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  1. #1161
    Sandworm Swallows
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    Quote Originally Posted by Cow_k View Post
    These questions are terrible.
    They have pretty much hit on all of the fundamentals of the game. What do you want that they haven't asked? Because they aren't going to give you game content information yet.

  2. #1162
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    Carbuncle

    i actually think the questions are fine, i think they're asking a lot of stuff that is on the FFXI playerbase's minds.

    more:

    Q: Will you be taking feedback from your FFXI users?

    A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.

    Q: Will you try to move players from XI to XIV or will they be separate communities?

    (I'm on my laptop + 3G now )

    A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.

    Q: Are there plans to localize the game in Spanish?

  3. #1163
    Aro
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    Quote Originally Posted by ringthree View Post
    They have pretty much hit on all of the fundamentals of the game. What do you want that they haven't asked? Because they aren't going to give you game content information yet.
    I agree, I think most of the biggest questions have already been brought into the light. (I.E XI in relation to XIV)

  4. #1164
    I might be dumb enough to delete my email accounts
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    Oh god I see an onion sword in the vid

  5. #1165
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    A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.

    Q: How can users transmit this demand?


    A: We will conduct mQ: Why did you decide to make a new game rather than continue to evolve FFXI? arketing research.

    Q: Is there any special element in the MMO genre that you will improve with this game?

    A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.

    A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.

  6. #1166
    Sandworm Swallows
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    Q: Why did you decide to make a new game rather than continue to evolve FFXI?

    I can answer that one without even seeing the answer!

    PS2 LIMITATIONS!

  7. #1167
    Relic Weapons
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    ASK ABOUT THE JOBS!!!!


    sorry for caps its just frustrating...

  8. #1168
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    Zumi Kasumi
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    11:59a.m.: Question - What happens to FFXI now if we're moving to FFXIV? Will it be phased out? (I don't speak Japanese but I think he's saying something about fruitbats. Maybe I'll just wait for the translation.)

    12:00p.m.: Answer - The development for FFXIV started 4 or 5 years ago, and it's gone on alongside FFXI development. They plan to continue with one year more of content for FFXI.
    They not adding any new content to FFXI after a year?

  9. #1169
    D. Ring
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    Quetzalcoatl

    There's an easy way to not break the game when allowing "character transfers."
    Make it so that by the time you can unlock the quest/bcnm to get one of your old jobs you would be taking a step BACK in terms of how far you've gotten in the game. Having a lv 75 smn(or any other job) means shit for endgame when the lv cap is lv 100(and you had to get to lv 100 to unlock a 75), your gear is outdated in a few levels and you need to request all the avatars from scratch. taking your hagun from ffxi means shit when the ws and gameplay are different and the weapon itself is nerfed.

  10. #1170
    D. Ring
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    Quote Originally Posted by ringthree View Post
    Q: Why did you decide to make a new game rather than continue to evolve FFXI?

    I can answer that one without even seeing the answer!

    PS2 LIMITATIONS!
    omg good call

  11. #1171
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    Ringthree for the game...

    He shoots...

    HE SCORES!

  12. #1172
    Vuitton
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    YAY! I can keep my galka. I don't care about the loss of tail. I just want to keep my giant hunky character.

  13. #1173
    Sandworm Swallows
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    Quote Originally Posted by Zumi View Post
    They not adding any new content to FFXI after a year?
    Learn to read. They said they have content planned for another year. That's normal. FFXI ain't going away unless the players do.

  14. #1174
    Sea Torques
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    Hellscream

    Quote Originally Posted by ringthree View Post
    Learn to read. They said they have content planned for another year. That's normal. FFXI ain't going away unless the players do.
    Yeah, odds are as long as they're turning a profit from it, they'll continue to support it (in some form).

  15. #1175
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    12:18 Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
    12:19 A: Yes, that is the part that was running in-engine.
    Well I'll be damned....

  16. #1176
    Vuitton
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    many vs many, and many vs one. where is one vs one? D:

  17. #1177
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    Quote Originally Posted by ringthree View Post
    You do know it is an MMO, right?
    yep, and because it is an MMO means what?

  18. #1178
    i'm awesome.
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    Love how the dev team accepted referring to it as a Galka.

    Questions are getting better but we need some specific ones like Job-related questions or quest-based content or grind-based, etc. Really some good questions here that are getting overlooked because these kids didn't play FFXI or something.

  19. #1179
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    Q: Why did you decide to make a new game rather than continue to evolve FFXI?

    A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.

    Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?

    A: There were parts that were pre-rendered and parts that were running on the in-game engine.

    Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?

    A: Yes, that is the part that was running in-engine.

    Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?

    A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.

    This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.

    Q: What would you like to emphasize with this game? What is different from FFXI?

    We're asking questions, but they are currently going through the international and Japanese press.

    A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.

  20. #1180
    New Merits
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    Expand the job system eh...

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