Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 161 to 180 of 223

Thread: The Last Guardian (Trico)     submit to reddit submit to twitter

  1. #161
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Odin

    Shuhei explaining The Last Guardian was finished in 2012 but all the code was scrapped and built from the ground up for PS4. It wasn't performing well either (frame drops, etc). Considering it was made in-house that says a lot about how much the game demanded. The game has been finished for a year and going through QA.

    Edit: whoops, took the link out. You can find the interview on Youtube.

  2. #162
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    23,755
    BG Level
    10
    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    Quote Originally Posted by dejet View Post
    Unlike most games that are long awaited, this one will most likely live up to what is expected. The only bad thing is that because of how long it has been in development people who the game is not truly made for will buy it and not like it. If you liked Shadow of the Colossus and ico I would put my money on this living up to the hype. Will have to wait and see but I do not foresee another duke nukem forever circus. that game changed hands a few times.
    I hated ico and love sotc.


    This game is looking like one big escort mission I.e ico so I'll probably be passing on it

  3. #163
    Conejita's Jolly
    Chaparrita's Dulce
    Trigger warning: Fuck your feelings.

    Join Date
    Feb 2006
    Posts
    7,075
    BG Level
    8

    Love SotC, one of my fav. games ever; but this thing looks more like ICO (which I hate). Doesn't help it's been in development hell for a decade. Too late, dunt curr.

  4. #164
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    I mean...Ico was protecting a little girl vs...protecting a giant bird dog? Seems less like escort and more like puzzle platforming.

  5. #165
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,804
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    If anyone thinks they are escorting giant birdog... just lol

  6. #166
    BG Content
    Join Date
    Oct 2006
    Posts
    15,631
    BG Level
    9
    Blog Entries
    101

    An escortee game?

  7. #167
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    I had no idea that people could hate Ico, never mind that this many people apparently hate Ico. Mind blown.

  8. #168
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    23,755
    BG Level
    10
    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    Quote Originally Posted by Viq View Post
    I had no idea that people could hate Ico, never mind that this many people apparently hate Ico. Mind blown.
    Escort missions suck.

    A game that is one long ass escort mission is no exception. Resident Evil 4 is also in this category but at least you could ignore Ashley instead of LITERALLY HOLDING HER HAND THE ENTIRE GAME

  9. #169
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    It's only as escorting as it is taking someone from 1 place to another because functionally it's just puzzles you have to solve from area to area. Probably like TLG except with a giant bird dog. So sad this many people apparently missed the point of Ico but hey, it's not for everyone.

  10. #170
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Quote Originally Posted by Elcura View Post
    It's only as escorting as it is taking someone from 1 place to another because functionally it's just puzzles you have to solve from area to area. Probably like TLG except with a giant bird dog. So sad this many people apparently missed the point of Ico but hey, it's not for everyone.
    Word. The game wasn't about escorting. The puzzles were about how do you get this person from point A to point B, but as you go along she gradually gains confidence and trust, and is able to take on greater challenges on her own. It all culminates in a grand finale where you have to rely on her. The way Ueda built a story about these two characters that is told in such a subtle manner via their actions both while working together and while apart from each other is spectacular.

    Fuck, that game is so good. Even though I worked at an EB at the time, I still can't believe it came out the same day as Klonoa 2. Best day in the lengthy history of the PS2.

  11. #171
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    32,087
    BG Level
    10

    You know what gets me about this game? It would have never been delayed if it was designed for PC from the start, but because it was designed on consoles that would slow down during much of the game they had to scrap it and start over on next gen. So silly, if I was a share holder I'd be pissed.

  12. #172
    Yoshi P
    Join Date
    Oct 2007
    Posts
    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    Quote Originally Posted by Elcura View Post
    It's only as escorting as it is taking someone from 1 place to another because functionally it's just puzzles you have to solve from area to area. Probably like TLG except with a giant bird dog. So sad this many people apparently missed the point of Ico but hey, it's not for everyone.
    I'd be shocked if the number of people who hate it even played it. It's easy to say escort = suck(as 99% do)

  13. #173
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,804
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    I played the demo and remember being bored as hell so I didn't bother.

    SOTC was fun as hell though.

  14. #174
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by Viq View Post
    Word. The game wasn't about escorting. The puzzles were about how do you get this person from point A to point B, but as you go along she gradually gains confidence and trust, and is able to take on greater challenges on her own. It all culminates in a grand finale where you have to rely on her. The way Ueda built a story about these two characters that is told in such a subtle manner via their actions both while working together and while apart from each other is spectacular.

    Fuck, that game is so good. Even though I worked at an EB at the time, I still can't believe it came out the same day as Klonoa 2. Best day in the lengthy history of the PS2.
    Man you're making me wanna play this again.

