There are commons on MTGO worth 10+ tickets. Pauper is a format.
There are commons on MTGO worth 10+ tickets. Pauper is a format.
http://forums.mtgsalvation.com/attac...6&d=1334558088
I do not understand this card at all, you aren't getting card advantage out of it so what good is it?
Its the make the board state stupid or silly card that usually in each set. Odd to see it in black that usually are red cards~
What are you looking for Welt? I'd gladly trade a non-foil Cradle off of you if you're willing.
It's obviously meant for excessive zombie tokens + Diregraf Captain + Mikaeus, the Unhallowed and/or unearth/retrace/dredge/flashback/madness/discard/dies/undying/etc. synergy. If your preexisting token generation can outlast the X effect for a number of turns, you're probably going to hose everyone's board or hands quite a bit in the process of simply losing a few tokens. The owner of Descent into Madness can sacrifice it to its own effect whenever they feel like ending it. (I do think it costs too much, though.)
I can buy token overrun being a thing but all the other mechanics are irrelevant because you are exiling these permanents, not sacrificing them.
And where token overrun is concerned, by the point that you have enough tokens and token generation that you can outlast the wrecking ball that Descent Into Madness brings, you've probably won without DIM's help.
I herped when I shoulda' derped.
Also, I'm way into that land...
There is a land that draws a card and discards a card. INSANELY good imo.
Both the lands they've showed off for this set are awesome. I'd give the lead to the BU one solely since RW isn't a popular archetype in constructed for the most part (though that can obviously change).
In limited though, man. RW land is an insta draft even if I wasn't running those colors, I wouldn't want anyone touching that card.
And Descent into Madness is basically complete ass. If it was cheaper to play it could be useful, but considering that card will take until turn 6 to do anything (unless you're running mana ramp) and you'd be tapped out on turn 5 (dangerous proposition against a lot of decks), it's poo.
East side, north of Detroit around 20 mile.
As far as that card it actually is exactly what someone else said, a Smokestack variant.
You can play tokens or cheap/fast things which feed the fuel while your opponent loses all of their stuff but also when you put a counter on you can choose to exile something THEN add a counter so you always have to ditch one less thing then your opponent. Then when your finished sacing things you can ditch the enchantment itself so you have even less to exile that turn. Although if you have 5 counters on it and exile the enchantment as the first card you still have to ditch 4 other cards as the effect is simultaneous.
smokestack is good because the non-symmetrical part where you'd be sacrificing less permanent than your opponent. This in the other hand doesn't really do anything until your next turn, and requires you to have a superior board presence/card advantage than your opponent to actually capitalize on, which you probably aren't getting by spending 5 fucking mana on an enchantment that does jack shit until your next turn.
Precisely this, if your board position is already so advantaged that you can afford to pop permanents every turn to screw your opponent's board, then it seems like you don't need this card, and if you aren't advantaged then this card is at best a net zero, but also likely a loss (functionally a dead draw if you're in a bad spot, casting cost is high especially for black, etc).
Holy shit.
Spoiler: show
Yeah, that is pretty damn good @_@
That land changes Legacy/Modern almost on the level of Mental Misstep.
In Standard, Humans can play turn 2 Thalia with this land and any control deck might as well just scoop and forfeit.