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  1. #201
    An exploitable mess of a card game
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    Quote Originally Posted by BRP View Post
    Considering the horizontal progression of FFXI and its gear based on situational situations, I have no idea why SE hasn't focused on that type of gear.
    Really?

  2. #202
    BRP
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    Quote Originally Posted by Seraphus View Post
    Doesn't matter, Utsusemi renders all of it moot. :<
    lol, that would be going into nerf territory. In the end, you can at least make for an interest alternative play style and a superior situational tactic.

    EDIT: Yugl you prove to be unable to read whole sentences.

  3. #203
    Old Odin
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    Quote Originally Posted by Therin View Post
    I could fix the tanking problem for the most part in one fell swoop.

    1) For players, 1 VIT = 1 DEF. Now it's 2 VIT = 1 DEF, which is absolutely unnecessary.

    2) Make Defender give Damage Taken -25% for WAR and Damage Taken -10% for /WAR and the defense issues will be solved. This would make WAR a MUCH better tank and help out PLD/WAR and make it more attractive while maintaining balance.
    or you could say that 4 VIT = -1% physical dmg taken, so its not bound by SJ choices!

    EDIT: lets say rather 5 VIT = -1% physcial dmg taken, looging at VIT stats of some jobs at 75.

  4. #204
    Bagel
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    Quote Originally Posted by Tsuko_Asura View Post
    The Defender idea doesn't seem too outlandish, but the former seems fairly pointless. Its not that we can't gather up enough defense, its that defense doesn't matter.
    You will notice the effects of defense in some situations, but only if you stack a ridiculous amount of it. Even then, only against certain mobs.

  5. #205
    An exploitable mess of a card game
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    Quote Originally Posted by BRP View Post
    lol, that would be going into nerf territory. In the end, you can at least make for an interest alternative play style and a superior situational tactic.

    EDIT: Yugl you prove to be unable to read whole sentences.
    And you prove to be a dumbass (Again).

  6. #206
    BRP
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    Quote Originally Posted by Yugl View Post
    And you prove to be a dumbass (Again).
    lol, you should at least have a reason beyond being butthurt

  7. #207
    An exploitable mess of a card game
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    Quote Originally Posted by BRP View Post
    lol, you should at least have a reason beyond being butthurt
    SE already has plenty of situational gears. Then again, logical reasons are nothing to Butthurt Retarded People aren't they?

  8. #208
    BRP
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    Quote Originally Posted by Yugl View Post
    SE already has plenty of situational gears. Then again, logical reasons are nothing to Butthurt Retarded People aren't they?
    Now if only I said FFXI didn't have situational gear.

  9. #209
    An exploitable mess of a card game
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    Quote Originally Posted by BRP View Post
    Now if only I said FFXI didn't have situational gear.
    Let me reword that (First one didn't make sense). SE has already focused on situational gears for the past five updates.

  10. #210
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    Quote Originally Posted by Yugl View Post
    Let me reword that (First one didn't make sense). SE has already focused on situational gears for the past five updates.
    And somehow, they have yet to include much ability augmenting items aside from a few measly artifact/relic sets and a set of mystic weapons. If you can't keep up, please just stay out of conversations between functional humans.

  11. #211
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
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    Quote Originally Posted by Roree View Post
    Blm do not need something for solo/manaburn situations. What we need is to be able to do the damage we did pre ToAU. Overall blm is a poor shadow of what it use to be. People complained enough that most new content excludes blm or that older content was changed to limit us.

    Solo blm sucks for most part due to limited mobs to target or all the other blm concentrated on same mobs. Manaburn is ok i guess if you know the other blm but in general is slow more so when compared to bird camps. So leaves a lot of us doing campaign.

    What blm needs is a few new toys to cast excluding limited use spells like retrace. Even tho Tier V spells and Tier IV -ga would be nice i doubt we will ever get those. New elemental enfeebles, new spikes, aspir II or some other toys would be nice. Now i know these would be boring but at least something would be better than normal nerfs we get. I just think we need to get something to get us on par with normal merit and xp parties as they are now not 5 years ago. Most melee around now have no idea really how to work with blm for kills.... stun, sleep, d2 and such seem to be what most like with the occasional nuke. blah.... i doubt we get anything anyways.... here is looking for the next blm nerf.
    They need to put rare/ex spells, not just for BLM but for other jobs on HNM. Fuck merits which every person can get easily. Talking rare/ex spells dropping off things like AV/PW which would make people actually strive to kill whatever HNM it might be, more. All they do is put generally useless gear on HNMs, they could easily put rare/ex spells on Vrtra and Jorm ect. this would easily make them be killed.

