I can't wait for Alara block to gtfo of Standard.
Correct, but more recently it has not been the powerhouse it's price reflects. Then again, Elspeth is generally a sideboard only card, generally a 2 of, and is still 45+.
Austin was extended, and the format is MUCH too fast for Baneslayer now. Flying, Indestructible 20/20's at the end of opponents second turn seem to do that. That and 12 Kird Ape variants in the format.
What do you expect from a turn 2 to 3 combo that can be consistent.![]()
http://www.deckcheck.net/format.php?format=Extended, check the PTQ Top 8's. It's pretty abundant.
I kinda' wish Wizards saw that coming when they made Hexmage. They even admitted they didn't see that combo when testing the card. I guess they were too blinded by the mechanic they designed it for, killing Planeswalkers.
I only follow stuff that's actually covered by Wizard's webcasts so I've only seen dark depths in action once. Didn't seem all that impressive.
MaRo said that during development someone in the office sent him an e-mail that basically said "Combos well with Dark Depths". So someone in Wizards knew what was going on.
Edit: I can't find his article that said that, prettys sure it's in the same one that shows how Lotus Cobra got developed.
So that isn't impressive? It has a multitude of tutors, counter back up, and it's plan B is the best combo in the format (Thoptor/Sword).
I had read in one of their coverage articles of one of the pro tour thingies that the Hexmage/Dark Depths combo was something along the lines of being "unforseen" in development. But, if Rosewater says he saw it coming, I suppose it was intentional.
So I pulled a Abyssal Persecutor from a pack (and contemplating throwing it in a deck for fun), but his ability reads:
You can't win the game and your opponents can't lose the game.
So how does that work on life totals? While the card is in play, can my opponents go into a negative life total, or do they just stay at 0 if I continue to keep damaging while this is in play?
(Looking at situations where their life could go below zero, but life gain brings them back, all while this card is in play).
they go into negative life
just bounce it back to your hand to win, or find some way to sac it.
As far as the DD discussion goes their God Hand is nearly unbeatable They go:
Turn 1 Urborg, Tomb of Yawgmoth into Thoughtsieze for your answer then turn two Dark Depths into Hexmage giving you Marit Lage ATTACKING turn 3.
The only answer that can save you is a Ghost Quarter in your opener.
Also their god hand is only 5 cards and they're all 4 ofs, not a huge stretch.