As a dancer, maximizing my tpm is my #1 job, thus I've worked on the equations to determine exact numbers of tpm, tp/swing, swing/minute, and etc.
Let me define my variables I use, I dunno the actual names you guys have for them, if you have names for them at all:
D: weapon delay, in weapon units
SD: Swing delay, in seconds
SM: swings/minute
TPS: Tp/swing
TPM: Tp/minute
H(b): Base Haste before armor
H(n): new haste after armor
TS: Tp store
First off, lets break down a couple myths, first off, myth #1, 2 handed weapons tp faster than 1 handed weapons. (base)
This is just silly, every single weapon in the game has close to the exact same base tp. the general range is 90~110, lower weapons being cheap easy to obtain items, and higher range being rare NM drops and HQs
Let's do some math:
D / 60 = SD , 60/SD = SM, SM x TPS = TPM(b)
Let's compare, azoth to hagun. According to common belief, people generally feel 2 handed weapons tp twice to three times as fast as one handed weapons. With no numebrs to back it up, I can't imagine why.
Azoth: D=210 TPS=5.7
60/(210/60)x5.7 = 97.7 TPM
Hagun: D=450 TPS=11.5
60/(450/60)x11.5 = 92 TPM
Whoa hold up, Basewise, azoth out tps a hagun, that can't be right... But it's true, every weapon in the game has 90~110 tpm, period.
Next up: Haste will increase TPM of a 2 handed weapon more than it increases the TPM of a one handed weapon, becuase the haste takes off more delay.
At first this seems correct, 1% haste wil ltkae off more SD of a 2 handed weapon then the SD of a one handed, but we also need to remember one handed weapons swing faster already. Here's the equation:
60/[(D/60)x(1-0.01xH(b))]xTPS
Hagun VS Azoth again.
I'll break down the equations for you this time since its getting a bit more indepth...
Lets use 5% haste
Azoth
60/[(210/60)x(1-0.05)]x5.7
60/(3.5x0.95)x5.7
60/3.325x5.7 = 102.9 TPM
Hagun
60/[(450/60)x(1-0.05)]x11.5
60/(7.5x0.95)x11.5
60/7.125x11.5=96.8 tpm
Now we simply remove the base TPMs to find out how much that 5% haste increased TPM:
Azoth: 102.9-97.7 = +5.2 TPM
Hagun: 96.8-92 = +4.8 TPM
Wow, looks like the azoth ended up getting more tpm from that haste, which makes sense since it had a slightly higher base TPM to start. Looks like haste doesn tincrease your tpm faster by delay, but by your base tpm.
Makes sense to me.
Finally, the big one, haste vs tp store.
Many sams argue with me that tp store is more important than haste. When I ask why they just dogmaticly state that it just is. I can mathimaticly prove that haste far outwieghs tp store and they still refuse to face it.
Now for sams themselves it generaly doesnt matter anyways becuase most of their tp store gear has far more haste than any piece of armor could have, their is no body piece with +12% haste.
But this isnt just about sams, what about the other 10 odd DD jobs that dont have access to all that tp store gear? Well here's my general rule fore haste vs tp store
When total haste < 15%, 1 tp store > 1% haste
When haste > 15%, then 1% haste > tp store, dramaticly after 20%
After 30%, 1% haste > 2 tp store, 40% 1>3, and etc.
In other words, shit is situational, if your soloing, tp wise tp store is actually kinda better than haste, but only by about .1 tpm, and even then haste helps with utsu so its a moot point.
To calculate the tp boost of a piece of gear, here's your equation
(TS1 = initial store tp, TS2 = after store tp, H1 = haste before, H2 = haste after)
It's a doozy
60/[(D/60)x(1-0.01xH1)]x(TS1xTPS) - 60/[(D/60)x(1-0.01xH2)]x(TS2xTPS)
Whoa I know
Now for the broken down equation.
[360/Dx(H1+1)](TPSxTS1)-[360/Dx(H2+1)](TPSxTS2)
Comments? I'll post my charts and etc to show tps vs haste all the way to 80 in a bit.
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