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  1. #3501
    Chram
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    Do any of you guys enjoy 3x AVR draft? I'm really disliking the format.

  2. #3502
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    Quote Originally Posted by Xerlic View Post
    Do any of you guys enjoy 3x AVR draft? I'm really disliking the format.
    Now that I've figured it out I love it.. With all the heavy-cost creatures you'd think the format is skewed that way. It's really not - you can draft some really fast decks if you get the right cards. Plus you can easily draft multi-color green-base decks with all the mana fixing available, which opens up all kinds of possibilities.

  3. #3503

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    Scenario:

    I attack with Spiritmonger.
    Is blocked by pro black creature.
    I change monger's color to blue.
    Opponent casts dark banishing.
    I change color back to black.

    Would it resolve as:

    Monger is turned black.
    Dark banishing is no longer targeting legal target, fizzles.
    Monger is blue.
    Deals damage to the pro black creature?

  4. #3504
    The Fucking Voice of Actually
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    Damage doesn't go on the stack anymore, so if i remember everything right, Monger will be black at the time it deals damage.

    It goes
    Declare Attackers: You swing with monger
    (chance to cast stuff, abilities, etc.)
    Declare Blockers: Pro-black blocks
    (chance to cast stuff, abilities, etc.)
    1. You turn it blue and that has to resolve FIRST before your opponent can even legally cast banishing. So stack empty.
    2. Opponent casts banishing
    -a. You turn monger black. Goes off stack
    -b. banishing fizzles. Stack empty.
    Monger is black
    THEN
    Apply Damage: Nope
    (then you get a chance to do things like healing salve or regeneration, iirc, but at this point, damage would have already been black before you had a chance to turn it blue, so no reason trying in this step.)

    Take this with a grain of salt though, I've been playing for... 17 years.
    I'm never completely sure which revision of the rules my brain is giving me.

  5. #3505

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    Oh you're right. It turning blue would need to resolve first before banishing. But once the banishing fizzles, wouldn't priority shift back to me to be able to turn it blue a second time?

    Actually, maybe I'm mistaken in thinking I can change its color once it's been blocked? I was thinking I could change it to blue if a pro black card blocked it, but since damage doesn't use the stack anymore, it would be too late and the the damage would immediately be applied and prevented?

  6. #3506
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    Quote Originally Posted by Hank View Post
    Oh you're right. It turning blue would need to resolve first before banishing. But once the banishing fizzles, wouldn't priority shift back to me to be able to turn it blue a second time?
    Yes, once banishing fizzles, the stack is empty, and both players now have the chance to play abilities, starting with you (You're active player since its your turn) So yes, you can turn it back to blue in order for it to deal damage to the pro-black creature.

    Quote Originally Posted by Hank View Post
    Actually, maybe I'm mistaken in thinking I can change its color once it's been blocked? I was thinking I could change it to blue if a pro black card blocked it, but since damage doesn't use the stack anymore, it would be too late and the the damage would immediately be applied and prevented?
    When a creature is declared as a blocker, damage does not immediately happen. There is a small phase where players can cast spells and activate abilities before combat damage happens.

  7. #3507
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    You could turn it blue again, you just didn't say so.
    And damage, while not on the stack, is still a separate step. You could change it to blue again after banish fizzles, and you would have priority as long as you don't pass it when the stack clears. (You and your opponent passing sequentially when the stack is empty is technically what causes phases to change.)

  8. #3508

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    Ah ok. Thanks guys. My friends and I have been playing casually for years, but we've only just recently started to look at the nitty gritty of the stack and priority.

  9. #3509
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    I have way too many judge friends, we just sit around occasionally and come up with crazy hypothetical rules situations.

    Easy one: If both you and your opponent control a Huntmaster of the Fells, and you pass your turn without casting a spell, Assuming you both intend to target eachother's huntmasters, Do they both die, one, or neither?

