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  1. #2141
    New Odin
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    Sparthia Abysseant
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    Quote Originally Posted by 4evrDRG View Post
    I agree, there is just something that just feels inherently wrong about "popping" a giant Wyrm.

    I believe that 24+ hour spawns are fine, they were just implemented incorrectly.

    If the current mobs popped once per day, that is, once in every 24 hour period but were capable of Randomly popping at any time within that period, I think that it would change a lot of the camping issues. Sunday, he pops in hour 4. Monday he pops in hour 20. Tuesday he pops in hour 8 and so on.

    Personally I think that the best idea for HNM are: Multi-zone roaming, Randomly self-claiming, 5 day (+/-) respawn type mobs.

    Hopefully with the improved technology, SE will be able to provide an innovative and interesting method for HNM. Who doesnt want the excitement of knowing that a Dragon or some other mob can swoop down at any time and rape everybody in the area?
    Oh please, there is no excitement when 100 people are gatherfucking a monster that due to pop every 24hours. I dont care if its in one zone or ten, the concept is retarded and leads to pointless bottlenecks where each shell hopes the other wipes and guess what? Even if you construct a monster hard enough to discourage that many people... all you end up with is PW-style content where maybe 1% of the endgame community cares and the HNM sits up forever.

    Doing a repeatable "quest" (along the lines of Ouryu Cometh) is exciting because I know that ultimately me and my linkshell will get to fight something win or lose if we put in work. It doesnt have to be the retarded as shit ENM cockblock that Ouryu has become but working as a group, constructing a pop item for a large-scale HNM (hey, throw in some uniqueness here) and then taking it to an area themed for the event (throw in your lockouts here) is the best way to give players a chance to do the content and a chance to be rewarded.

    World-spawns should be on the backburner of HNM content because instancing is the way of the future. If me and my LS want to fight a wyrm, lets have a hellish fight in an instance to get to it.... not a lameshit camp against a ton of other people who also desire the loot. The difficulty should be the fight not the claiming system.

  2. #2142
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    http://i2.photobucket.com/albums/y38/NotKuno/ff14.png


    Holy shit at this thread. Ok I don't even know where to start so I'll just cut to the chase. Everyone on these forums is dumber for merely having this thread exist, so I'm going to euthanize it. There will be a new topic if something new comes out about it, but most likely we're going to have to wait a while. I think we'll manage somehow.

  3. #2143
    Ridill
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    Asura

    I received this PM:

    Quote Originally Posted by pix
    Hey,

    I am a lurker o nthe forums, not enough posts to reply in Advanced.

    But if you could post this link and maybe someone could translate it.
    It's a new interview on FFXIV.

    http://game.watch.impress.co.jp/docs...05_212492.html

    Thanks,
    Pix
    Anyone able to translate this and see if it's this anything new?

  4. #2144
    Aro
    Aro is offline
    CoP Dynamis
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    I'm almost positive it's not new, I think that's the one Elmer translated.

  5. #2145
    Yoshi P
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    Leviathan

    I do like HNMs, but the reason it doesn't work with FFXI is that everyone is forced into pretty much the same ones over and over. If they added another 6-9 HNMs with desirable drops in the next update that popped every day, the HNM problem would be completely alleviated, because no linkshell would be able to dominate everything. Shit would be popping unclaimed all the time.

  6. #2146
    Nidhogg
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    Carbuncle

    Quote Originally Posted by Therin View Post
    I do like HNMs, but the reason it doesn't work with FFXI is that everyone is forced into pretty much the same ones over and over. If they added another 6-9 HNMs with desirable drops in the next update that popped every day, the HNM problem would be completely alleviated, because no linkshell would be able to dominate everything. Shit would be popping unclaimed all the time.
    Mmm yes and no. Even with 6-9 more, with all different loot tables you'd have people trying to camp them all 24/7. You'd still have to make sure that they could not be held by 2-3 people for 30min+ while the main group is off killing another in order to prevent any possible monopolies. Might be easier just to give them all the same loot tables and just make each fight different.

    Also this was an interesting read about why FFXIV might be a breath of fresh air to the MMO genre.

  7. #2147
    Ridill
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    Quote Originally Posted by Aro View Post
    I'm almost positive it's not new, I think that's the one Elmer translated.
    Do you happen to have a link to the interview Elmer translated? I can't seem to find it in this mess. If it's not new, I'll be locking this thread again.

  8. #2148
    BRP
    BRP is offline
    Banned.

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    Pix asked me to do the same thing, which I did a page or two ago

  9. #2149

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    Gilgamesh

    Quote Originally Posted by Khamsin View Post
    Do you happen to have a link to the interview Elmer translated? I can't seem to find it in this mess. If it's not new, I'll be locking this thread again.
    All the recent interviews on JP media sites are based off the same Q&A session that was held at E3. It was like the Premiere Site Summit we had in the US once... all the sites got the same information and just paraphrased it in their own way on their sites. That's why each one is slightly different, yet the underlying info is the same.

    You can read the translation I did over here.

  10. #2150
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Quote Originally Posted by Not Kuno View Post
    Everyone on these forums is dumber for merely having this thread exist, so I'm going to euthanize it.
    http://www.youtube.com/watch?v=fZyuP43nMYM

  11. #2151
    Ridill
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    Quote Originally Posted by BRP View Post
    Pix asked me to do the same thing, which I did a page or two ago
    This thread moves too fast for it's own good.

    Thanks Elmer, guess now we get to go back to the waiting game.

  12. #2152

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    "New" interview from this week's Dengeki magazine.

    Check it out here.

    Pretty much a rehash, but has a hint at beta starting next year, system that allows freedom of switching jobs like XI, and a couple words to FFXI players from Tanaka and Komoto.

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