live your live guys, stop playing computer games all the time
The recall is always next to the dungeon.
So I Predict they will open up Beau and Xaracard.
-You can do campaign battles on both of those zones.
-You can do SCNM when they open up the castle.
-The recall will be in xarcabard and be close to castle Z just how the other 3 recalls are next to their SCNM counterpart.
There is usually 3 HNMs in each expansion. This expansion has Ixion and sandworm, I predict the 3rd HNM will be in one of those heavy war zone areas.
I do not think they will open the castle up until fall. I believe the last mission will take place in the castle and that walk of echos will be accessed possibly from the castle.
I predict the 2 new avatars are atomos and Cait sith. Atomos doesn't move and SE said the avatars will be controlled differently this time.
I'm gonna come back to ff11 when they open the new areas. I cannot wait.
EDIT: Oh and I think there will be 2 new ANNMs in those 2 zones. Really wish they would just wrap up the expansion already.
Personally hoping for DNC and SMN updates.
Although SMN was "updated" last patch already, so maybe expecting more fixes to it may be expecting too much... plus it seems new "Avatars" only come out at around the end of an expansion. Though I'm not totally sure on that one.
DNC has a few issues that I can think of that would need some tweaking:
- Waltz Timers. Please make them separate! 17s of absolutely no healing after Curing Waltz IV really sucks. Healing Waltz with a 15s recast is ridiculous.
- Healing Waltz. Is it that big an issue if DNCs got -na equivalents of WHM in the form of waltzes like, Blind Waltz, Paralyze Waltz etc? Healing Waltz doesn't even get rid of Petrify or Doom. What is the harm in having another job other than WHM that can cure status ailments like that as well? Personally, I'd just want Healing Waltz to only remove Erase-able status effects, and then just add some sort of -na Waltzes with short recasts. Healing Waltz kinda doesn't cut it most of the time because of one small flaw:
Friend is paralyzed and poisoned.
You use Healing Waltz on your friend.
Friend's poison is removed, but it still paralyzed. <= Crap.
No curing them or status removal for 15s. <= Oh shit.
- Please, PLEASE, let Waltzes affect Alliance members or heck, just let them Waltz anyone. I don't even know why Waltz are restricted to just Party members even. What is the big deal about DNC curing people outside their party? Is there something broken about it or unfair?
Those are some big issues that come to mind. But for some more "wishful" thinking:
- A piece of equipment with Regain on it for DNC? Please? Maybe an Auto-Regain Trait? A job ability?
- Saber/Fan Dance without the Waltz/Samba penalty. Personally, the Saber Dance/Waltz penalty bothers me much more than the Fan Dance/Samba one. Though I doubt they'll want to remove those penalties.
- More potent Steps with lower recast? 5-10s maybe?
- Homam. Now. Nooowww. Some Blau Dulch too maybe? Eh? Ehh? Or maybe a multi hit Dagger that isn't Mercurial Kris?
I'm sure there's more, but I can't quite think of anything else. Crossing fingers...
Since probably not too many people are reading this far into the thread, and if I ask at any other time it'll probably be, "Don't tell them how to do it or slow update".
Can I ask how you do the file check update trick? I know you change a .txt file in the ffxi folder but forgot what exactly you edit into it.
If you get Homam for your DNC, then I want sky god set for my COR ¬.¬
There is many ways to help DNC.
- reduce the recast time for all waltzes to 3 sec
- buff haste samba to 10% (with merits 15%)
- add a 1 TP regain job trait, this is clearly for events where you cant build up tp with mobs before entering
-waltzes outside of PT
- either buff the steps greatly, or make it so that drain samba actually adds up dmg (insted of converting dmg to healed HP)
voila you just got a job that fits inbetween whm brd and melee
Updates for BLM that would help.
- Elemental debuff line 2 that greatly reduces Stats
- Conserve: Stance that allows you to use Elemental spells for half MP cost but lowers magic accuracy: on HNMs/very tough NMs you will get huge amounts of resist. This Stance is purely for manaburning PTs or to fit BLM into PTs in general. The magic accuracy down doesnt affect enfeebling magic or dark magic, as wont the half MP cost occure for those.
- Aspir II
PUP updates:
- Enhanced casting frequency
- fix AI
- Bard song/cor rolls/dnc sambas effecting automaton.
BST updates:
- new uncapped lvl 75 jugpets that are cheap/make some existing jugpets cheaper and uncapped.
- bard songs/cor rolls/dnc sambas effecting pet
- Change the killer traits back to as what they were. Instead of adding an initmidation rate, killer traits give you haste bonus (10%) when fighting said mob with killer effect. (same goes for pld sam drk drg). its a 10% JA haste, not maigcal.
SMN updates:
- bard songs/cor rolls/dnc sambas effecting pet
- ability to rest MP when your avatar is out
DRG:
- wyvern can get brd songs/cor rolls/dnc sambas
COR:
- with all this above change the following rolls
- BST roll: Grants a haste bonus when fighting beasts accross vanadiel (this roll is useless against undead, demons, arcane, dragons)
WITH BST: Lucky: 10% XI: 12%, magical haste
- PUP roll: Physical attacks produce lesser enmity:
with PUP: Lucky: 35% lesser enmity, XI: 50% lesser enmity.
- Drachen roll: Enmity decays faster.
Note: haste rolls/songs/sambas will not take effect on pets. Every other buff will tough.
Pets can now be healed by healing magic/waltzes, drawback: prodcues twice the enmity that the cureing spell normaly would, same goes for the waltzes.
Pets can only be healed by a PT member (Alliance member or outside PT wont work).
This needs of course testing and balancing, but it would help all above jobs.
As a 75 DNC, I am going to have to disagree with a few of these...
First, DNC has a lot of haste gear that they can use:
Turban - 5
Rapparee - 4
Dusk Gloves - 3%
Etoile Tights - 3%
Swift Belt - 4%
Dusk Feet - 2%
Total = 21%
Haste Samba merits +10%
That's 31% haste
DNC/NIN with Supa = -20% Delay
Saber Dance + Joyeuse makes it ridiculous. I have been given a Haste spell before in campaign and my attacks were overlapping
At any rate, really dnc doesn't need any more Haste.
DNC doesn't need a regain trait as No Foot Rise/Reverse Flourish takes care of issues where you are standing around doing nothing. 1TP/tic regain over 3 min = 60 TP, which incidentally equals the same TP gained with 5/5 no foot rise merits and 0 Reverse Flourish merits. 5/5 RF merits gives you 75% free TP every 3 min.
If SE wants to help DNC they should separate the timers for Waltzes, introduce Wild Flourish II which would allow for primary WS properties to be activated instead of secondary, and a Dispel Step.
Dear SE,
Make Beastmaster into the 3rd tank job, please.
I like Homam a lot because of the mix of ACC it gives with Haste, which is why I wished DNC could wear it >-<. Although they have 2 Accuracy Bonus Traits to make up for their B+ Dagger skill, I still wish that DNC could wear Homam. I mean come on, look at those stats! You can't tell me that Homam wouldn't be perfect for DNC, right? :DAs a 75 DNC, I am going to have to disagree with a few of these...
First, DNC has a lot of haste gear that they can use:
Turban - 5
Rapparee - 4
Dusk Gloves - 3%
Etoile Tights - 3%
Swift Belt - 4%
Dusk Feet - 2%
Total = 21%
Haste Samba merits +10%
That's 31% haste
DNC/NIN with Supa = -20% Delay
Saber Dance + Joyeuse makes it ridiculous. I have been given a Haste spell before in campaign and my attacks were overlapping
At any rate, really dnc doesn't need any more Haste.
Though I am a lamer and don't use Joyeuse because of my lack of Supanomimi and 0/8 Sword Merits (and I'm too lazy to try and camp Charybdis >->). 8/8 GKT, 6/8 Dagger, 4/4 EVA here... more Combat merits please? ;;
Honestly with DNC, you can never really have "excess" TP. If they gave us an Auto-Regain Trait, I would be pretty happy about that! Besides, hasn't there ever been a time where you're just like, 2-3 TP short of a Curing Waltz IV or III? Just an idea perhaps.DNC doesn't need a regain trait as No Foot Rise/Reverse Flourish takes care of issues where you are standing around doing nothing. 1TP/tic regain over 3 min = 60 TP, which incidentally equals the same TP gained with 5/5 no foot rise merits and 0 Reverse Flourish merits. 5/5 RF merits gives you 75% free TP every 3 min.
Oh right! Dispel Step for the love of God! And I just remembered too... something a little more potent than Divine Waltz for AoE Curing please? One of the biggest problems DNCs have is healing a group of people quickly.If SE wants to help DNC they should separate the timers for Waltzes, introduce Wild Flourish II which would allow for primary WS properties to be activated instead of secondary, and a Dispel Step.
This question was asked to SE some time ago and they kind of just said "If there is a lot of demand for it, we will consider it" which basically means, "We have no plans but we are going to create empty dreams for you". I would like them to consider it but I really don't see it happening.
Since when did this thread turn into a "SE wish list" thread? >.>
Cutriss beat me to what I wanted to post.
...I just want thunder 4 for my puppet! ; ;Originally Posted by Damane
This did used to work, but at that time it was a "known issue" and was quickly fixed.- bard songs/cor rolls/dnc sambas effecting pet