i actually think the questions are fine, i think they're asking a lot of stuff that is on the FFXI playerbase's minds.
more:
Q: Will you be taking feedback from your FFXI users?
A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.
Q: Will you try to move players from XI to XIV or will they be separate communities?
(I'm on my laptop + 3G now)
A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.
Q: Are there plans to localize the game in Spanish?
Oh god I see an onion sword in the vid
A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.
Q: How can users transmit this demand?
A: We will conduct mQ: Why did you decide to make a new game rather than continue to evolve FFXI? arketing research.
Q: Is there any special element in the MMO genre that you will improve with this game?
A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.
A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.
Q: Why did you decide to make a new game rather than continue to evolve FFXI?
I can answer that one without even seeing the answer!
PS2 LIMITATIONS!
ASK ABOUT THE JOBS!!!!
sorry for caps its just frustrating...
They not adding any new content to FFXI after a year?11:59a.m.: Question - What happens to FFXI now if we're moving to FFXIV? Will it be phased out? (I don't speak Japanese but I think he's saying something about fruitbats. Maybe I'll just wait for the translation.)
12:00p.m.: Answer - The development for FFXIV started 4 or 5 years ago, and it's gone on alongside FFXI development. They plan to continue with one year more of content for FFXI.
There's an easy way to not break the game when allowing "character transfers."
Make it so that by the time you can unlock the quest/bcnm to get one of your old jobs you would be taking a step BACK in terms of how far you've gotten in the game. Having a lv 75 smn(or any other job) means shit for endgame when the lv cap is lv 100(and you had to get to lv 100 to unlock a 75), your gear is outdated in a few levels and you need to request all the avatars from scratch. taking your hagun from ffxi means shit when the ws and gameplay are different and the weapon itself is nerfed.
Ringthree for the game...
He shoots...
HE SCORES!
YAY! I can keep my galka. I don't care about the loss of tail. I just want to keep my giant hunky character.
Well I'll be damned....12:18 Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
12:19 A: Yes, that is the part that was running in-engine.
many vs many, and many vs one. where is one vs one? D:
Love how the dev team accepted referring to it as a Galka.
Questions are getting better but we need some specific ones like Job-related questions or quest-based content or grind-based, etc. Really some good questions here that are getting overlooked because these kids didn't play FFXI or something.
Q: Why did you decide to make a new game rather than continue to evolve FFXI?
A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.
Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?
A: There were parts that were pre-rendered and parts that were running on the in-game engine.
Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
A: Yes, that is the part that was running in-engine.
Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?
A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.
This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.
Q: What would you like to emphasize with this game? What is different from FFXI?
We're asking questions, but they are currently going through the international and Japanese press.
A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.
Expand the job system eh...