I'm guilty of almost every quirk posted in this thread lol. >.<
I've also wondered for a long time where the square and triangle labels came from for playstation. All of the rest fit an obvious scheme... L and R are left and right, select and start are obvious (as well as being shaped like stop and play for CD playback), O is confirm, X is cancel... but what the fuck do the square and triangle EVEN MEAN!?!?
I'm pretty sure they're just symbols sony came up with on the PS1 to compete with the SNES's ABXY scheme. I don't think there's much logic to the O confirm X cancel thing, as in most western games/localizations it's the other way around.
hmm, maybe you're right, although my point was more along the lines of maybe they map those buttons the way they do because of convention (i.e. that people are used to pressing a button for confirm in that position, regardless of console, and have been for a while before the ps1 came out) and not because the symbols have some sort of ascribed meaning.
To me, nothing pisses me off more than when they localize a game and don't remap to style I'm used to (O cancel X confirm, like FF11/FF12 but not FF7!) and I get confused especially going 1 RPG to another.
Come to think of it, most PS1 RPGs are O confirm X cancel while most PS2 RPGs are the other way around, aren't they? Anyway
When playing an RPG the first time through, I talk to EVERY NPC in EVERY LOCATION that I run into, and they rarely have anything interesting or important to say... That's why I liked Earthbound!
O confirm X cancel seems to be a japan thing I imported my ps2 and every game i can think of that i own uses that control scheme. So i've gotten used to it i bugged me when i played games on friends ps2 where X was confirm.
Same deal with music games, at least konami ones O is confirm and is mapped to white buttons a lot of the time with X as cancel mapped to black buttons.
That being said whenever O isn't confirm i get really frustrated with games.
play the Lunar series (PSX versions) if you haven't already... everyone has something funny or interesting to say, and a lot of people (like probably at least a quarter) will say something different if you talk to them again. sometimes three or four times. definitely one of the best-written games out there.
that was sad. and fuck all the haters who complained because the dialogue got changed too much. I wish more dialogue had half the polish your average WD game had, and if that means straying a bit from the source material, too bad. although that depends on the game - I do like all the Japanese influences and locations in the SMT series.
Probably not a quirk, but whenever it comes down to me purchasing a game compilation, I can never sit still and play a particular game in the pack for more than 10min, and instead go ADHD and swap titles until I get bored, and *then* settle on something.
(having a bad case with this in Sega Ultimate Collection which I just picked up, thank god it supports save states, which is probably a first for a retail compilation pack?)