
    I understand this, but if you base your rules on spell type alone then you lose a ton of flexibility. My computer is rather fast, and I don't have lag problems with it(even 2boxing). I did not design this XML for anyone besides myself, I was just asked to post it because someone was having problems with yours <_<

  6. #46
    Smells like Onions
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    Get SCH to 37, that's more important than any equipment.

  7. #47
    Lostbane
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    WHMs who hit 75 often (not always) play down -EMN in favour of MP - don't. Depending on which race you play, on the whole I'd avoid -HP gear, if you're an elvaan or a galka obviously you'll have little choice. Mithra, Hume and especially Taru really don't need it but the occasional piece won't kill the first two.

    /SCH is the one thing you need if you don't already have it. Without getting stupid or too far into endgame events (You can judge for yourself what else you might have access to) and assuming you're not using Spellcast...

    Head = AF, AF+1, Walahra Turban, Goliard Chapeau
    Neck = Ajari, Beak Necklace +1 (various torques, enhancing, enf, divine)
    Body = Nobles/Blessed and some form of hMP
    Weapons = Dryad/Light/Templar
    Sub = Muse/Numinous/Staff strap
    Hands = Blessed
    Waist = Hierarch/P rope (RSE if appropriate)/Korin Obi
    Back = Intensifying/Errant
    Legs = Blessed (Cleric's for barspells if you do Dynamis)
    Feet = Cure clogs/blessed
    Rings = Tamas, Troopers, Aqua, MND+4 (if you need more MP as a galka or something, adjust here)
    Earrings = Antivenom/Insomnia to start. Others to aim for Roundel, Novia, Relaxing, Magnetic
    Ammo = Holy ampulla, HH Bomb

    Yes, there's a lot more gear out there and yes, I'm leaving a lot of other pieces out but that's a selection of accessible gear. If you're really interested I kinda discuss my approach to different sets here.

    Lots of different sets to build over time including a haste set, a barspell set, a cure V set etc

    As for merits, I went

    5/5 Cure Cast
    5/5 Barspells
    5/5 Shellra V
    3/5 Devotion
    1/5 Martyr
    1/5 Protectra V

  8. #48
    Cerberus
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    you forgot white tathlum for ammo better than hh for a taru.

  9. #49
    Every day I'm wafflin'
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    Quote Originally Posted by Eldelphia View Post
    WHMs who hit 75 often (not always) play down -EMN in favour of MP - don't. Depending on which race you play, on the whole I'd avoid -HP gear, if you're an elvaan or a galka obviously you'll have little choice. Mithra, Hume and especially Taru really don't need it but the occasional piece won't kill the first two.

    /SCH is the one thing you need if you don't already have it. Without getting stupid or too far into endgame events (You can judge for yourself what else you might have access to) and assuming you're not using Spellcast...

    Head = AF, AF+1, Walahra Turban, Goliard Chapeau
    Neck = Ajari, Beak Necklace +1 (various torques, enhancing, enf, divine)
    Body = Nobles/Blessed and some form of hMP
    Weapons = Dryad/Light/Templar
    Sub = Muse/Numinous/Staff strap
    Hands = Blessed
    Waist = Hierarch/P rope (RSE if appropriate)/Korin Obi
    Back = Intensifying/Errant
    Legs = Blessed (Cleric's for barspells if you do Dynamis)
    Feet = Cure clogs/blessed
    Rings = Tamas, Troopers, Aqua, MND+4 (if you need more MP as a galka or something, adjust here)
    Earrings = Antivenom/Insomnia to start. Others to aim for Roundel, Novia, Relaxing, Magnetic
    Ammo = Holy ampulla, HH Bomb

    Yes, there's a lot more gear out there and yes, I'm leaving a lot of other pieces out but that's a selection of accessible gear. If you're really interested I kinda discuss my approach to different sets here.

    Lots of different sets to build over time including a haste set, a barspell set, a cure V set etc

    As for merits, I went

    5/5 Cure Cast
    5/5 Barspells
    5/5 Shellra V
    3/5 Devotion
    1/5 Martyr
    1/5 Protectra V
    You advocate not down-playing -enmity and then fail to mention Raven Beret, one of the best pieces for -enmity available. Also the Republican Silver Medal from the Bastok line of WotG quests is a nice extra 2 -enmity, and a lot easier to acquire than a Benign Necklace (I hunted for one of those for months, and then they brought out the Medal like a week after I finally found one). Also Tathlum is better than Bomb for WHM, regardless of race. 15 MP is absolutely nothing.

