GL playing cards in the pool that you register then pass.
GL playing cards in the pool that you register then pass.
Not every store does that, even if its a sanctioned event. Neither of my closest stores do, but you keep going.
It doesn't apply to me specifically, so I'm still right!
Man, some asshole at my Pre-Release ended up getting two Sorins and a Snapcaster. Fuck lol
Going on the record to say, beguiler of wills is the stone cold nuts. At least in limited
You pass cards in a draft. If a random player read this, they would infer draft over sealed 9/10 times if they are an experienced player.
Also, I am just confirming you ignorant if you think even 20% of stores follow DCI rules. There are more stores on the DCI warning list than not.
According to the DCI official rules on their website this is false. A tournament organizer and head judge may choose to redistribute the cards as discussed but the key word in the rule is "may" they don't have to. There are a ton of stores that do FNM sealed and pre-release events that are DCI sanctioned and do not redistribute and they are following the rules.
Also at my prerelease ended up making black/white/red got three rare lands in my packs which wasn't too good but I ended up using them all. The archangel rare land that gives all your creatures deathtouch and lifelink is pretty nuts in sealed though. Also Hellrider was the big MVP for me creature wise. That card with token creation is crazy. By turn 4 or 5 I could have ~6ish tokens out (mix of humans and spirits) then plop down Hellrider and my opponent eats 7 or 8 damage to the face just from the creatures attacking even if they can block everything. I made it to top 8 but lost in the first round because I went up against a deck with tons of removal. one game away from 18 packs made me sad but it was still super fun.7.5 Sealed Deck Swap
In Sealed Deck tournaments, the Head Judge may require players to perform a deck swap prior to deck
construction. Players receive unopened product and register the contents (except non-foil basic land cards) on
decklists. Foil basic land cards must be registered and kept with the registered card pool. Any card in a booster
that is not a card from the expansion of the opened booster is retained by the player that registers the cards (e.g., a
player that registers the contents of a booster during a deck swap keeps the token card, if any). Players who drop
from the tournament before fulfilling this duty will receive a match loss in the first round. Tournament officials
then collect the recorded card pools and redistribute them randomly. A player may randomly receive the product
he or she registered. The Head Judge should require players to sort the cards they register according to some
criteria (e.g. by color and then alphabetically) to assist the player receiving the pool.
That card single-handedly turned a match loss into a win for me. It's absofuckinglutely insane, especially if you have some kind of token generation to increase how large a dude it can steal.
Also, Increasing Ambition and Confusion... Seeking up three win conditions or milling your opponent for x+(x+1)^2 cards over two turns is crazy good.
I wish I had a chance to play with some new bomby cards. Unfortunately, I could only go to one pre-release event and I had some pretty mediocre pulls (for limited) like Call to the Kindred and Grafdigger's Cage. I got a Divine Reckoning and Grimoire of the Dead in my INN packs which would have led to some sweet Johnny shenanigans, but I was never able to pull the combo off.
Meanwhile, my first round opponent drops a Hellrider turn four into a Charmbreaker Devils turn five with the only Instant/Sorcery in his graveyard being Brimstone Volley. Um, yeah. That's sealed I guess.
dat deathgrip PT mindset
I was just reading an article on Daily MTG and regarding Grafdigger's Cage, the author said it "Stops cards like Tooth and Nail, Green Sun's Zenith, Zombify, and Living Death."
Green Sun's Zenith and Zombify make sense... but how does Grafdigger's Cage affect Tooth and Nail or Living Death? Neither of those cards have any sort of flashback or make creatures enter the battlefield directly from libraries/graveyards. Doesn't exiling a creature from a graveyard and then putting it into play from the exiled zone bypass Grafdigger's Cage's restrictions? Doesn't searching a library for a creature, putting it in your hand first, and then into play also bypass it?
Pretty sure that's a mistake. People were already saying that the cage doesn't stop Tooth and Nail when the card was spoiled a few weeks ago.
EDIT: Someone asked about it on Salvation. http://forums.mtgsalvation.com/showthread.php?t=389339
Yea that's a mistake.
Here's a zombie deck I'm thinking of building:
Creatures
4 Diregraf Ghoul
4 Gravecrawler
4 Phantasmal Image
4 Geralf's Messenger
4 Diregraf Captain
2 Grimgrin, Corpse Born
22 creatures
Spells
3 Tragic Slip
3 Vapor Snag
3 Go for the Throat/Doom Blade
3 Geth's Verdict
12 spells
Lands
12 Swamp
4 Drowned Catacomb
4 Darkslick Shores
2 Evolving Wilds
2 Island
24 lands
Thoughts? Originally it was supposed to be for fun, hence the Grimgrin, but the more I added to it, the more expensive it's starting to become..
Wooo, Release night. Man, I love release night.
I bought a box and in said box was 1 of damn near every rare. The rare I didn't get but wanted badly was Sorin. Only one Sorin was pulled out of like 8 boxes.(Other people bought boxes and we all opened our own box together. I only feel the need to explain so there is no confusion and no fight about my context goes on)
Yea release night at my LGS tonight as well. They're prolly gonna have 2 drafts. What are some good sleeper DKA hits that are stupid to pass? I'm not talking obvious bombs like the 1/1 token creators or removal like the new red burn spells with flashback.