  12. #212
    An exploitable mess of a card game
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    Quote Originally Posted by BRP View Post
    And somehow, they have yet to include much ability augmenting items aside from a few measly artifact/relic sets and a set of mystic weapons. If you can't keep up, please just stay out of conversations between functional humans.
    Augment =/= situational gear. If you can't use words correctly, then stfu.

    Just in case you don't understand the logic:

    Augment => Situational gear

    But

    Situational gear is not => Augment

    Situational can mean MDB set up for PLD/ACC (Without haste) set ups for melee/EVAs set ups for THF. They are situation because you don't use them most of the time. If you mean Augment gear then you should fucking state it the first time.

  13. #213
    BRP
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    Considering the horizontal progression of FFXI and its gear based on situational situations, I have no idea why SE hasn't focused on that type of gear.
    Okay with that logic in mind, read this sentence again. Or don't bother because you won't admit you read it wrong.

  14. #214
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    This just in everyone: Situational gear only refers to Augment items!

  15. #215
    BRP
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    I think I see your problem. Look Yugl at whom I was currently talking to.

  16. #216
    The Once and Future Wamoura
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    Quote Originally Posted by Yugl View Post
    This just in everyone: Situational gear only refers to Augment items!
    One of us isn't understanding the conversation between Therin and BRP.

  17. #217
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    Quote:
    Originally Posted by Rionel
    I like Homam a lot because of the mix of ACC it gives with Haste, which is why I wished DNC could wear it >-<. Although they have 2 Accuracy Bonus Traits to make up for their B+ Dagger skill, I still wish that DNC could wear Homam. I mean come on, look at those stats! You can't tell me that Homam wouldn't be perfect for DNC, right?


    I prefer they add usukane set for DNC


    Quote Originally Posted by TheStig View Post
    DNC needs store TP, not haste, according to a certain idiot

    Assuming you were calling Rionel an idiot.

    Usukane provides 13% haste (19% with speed belt) and alot of acc and evasion which dancer get traits and merit group II which is based on acc and eva. The acc and eva stacks good with what dancer has already.
    It does not just have store TP only.... Usukane on dancer would not be gimp.


    EDIT: think i posted this on the wrong thread lol.

  18. #218
    Cerberus
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    Quote Originally Posted by Virtuous Saint View Post
    They need to put rare/ex spells, not just for BLM but for other jobs on HNM. Fuck merits which every person can get easily. Talking rare/ex spells dropping off things like AV/PW which would make people actually strive to kill whatever HNM it might be, more. All they do is put generally useless gear on HNMs, they could easily put rare/ex spells on Vrtra and Jorm ect. this would easily make them be killed.
    R/ex spell scrolls sound like a very good idea to me. Meteor from King Behemoth, anyone? It would be neat if they did this for blue magic too.

  19. #219
    Old Odin
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    Quote Originally Posted by Virtuous Saint View Post
    They need to put rare/ex spells, not just for BLM but for other jobs on HNM. Fuck merits which every person can get easily. Talking rare/ex spells dropping off things like AV/PW which would make people actually strive to kill whatever HNM it might be, more. All they do is put generally useless gear on HNMs, they could easily put rare/ex spells on Vrtra and Jorm ect. this would easily make them be killed.
    I just have a flashback to the huge Raise III scroll mess they had with kirin... so no.

    Especially not on HNM mobs that rely on claim. Big no.

  20. #220
    Cerberus
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    Quote Originally Posted by Damane View Post
    I just have a flashback to the huge Raise III scroll mess they had with kirin... so no.

    Especially not on HNM mobs that rely on claim. Big no.
    Yeah, I would rather see this kind of thing on popped NMs (ZNMs, and the old force-pop NMs) or non-HNM NMs. But I would like to see it on those. :/

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