I was wanting to build a deck around Kor, was hoping to get some suggestions~
I was wanting to build a deck around Kor, was hoping to get some suggestions~
Kor?
Zendikar has white creatures in it called Kor.
EDIT: bah, link's not working.
EDIT 2: New link~
http://magiccards.info/zen/en/1.html
Oh hey. Well you could just go White Weenie route with conquerer's pledge, various 2 drops, maybe a few 1 drop (2/1 duder) and honor of the pure. I wouldn't build specifically around Kor creature though.
Well, monowhite is pretty powerful, don't really need to add any. If you do though, red is a good choice. Some burn and Ajani vengeant
Jund is new thing from alara. Ramp is like you build up a lot of mana quickly for big stuff. Goldfishing is when you shuffle your deck and draw a hand and play a couple turns by yourself.
hmm i just learned this too, jund is the color combp for RGB, bant is GWU, esper is BUW, hmm.. what are the others? Ramp= rampant growth = more mana faster, hmm..
grixis is BUR and naya is WGR
Mana-ramped elves into banefire is fun to play but gets beat by burn and vamps way too easy.
My red white and blue allies are performing beautifully though.
Naya makes better ramp though, Baneslayer is house, and KotR is like the new Goyf with fetches, mistook that with Jund for some reason.
Ramping with elves is just isn't worth it now that the component of Elfball rotated out with Lorwyn, the ramp nowadays just go with Rampant Growth effect.
Shit, do allies even have enough 1-3cc to really make the deck worth it? From what I've seen from the spoiler, it's like short of Kazandu and Oran Rief, the bulk of the gang are just overpriced creature that may do something nifty if it manage to stick long enough on board until more overpriced creatures come down.
Kazandu is a pretty cool guy though, blocks Ball lightning and doesn't afraid of anything
Right now, allies are kinda bad. I mean, you could make a 5 color control based ally deck that utilizes that replication kicker card thing for a kill con with a few of the allys, but it's really slow and gets out tempod.
Allies are a flashable ally away from being "ok" in constructed.
Personally I think allies do way better in sealed than draft, in draft it's still safe to take the bear allies and the raptor, really all the +1/+1 guys but stuff like ondu cleric and his friends are risky picks early on if allies get cut. In sealed you can almost always pull off an ally sub theme and I once managed to put 14 allies together in one deck, it works.
Allies are going to be good in block imo. I made a WUB deck with them just using Zendikar cards I had and it does fairly decent. It's not good enough for current T2, but performs decent and can get out of hand if the life gaining isn't dealt with.
4x Island
2x Plains
4x Jwar Isle Refuge
4x Sejiri Refuge
4x Kabira Crossroads
4x Piranha Marsh
2x Soaring Seacliff
4x Ondu Cleric
4x Makindi Shieldmate
2x Kazandu Blademaster
1x Kabira Evangel (decent "crap" rare)
4x Umara Raptor
4x Nimana Sell-Sword
4x Hagra Diaboloist
1x Bala Ged Thief (decent "crap" rare)
4x Into the Roil
2x Whiplash Trap
2x Rite of Replication
4x Soul Stair Expedition
There's some obvious changes that could be made, but if there ends up being a Living Death/Patriarch's Bidding type of card, I can see a B/W Ally deck being somewhat good since DoJ won't hurt the deck as much as it currently would if I included it.
So uhh, CIPT lands for a deck with overpriced creatures?
That's just asking to get run over by aggro IMO.
yeah but for budget it isnt too bad a setup.