DNC needs store TP, not haste, according to a certain idiot![]()
Yes I will Starr, and you're quitting with me. <3
yeah I leveled dnc sub in like a day by subbing bst, and was going to take bst to 75 with dnc sub during that, shit was insane, then they patched it after like 3 days
honestly if they had just left that in I bet you'd hear a lot less complaints from the bst crowd, being able to actually keep your pet alive opened up all kinds of possibilities, especially for exp/merits
seconded.
I really wish this happened.
Firstly, because there has yet to be a true pet tank job. BST would fit the bill best, considering it has the hardiest pets out of the 4 pet jobs.
In addition, when Snarl was introduced for BST, it was seen as a move to encourage BST to take on a pseudo-tank role with their jugpets.. but none of them were really strong enough to hold hate / live long enough naturally, and outside of a solo situation..
Secondly, BST really has no role in the game outside of solo situations and the rare required crowd control. Even worse, a whole lot of environs in the game don't come with charmable ecosystems for BSTs to function well with charmies... so a push in a direction that is more party friendly helps a lot.
BST really only has 2 options, that being DD or tank, but DD is particularly hard for BST being a 1handed weapon dmg dealer with absolutely no natural DD enhancing abilities.
The pets themselves also are too unreliable to be used as DD in most situations, and cant be pushed to DD in tight situations unlike say SMN avatars or even PUP automatons.
A push toward pet tank would make sense because it would still keep the focus on the pet instead of the master.
It is also a niche that hasn't really been explored. Pet tanking, if possible, is invaluably useful in situations when the tank gets bombarded with status effects / instant death situations. Pet tanks also aren't affected by weakened status.
Alternatively, it could be BST and pet co-tanks, with BSTs tanking themselves through intimidation effect + shield/parry/eva, and then passing hate over to the pet, eventually kind competing hate with the pet...
this is all just what i'd think would make BST interesting, but the following changes would be nice to see..
- Snarl works with all BST charmed pets.
- Snarl comes with built-in enmity to the pet, in addition to the enmity passed on from the master
- Charm can be used even with a pet out, but will only result in charmbind.
- Charm induces an Intimidable (increased rate / will get intimidated) effect on the mob.
- Indimidation merits on BST apply to his pets as well.
- Greatly increased jugpet defense.
- Cheap 1hr slime jugpet.
- More easily available Pet Defense +% equipment
Just 1 or 2 of these implemented would make BST much more viable tanks already... but still not come close to the supreme PLD tankness...
or they could spread out the shield loving and make defense matter, turning half the jobs in the game into tanks.
Or all of the jobs in the game if they sub blu.
One thing that I think that should be done is what happens with DRG and Wyverns, and that is that after x amount of exp, the wyverns stats increase. Jugpet/charmed pets should work the same way in that pet stats should increase the longer its out such as defense, attack, and HP.
I second Spira's post.
I think Spira has a great idea. I think the most complex part about creating a tank is how to make it viable compared to NIN or PLD. NIN avoids damage through shadows and evasion. PLD avoids damage through shadows and takes minimal damage when shadows are not available. The idea of tanking through intimidation (Through the pet only though) seems like a new concept.
(talking about merit camps)
Being realistic, look at all the high level mobs in WotG. They're all huddled together in prime range for massive links. I seriously doubt the norhtlands [s] will be any different, and probably worse... Especially if it's full of kindreds. On that note, I don't think kindreds, which xarc is full of, would be good for meriting on (Wooo, Blindna spam GO!) between the linking, the potential to link with tauri (which I'm sure it'll be full of as well), the AoE slow, and... Actually, that's all.
No, I think demons and eyes will be the mamool or wyverns of the northlands, and the tauri will be the wivres. lol I think our prime target will be Gargoyles.
They look squishy.
I wonder if SE will add spells for BLU since we're getting new zones (and potentially a couple new mobs). They still haven't added in any spells from Gnats, WotG bombs, or pixies.