  10. #50
    RIDE ARMOR
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    Thank you. I'm pretty much on track but this is helping me fill in the gaps. Also scholar is getting worked on.

  11. #51
    Salvage Bans
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    Any suggestions for tips or tricks with the /SCH subjob for people new to it? I'm just back into endgame for the first time in a very long time, looking for pointers beyond the passive boosts and other obvious things.

  12. #52
    Every day I'm wafflin'
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    It's not really rocket science. You'll be in Light Arts 99% of the time, using Penury 99% of the time except when you're spamming Raise III or something. Only use Sublimation if you don't have a RDM. Try to get a decent Dark magic setup so you can fire off the occasional Dark Arts + Aspir, then switch immediately back to Light Arts.

  13. #53
    2600klub
    Sweaty Dick Punching Enthusiast

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    Anrin Obi /sch sub and dynamis are sick

  14. #54
    Hydra
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    Might want to macro sublimation (obviously) aspir as well (so might want a dark set so plutos/dark torque/macc as you can) don't focus on haste/fastcast for aspir as you'll typically only flip to DA to cast aspir then flip back to light art so emphasis should be on landing it unresisted. Know when you should use half mp cost vrs cast time ja. You also should never be sitting on both charges. Also just blow both charges to fully buff before a event sence you'll get them back soon enough.

  15. #55
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Gryffes View Post
    Anrin Obi /sch sub and dynamis are sick
    Fuck yeah.

  16. #56
    Lostbane
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    Quote Originally Posted by drwaffles View Post
    You advocate not down-playing -enmity and then fail to mention Raven Beret, one of the best pieces for -enmity available. Also the Republican Silver Medal from the Bastok line of WotG quests is a nice extra 2 -enmity, and a lot easier to acquire than a Benign Necklace (I hunted for one of those for months, and then they brought out the Medal like a week after I finally found one). Also Tathlum is better than Bomb for WHM, regardless of race. 15 MP is absolutely nothing.
    Yep I advocate not down-playing -enmity to a freshly 75 WHM here because I've seen enough of them walk around with almost none.

    If you want to comment on my decisions on my blog for my WHM, go ahead. I have a reasonably substantiantial -ENM set should I need it. I've not yet needed a Raven Beret, although I'm pretty sure there's one sitting on my mule. I have the Bastokan medal from the WoTG. I sit at -41 ENM most of the time right now, with the ability to up that a few points close to the -50 cap if I really need it but currently I rarely do. Dynamis, Limbus, Einherjar, Salvage, Sky and the occasional HNM don't really call for it.

    As for the White tathlum, I simply can't yet justify spending my remaining gil on it at the moment. Yes, it's an upgrade in terms of -ENM but 2m can be better spent elsewhere for now. If we get a Sandworm again - then yes, I'd consider it. I haven't written it off, I just can't afford - all of which is pretty much covered in my blog. I haven't pulled out every piece I own to go through it there, I didn't feel the need. Here I just wanted to say 'think more about -ENM'.

  17. #57
    Bagel
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    Those gear sets are useful, thanks. I'm currently leveling WHM and am about to hit 50, starting to think about what to aim for.

    Can someone explain how the soft cap for cures 1-IV works, both for WHM main and sub? How much MND do I need to hit the caps? My BRD/WHM has a MND set for Stoneskin, should I also be macroing that in for Cure III or is it a waste of time? Is Vermillion Cloak useful for a WHM from 59 through to Noble's, or just stick with AF?

    Thanks.

  18. #58
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    Around the time you can wear verm cloak is a good time to start making gear swaps. You can Idle in the vermillion cloak and use the Healer's Briault in part of an enfeebling build (most of the time when i leveled whm in ToAU areas I was the only mage, just had bard for support, so dropping slow on imps if you have the mp is helpful). You can also start working towards a Repose set using some of your divine gear. In about 10 levels you wont/shouldnt really be fulltiming all your AF, and your whm can be more powerful at that point if you make actual sets

  19. #59
    New Spam Forum
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    @OP

    A combination of Cure Clogs and /sch make spells go off ludicrously fast. Use Penury for mp conservation, and celerity for 911 situations where you need the spell to go off NOW. Celerity also helps for cutting down on casting time for raise spells.

  20. #60
    RIDE ARMOR
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    Thanks again

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