This may be something for the premier sites to look into...
I had a pure case of mistake. You couldn't ask for a better set of facts.
All players were asked to set search comment. Player C asked me to set mine in party chat, and I responded that I did. I immediately asked player B to do so. Player B responded that he wanted Denali.
The run barely finishes (irrelevant, but had I not meikyo, we would have timed out). Askar Dirs drops.
I lot 520.
Player K lots 411.
Player H lots 351.
Player N requests people to act quickly.
1 minute warning.
Player B lots 707.
Player B obtains Askar Dirs.
Exit.
Player B claims a mistake in understanding, believing that all items were free lot. Objectively, this isn't possible on three grounds:
1. He understood the question asked before the run well enough to answer it.
2. Not everyone lotted on askar dirs as might be otherwise expected; moreover, everyone had set a search comment specifying one piece of gear (incidentally, the default rule - much like "your orb your drop")
3. The run was specifically set up by the leader (player N) so that ONLY player B could lot Denali.
Player B subsequently and voluntarily agrees to return the item via GM.
There is no contributory fault or mistake here (like a full inventory). There was clear communication. A clear error or wrong was committed and a voluntary (no threat, no duress) request to make amends. It's the purest case you can hope for of "Something wrong happened and we want to make it right."
You already know how this story ends - you knew when you read the title. The GM refused to act, on grounds that GM policy forbids them from interfering with any item that goes into treasure pool and may be freely lotted by the party.
I noted that this policy encourages and even endorses theft of items by players, causing grief-play which is in clear violation of PoL's foundational, guiding precept.
A repeat of policy.
I've requested a Senior GM, even though I know how that will probably turn out. I don't really care though; they take my money, and frankly, I feel entitled to make them work for it in this regard.
I did ask politely, just WHAT does a GM actually do? Because if "helping two players to right a clear wrong" is not in the scope of what GMs do, then what good are they?
"You are welcome to review the GM policy at PlayOnline.com > Rule & Policies > GM policy"
Gee, so answering questions also not within the ambit of GM powers? Everything is either:
1. We can't help you
2. We'll look into the matter
3. Go online
4. Please leave feedback
From that link:
Our Game Masters (GMs) are responsible for monitoring and regulating the in-game environment to provide a fair, safe and enjoyable game play experience for our customers. Game Masters play a major role in rescuing player characters that have become stuck, they take action against 3rd party tool users, and respond to user requests for issues such as lost items etc.
I've yet to actually see anything other than stuck players get actually handled.
So honestly, that begs the question: What the fuck do they do all day? Because that really was what my question to the GM: just what the hell do you do in the course of your day working as GM? Or as a senior GM? Notwithstanding whatever your pay as a GM might actually be, that's got to be the easiest job ever: cut and paste responses of inability to help. Honestly, you could design a bot to do that and not have to pay anyone.
So personally, I'd be interested in a real solid look (perhaps something PFA or Alla could do) into just what the hell GMs actually do, and do for this game. If they aren't here to help players, particularly to correct clear mistakes for which parties voluntarily ask GMs to correct, then what good are they, other than padding the monthly fee?
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