    Yeah it's a fantastic game and seeing both characters grow and get stronger/braver and more trusting is amazing. But I guess having a game that's too subtle is confusing and frustrating. Also lol @ Klonoa 2, we lived the same life for a bit there.

  15. #175
    BG Content
    Join Date
    Oct 2005
    Posts
    70,403
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Caps, details
    Spoiler: show









    So, for the benefit of those gamers who might not be familiar with the game, can you give me a brief overview of what exactly The Last Guardian is?

    Fumito Ueda: In short, it’s an action adventure title. It’s a story about a young boy who has been kidnapped or captured under strange circumstances. It’s about an encounter between that boy and the mysterious beast Trico amidst ancient ruins, and a story about their journey together in the hope of escaping their mysterious predicament.

    In short, that’s what the game is, but we don’t want to tell you too much. We want players to experience it for themselves as the story unfolds.

    Obviously it’s been a number of years since we last heard news of the game, and there’s been so much speculation about the title among PlayStation gamers. How does it feel to finally re-introduce the game to your fans?

    Fumito Ueda: Yes, it’s been a few years since our last announcement. From my point of view, it was very unpredictable how the audience would react. I wasn’t sure if people would remember the title. Admittedly I was a bit nervous, but after the announce I saw the reaction, and the cheering – and that proved to me that people had really been waiting and were excited to see us reveal The Last Guardian for PS4. Afterwards, I was more relaxed and happy!

    Can you talk a little about why the game has taken longer than anticipated?

    Fumito Ueda: Obviously there were a number of reasons for the delay. If I had to call out one of them, it was more of a technical hurdle that we had to overcome. But eventually we have overcome it, and we have finally – proudly – announced the game for PS4 during the E3 press conference.

    Has the game changed at all since we last saw it?

    Fumito Ueda: The game content itself – the storyline etc – that stuff has not changed. Obviously the migration to PS4 has enabled us to push the envelope on the technology side. The overall aesthetic that the team is going for isn’t necessarily ‘edgy’ but we have a very specific art style we are aiming for and the PS4 hardware has helped us achieve our goals.

    One of the aspects of the footage you showed during the E3 press conference that I found most interesting was how the boy and Trico moved. The boy’s motions in particular are a little unusual, but extremely charming. How did you go about defining their characteristics?

    Fumito Ueda: When I was formulating the concept of The Last Guardian, one of the things I looked at was the relationship between people and animals, and I thought this was something that I wanted to build a game around. Most people really relate to animals – they find them cute and easy to bond with – so that relationship was the primary focus. The reason I chose this core theme is that I wanted to appeal to as many people as possible, knowing that it would resonate with many players. As a result, I hope some elements of the boy and Trico’s expressions may well come across as ‘charming’.

    The footage mainly featured environmental challenges. Can we expect different kinds of threats elsewhere in the game?

    Fumito Ueda: The demo that we showed this week is a vertical slice of the game and we intentionally selected this to show some of the dynamic game transitions. There are quieter encounters that the boy and Trico will experience at other times in the game. There are a variety of different level designs and challenges that players will encounter.

    Given the fervor and anticipation around the game, are you feeling a burden of expectation to deliver something incredible?

    Fumito Ueda: Obviously I’m very relieved to finally have had the chance to stand up and say, “Here we are again!”. I saw the crowd’s reaction and the reception was great. That reception has fed our motivation to work even harder to complete production. From a creative and development point of view things haven’t changed – we’ve been working very hard already – but we’ll certainly be fueled by all the attention and love we’ve got this week.
    http://blog.us.playstation.com/2015/...and-e3-reveal/

  16. #176
    BG Content
    Join Date
    Oct 2005
    Posts
    70,403
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    October 25, 2016

  17. #177
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    It's been like...10 years? Seems like it's been 10 years since I played SoTC.

    I'm ready for all the feels

  18. #178
    BG Content
    Join Date
    Oct 2006
    Posts
    15,631
    BG Level
    9
    Blog Entries
    101

    2005 I think. They remastered both of them for PS3 like five years or so ago though.

  19. #179
    Ayn
    Ayn is offline
    Yoshi P
    Join Date
    Jan 2006
    Posts
    5,298
    BG Level
    8
    FFXI Server
    Sylph

    I still haven't played SoTC or ICO.

    I think they're both on my PS+ account somewhere, I just hadn't downloaded them because lolsize.

    Didn't they remaster them for PS3 or such?

  20. #180
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    Collector's Edition if anyone is interested.

    https://www.amazon.com/Last-Guardian...or%27s+Edition

Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast