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  1. #2561
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    Quote Originally Posted by Olo401 View Post
    Heh.. funny part is the Top 4 ended up splitting for $75 and 9 packs each.
    Must of been a janky sapphire if they valued it at $380.

  2. #2562
    the whitest knight u' know
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    Quote Originally Posted by Linsivi View Post
    Must of been a janky sapphire if they valued it at $380.
    no kidding. or a Collector's Edition, haha.

  3. #2563
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    Quote Originally Posted by Diamicles View Post
    Since I'm a bit limited on what I want to spend on lands but want to get into legacy - I'm going to try to build a mono-black control deck. I'm pretty familiar with the archetype since I've played it before in lots of different formats. Here's the decklist I'm kicking around for now (sans dark confidant, since he's $30+ each right now and vampiric tutors)

    4 nantuko shade
    4 hypnotic specter
    4 demigod of revenge (considering grave titan too, but not as a 4 of)
    1 Maga, Traitor to Mortals

    3 Duress
    4 Hymn to Tourach
    3 Smother (underrated removal in legacy)
    3 Go for the Throat (suggestions on better targeted removal here?)
    3 Corrupt
    2 Diabolic Tutuor (vampiric eventually, if I decide to spend that kind of cash)
    4 Night's Whisper or Sign in Blood

    2 Cabal Coffers
    4 Verdant Catacombs or Marsh Flats
    2 Barren Moor
    17 Swamp

    sideboard is obviously meta dependant - I'll probably have a little more aggressive stuff to bring in against the many control decks floating around locally. Planeswalkers/Artifacts might be a little difficult to deal with unless I can disrupt their hand early enough. Obviously not a top tier build but this will just be a starting point to get back into the game.

    Really looking forward to playing MBC in overextended as soon as it becomes a format - much more interested in that (or modern) than I am Legacy. The decks I want to build in legacy will just cost too much for the mana bases alone!
    Vampiric Tutor is banned, so no need to pick those up.

    For MBC, I think the best route would be with Wasteland, Sinkhole, Smallpox and Crucible of Worlds.

    Dismember is probably the best removal spell for mono black since it doesn't have restrictions on what it can target.

    Corrupt is going to be a win more card so you don't really need it. At 6cc, its going to be too expensive to cast (don't expect Coffers to stick around if your opponent is playing Wastelands).

    Phyrexian Obliterator would be a good card to add as well.

  4. #2564
    Gave 5$ to bg and all I could think of was this lousy title.
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    So I need help building a deck because i'm too lazy to look up every card and learn them all by heart and i'm sure weltal or someone else here does.

    Basically, this deck is 110% for fun, I do expect results from it, but a large amount of fun and laughs. I tried what i'm going to list last FNM, and I won vs the guy that ended up 2nd, lost 2-1 to a valakut ramp and it was REAAAAAAAAAALLY close.

    Here's what I have so far (remember it's only for fun. I will accept critisism, but not WTF IS THIS DECK IT SUCKS GO LEARN TO PLAY)

    Inferno titan
    Cultivate 4x
    Spine of Ish Sah
    Scrambleverse 3x
    Lightning bolt 4x
    Volt charge 3x
    Rampant Growth 3x
    Rites of flourishing
    Explore 4x
    Semblance Anvil 2x
    Everflowing Chalice 3x
    Wurmcoil engine
    Wild Evocation 2x
    Artillerize 2x
    Throne of Geth

    9 mountains
    8 forests
    3 phyrexia's core
    2 dread sanctuary
    2 tectonic edge

    This is only 59 cards because I had to lend one last FNM. I recall I saw a creature after we were done that power and toughness were equal to lands or something like that. I know i'm missing stuff in there that could make it lots better. I also have 0 sideboard for this deck atm.

    A couple of things I noticed: Semblance anvil = dead card, must be taken out because I don't draw enough.
    Throne of geth = not as usefull, the phyrexia lands are better in this deck, or something else that I could be missing
    spine of ish tah = could need more
    Rites of flourishing didn't see play vs valakut because well that would be fucking stupid.

    So there it is in all it's glory. Can you believe I stole a 10 or so counters Karn, a consegrated sphynx, a grave titan with scrambleverse? Shit was all sorts of fun.

  5. #2565
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    -2 Artillerize
    -1 Throne of Geth
    -2 Semblance Anvil
    -1 Rites of Flourishing

    +4 Overgrown Battlement - Help ramp into Scrambleverse and blocks stuff early on.
    +2 Tezzeret's Gambit - Card draw and Proliferate for Chalice. Can cut a land for an Island to avoid paying the Phyrexian mana as well since you have lots of ways to find it.

    Another option would be to cut the Chalices (and proliferate cards) for Solemn Simulacrums. They help your ramp and cantrip when killed. Going that route:

    4x Overgrown Battlement
    4x Solemn Simulacrum
    1x Inferno Titan
    1x Wurmcoil Engine

    4x Lightning Bolt
    3x Rampant Growth
    4x Explore
    4x Cultivate
    3x Scrambleverse

    2x Wild Evocation

    4x Ichor Wellspring
    1x Mindslaver
    1x Spine of Ish Sah

    9x Forest
    8x Mountain
    3x Phyrexia's Core
    2x Tectonic Edge
    2x Buried Ruin

    Sideboard Suggestions: All depends on your meta
    Nature's Claim
    Combust
    Beast Within
    Manabarbs - Against Control
    Slagstorm

    Wellspring, Simulacrum and Spine all go well with the Phyrexia's Cores and have little impact if your opponent gets them from Scrambleverse (Simulacrum will likely be dead by then though).

    Mindslaver is to punish those playing Spellskite and other Phyrexian mana activated cards.

    Buried Ruin can get back many cards in the deck, I'd cut the Tectonic Edges if you don't need them since I'm a fan of reusing Simulacrum, Mindslaver & Wurmcoil.

    The deck looks pretty fun to play.

  6. #2566
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    Personally I think Viridian Emissary is better then overgrown battlement for ramping and defense. Emissary can trade with early threats plus since it has power it can discourage attacks all together since an ememy may not want to trade or let you ramp. An early swarm of creature will just throw themselves at a wall to get a few through.

  7. #2567
    Gave 5$ to bg and all I could think of was this lousy title.
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    Great advices. Sadly the rares are cards I won't be able to get my hands on for a few weeks because I recently sold 99% of my trade stuff and I just don't have any money to sink into MTG.

  8. #2568
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    Asura

    That'll teach you to blow all your gil on packs and not singles.

  9. #2569
    Gave 5$ to bg and all I could think of was this lousy title.
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    Oh hey Ghostwheel, I heard you were a
    FAGGOT.






















    no really.

    When will you understand that where I go is a small shop that doesn't even have a binder for M12. In fact, they don't even have any M12 cards for sale. Fuck going to montreal, especially with the bridge atm.


    User was infracted for this post.

  10. #2570
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    Went 4-4 at the Seattle Open (Legacy) punting 3 of the matches.

  11. #2571
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    Announced 2nd set of the Innistrad block, Dark Ascension. The image makes me hope for a new Sorin.

    http://media.wizards.com/images/magi...4t2uovphzx.jpg

  12. #2572
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    They already kinda announced new Liliana though, 2 black planeswalker in the same block seem a bit pushing it, though I suppose they could change either into multicolored

    Quote Originally Posted by Nama View Post
    Personally I think Viridian Emissary is better then overgrown battlement for ramping and defense. Emissary can trade with early threats plus since it has power it can discourage attacks all together since an ememy may not want to trade or let you ramp. An early swarm of creature will just throw themselves at a wall to get a few through.
    The problem with the emissary is that you're leaving the option to ramp your opponent, and when your ramp is conditional, not being able to accelerate into that 4 or 6 mana when you want to would really mess up your tempo.

  13. #2573
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    Thing is if they arn't letting you ramp then that means they either are A) not attacking you which helps vs aggro or B) not blocking you which is free dmg vs control. Its not always bad to leave the option to an opponent because its changing the way they play.

    In Innstrad news, heres Liliana's new card art. Personally think the promo art for set is better maybe if were lucky it can be alt art liliana can be prerelease promo.


    Also graveyard and tribal mechanics focus was confirmed. Vampires, Zombies, Werewolves and Spirits seem to be the main tribes but there is probably more. Vampires will be in Black and Red, Zombies will be in Black and Blue, Werewolves will be in Green and Red, Spirits will be in Green and White. Also was said there will be least one more planewalker card in the block that were already seen before.

    Also unrelated but awesome

    http://cryptcrawler.deviantart.com/a...heon-244408198

  14. #2574
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    Liliana will be black, but the new Sorin art looks like Black/Red gold card.

  15. #2575
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    Since Innistrad Vamps will be in black and red its decent chance he might be a Black/red card. I think a Black/white Sorin be more interesting.

  16. #2576
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    Black/White is what I hope Sorin would be. Black/White and Red/Blue are the most interesting combos to me.

    Also, I think that Liliana art is bad...

  17. #2577
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    They usually go by the color on the art, so I would really doubt it would be black/white.

  18. #2578
    Tonko
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    No Bolas. Very nice collection otherwise.

  19. #2579
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    Would be sick if the artwork was expanded upwards and Bolas had its' wings spread...

  20. #2580
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    fuck bolas, he's the worst fucking thing to ever happen to magic's lore

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