
Originally Posted by
Tomiko
Actually, Quest costs a minimum of 6 mana since you still have to cast 5 creatures after Quest is on the board. Yes you can spread this out over turns, but the 4 cost of Mystic is also split over 2 turns.
Stoneforge Mystic
+Gets you the single equipment now, thus making sure you don't draw it later. (possibility to get mind rot'd, or any other discard ability)
+Is still playable even if you did draw your equipment. a whooping 1/2
-It costs more ($) than Quest.
Quest for the Holy Relic
+Puts the equipment into play and attached.
-Requires 5 other cards to even be active. (The 5 creatures you have to cast) 1 mana I would not spend if I had something else to play, i'd just bear with it has dead card.
-Is completely dead if you already drew your equipment. concur. Not the end of the world. Keep in mind I will test it more, and if it happens to be dead more often then i'd like, I will take it out np. Cloak isn't a wincon in this deck, just a big boost.