Going on now, he's currently @ 260k on his 3rd attempt, all three lives left.
Link to live feed here: Live E3 Webcams, Streaming E3 Coverage - G4tv.com
Going on now, he's currently @ 260k on his 3rd attempt, all three lives left.
Link to live feed here: Live E3 Webcams, Streaming E3 Coverage - G4tv.com
Go Steve go! I hope he does it...
didn't he beat it in King of Kong?
The other guy beat him again after the movie came out.
lame the other guy was a total douche.
Guy is a fucking beast. Loved watching him in the documentary (I think last year?).
go steve!
he's 100,000 from the record.
He's at 966,000 about 40,000 from the record!
BAD END
Nooooooo
He lost. D:
Kill Screen, 989k, still a damn fine run.
No he didn't, basically the game ENDS at board 21 since the code used on the game basically errors out, killing mario in seconds after the round begins. Think the split screen on pacman at around level 256. Just to be able to achieve a killscreen is epic to begin with. I think between Steve and Bill Mitchel are the only two players who have ever accomplished a killscreen.
Exactly what is a "killscreen"? I've seen it been used in Chuck, and these people in chat are talking about it.
A kill screen is a stage or level in a video game (often an arcade game) that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible.
Video games, like any other computer software, can suffer from bugs. A bug in a video game is not automatically a kill screen; to be one, the bug must occur consistently in the same point in the game and must preclude any further play. While almost any type of bug could cause this sort of behavior, the most common cause are simple oversights on the part of the game's programmers such as an integer overflow of the level counter.
Kill screens were much more common during the Golden Age of Arcade Games. Games from this era were often written with the assumption that the player would stop playing long before the numerical limits of the game code were reached; most games from this period were intended to continue until the players lost all of their lives. Additionally, the limited hardware of these early machines often meant that programmers could not spend memory on logical checks of the state of the game.
Also, we know what would happen if Steve had broken the record: http://www.youtube.com/watch?v=NCNC-ms1lXk
If he got the kill screen @ 989k, how did Billy get past 1 million?