As far as BST goes, I think it would make a fine tank with some good tweaks. It's an interesting concept. It would likely also make them stronger soloers, however. :/
Blm do not need something for solo/manaburn situations. What we need is to be able to do the damage we did pre ToAU. Overall blm is a poor shadow of what it use to be. People complained enough that most new content excludes blm or that older content was changed to limit us.
Solo blm sucks for most part due to limited mobs to target or all the other blm concentrated on same mobs. Manaburn is ok i guess if you know the other blm but in general is slow more so when compared to bird camps. So leaves a lot of us doing campaign.
What blm needs is a few new toys to cast excluding limited use spells like retrace. Even tho Tier V spells and Tier IV -ga would be nice i doubt we will ever get those. New elemental enfeebles, new spikes, aspir II or some other toys would be nice. Now i know these would be boring but at least something would be better than normal nerfs we get. I just think we need to get something to get us on par with normal merit and xp parties as they are now not 5 years ago. Most melee around now have no idea really how to work with blm for kills.... stun, sleep, d2 and such seem to be what most like with the occasional nuke. blah.... i doubt we get anything anyways.... here is looking for the next blm nerf.
I had always wanted (and spammed suggestion box for about two months) was having Gear, Gears, Chariots drop an "Archaic Gizmo"
Desynthesis can result in some form of NQ nuggets, with HQ being able to be wootz nuggets, and khroma nuggets. Those nuggets being able to be turned into "Purified Khroma", or "Purified Wootz". Which could then be used instead of khroma/wootz ore.
Maybe also orichalcum nuggets.
Wamoura cloth, Bloodwood lumber, Marid leather could be desynth from things the non-gears could drop. Heck there are soulflayers, let them drop staves. Or the wamoura drop cocoons. etc
I could fix the tanking problem for the most part in one fell swoop.
1) For players, 1 VIT = 1 DEF. Now it's 2 VIT = 1 DEF, which is absolutely unnecessary.
2) Make Defender give Damage Taken -25% for WAR and Damage Taken -10% for /WAR and the defense issues will be solved. This would make WAR a MUCH better tank and help out PLD/WAR and make it more attractive while maintaining balance.
RDM has a way independant of other jobs to gain MP. WHM now has /SCH which is the best subjob in nearly all situations for the job. Where's the love for BLM and BLU though? BLM can't sub SCH because it's far too squishy if it does. BLU and DRK can't because they would sacrifice damage provided from their subjobs, which is counterproductive. They depend on MP to do damage, and have to compete with jobs that do not. All 3 jobs jobs, in my oppinion need some way of being able to Aspir a mob without the mob actually having MP. Give BLM and DRK Aspir II that gives MP back even if the mob has none, and change Expiacion to a Spirit Taker/Mystic Boon-like WS (only 20% of the damage back into MP or so, as a good Expiacion only does about 400 on merit mobs).
EDIT: Oh, and for the sake of my point, PLD can convert TP to MP. Though the recast on that should definitely be shortened.
EDIT2: Oh, and Penta Thrust should be taken away from SAM. -.-
Well since this thread has gone to shit, I too will take a crap.
In addition to any damage reduction properties, having very high Defense/VIT vs monster's Attack/STR should reduce the amount of hate loss as an additional bonus. Basically to slowly edge it towards Utsu.
PLD should not be the only good Shield wielders in the game. While having the highest skill is sound, stuff like Shield Mastery's TP bonus should be available to all those who can catch up to a PLD's skill level(based on the level PLDs would normally obtain it.)
(I don't know about Defender giving a flat damage reduction bonus though. A good idea is to create gear that gives damage reduction and Shield skill when Defender, Minne, etc are on)
That would work also. Call it Protector's Earring, or something of that nature, give it "Augments Defender", and make it give Physical Damage Taken -10% while Defender active.
One thing this game needs is more JA/JT enhancing gear that is equippable by a range of jobs. Another one that bugs me is Meditate - they should give All Jobs a piece of gear that gives Meditate another tick like SAM AF1 head/AF2 hands, to give it +12 TP when used on /SAM.
Considering the horizontal progression of FFXI and its gear based on situational situations, I have no idea why SE hasn't focused on that type of gear.