  10. #3510
    Limecat
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    Quote Originally Posted by Marajade View Post
    Easy one: If both you and your opponent control a Huntmaster of the Fells, and you pass your turn without casting a spell, Assuming you both intend to target eachother's huntmasters, Do they both die, one, or neither?
    I believe Ivan had something like this happen to him. I don't remember the exact conversation but one player gets priority if I remember right. Don't remember which though.

  11. #3511
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    Quote Originally Posted by Marajade View Post
    I have way too many judge friends, we just sit around occasionally and come up with crazy hypothetical rules situations.

    Easy one: If both you and your opponent control a Huntmaster of the Fells, and you pass your turn without casting a spell, Assuming you both intend to target eachother's huntmasters, Do they both die, one, or neither?
    Triggers are put on the stack as Active Player > Non-Active Player. So it would result as such:

    AP's Huntmaster goes on the stack.
    NP's Huntmaster goes on the stack.
    NP's Huntmaster trigger resolves.
    AP's Huntmaster trigger resolves (if still in play).

    603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.

  12. #3512
    Chram
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    Yea, it's APNAP. This interaction has been showcased a lot on the SCG Open streams. Just a small nitpick, but it's:

    AP's Huntmaster transform trigger goes on the stack.
    NAP's Huntmaster transform trigger goes on the stack.
    NAP's Huntmaster transform trigger resolves.
    NAP's Huntmaster damage trigger goes on the stack.
    NAP's Huntmaster damage trigger resolves.
    AP's Huntmaster transform trigger resolves (if still in play).
    AP's Huntmaster damage trigger goes on stack.
    AP's Huntmaster damage trigger resolves.

    So M13 spoilers have hit the web. There's supposedly gonna be a new 3cc Ajani and new 4cc Liliana.

    And this guy.

    Talrand, Sky Summoner 2uu
    Legendary Creature - Merfolk Wizard
    Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.
    2/2

    A blue guy that makes 2/2 fliers whenever the blue player does what blue always does.

  13. #3513
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    Hopefully the new Planeswalkers will be playable. I'm hoping Liliana will be 2BB and Ajani to be 2W.

    Edit: And I think the Merfolk guy has quite a bit of potential for the reason you mentioned.

  14. #3514

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    The merfolk seems broken as shit lol

  15. #3515
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    Good? Yes. Broken? No way, unless the format slows down a lot.

  16. #3516
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    I agree, the potential is definitely there though.

    Also, I saw the info about thew new Planeswalkers and Liliana is 2BB and Ajani is 1WW for those who haven't seen it yet.

  17. #3517
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    Does it say what they do? lol

  18. #3518

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    Fair enough, I can't really speak for competitive play.

    Edit: aaaand for some reason I thought it said it was two blue, so never mind lol

  19. #3519
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    Quote Originally Posted by Weltall View Post
    Does it say what they do? lol
    Nope, it shows then fanned out in someone's hand so you can only see the right side.

    http://s1.ipicture.ru/uploads/20120601/GKo9piT8.png

  20. #3520
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    Quote Originally Posted by Xerlic View Post
    Yea, it's APNAP. This interaction has been showcased a lot on the SCG Open streams. Just a small nitpick, but it's:

    AP's Huntmaster transform trigger goes on the stack.
    NAP's Huntmaster transform trigger goes on the stack.
    NAP's Huntmaster transform trigger resolves.
    NAP's Huntmaster damage trigger goes on the stack.
    NAP's Huntmaster damage trigger resolves.
    AP's Huntmaster transform trigger resolves (if still in play).
    AP's Huntmaster damage trigger goes on stack.
    AP's Huntmaster damage trigger resolves.
    Correct, however, if the NAP's huntmaster damage trigger kills the AP's huntmaster, AP does not get to get the damage trigger. AP's huntmaster will die while still waiting for the transform trigger to resolve, and thus will not place the Ravager of the Fells trigger on the stack at all.

    New question: You control an Oracle of Mul-Daya, and a Garruk's Horde. The top card of your library is a Zoetic Cavern. Can you play it for its morph cost.

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