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  1. #161
    Ridill
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    Play casual at a store if you have one near you. Don't play in a tournament unless you wanna get your ass handed to you by competitive players.

  2. #162
    Tyven's Xbax Fren
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    Korgath

    Next EDH general is going to be Ghost Council of Orzhova, even though I'm not quite done tuning my Sharuum, the Hegemon deck

  3. #163
    the whitest knight u' know
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    Quote Originally Posted by Brimah View Post
    For someone who hasn't played magic in over 10 years and barely remembers anything about it, but wants to give it a try again, where would be the best place to learn how to play again? I watched a few videos and recall most of the basics... but feel like I might be missing something important.
    This was pretty much where I was at when I rediscovered my collection a year or two ago. Since 'M10' (the newest core set, Magic 2010) was just released, I would recommend starting there. Each expansion between core sets tend to have some awkward/confusing new key-worded mechanics here and there that new players get pretty put-off by. If you're just coming back and are looking at something like Alara or Lorwyn block stuff with mechanics like Cascade, Evoke, Prowl, Tribal, Kinship, Champion, etc. don't let it intimidate you. Just start back at the basics, which 'M10' was pretty much built to do. Not to mention the rules-changes with 'M10' made a few things a lot more intuitive for new/returning players (mostly combat) and 'M10 was built around the new rules. Just get ready to see things like "in play" is now "battlefield." "Remove from play" is now "exile." And "play" is now "cast."

  4. #164
    Hydra
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    My green/white elf combo deck didn't do as well as I'd hoped in FNM the other night. Fairies and Black/Red Burn were thrashing me, couldn't explode fast enough.

  5. #165
    Black Belt
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    Elf is like mono green or bust for the competitive tier.

  6. #166
    Ridill
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    Sunpetal grove and wooded bastion allow for a white splash. Barrington Forgetenders and that one enchant that prevents all noncombat damage is pretty good for that deck.

  7. #167
    Hydra
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    Yeah I used 4x Sunpetal and 4x Wooded Bastion and 1x plains should I get path to exiled. I ran the forge tenders and mark of the asylum side board to stop the burn. Ranger of Eos is an AMAZING card for pulling off the nettle sentinel / heritage druid combo. I threw in 1x mirror entity too for good measure, manafueled with elf bonuses he is pretty good.

  8. #168
    Ridill
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    I wouldn't run 4 wooded bastions. Getting an opening hand with 2 is a huge kick in the balls.

  9. #169
    Bagel
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    Cards sorted by color and type. Elf deck at the bottom has each card in those soft protector sleeves.


    Blue
    Creatures
    Apprentice Wizard (2)
    Balduvian Conjurer
    Balduvian Shaman
    Coastal Hornclaw
    Coral Fighters
    Dandan (2)
    Deep-Sea Serpent
    Dream Fighter
    Fog Elemental
    Giant Albatross
    Giant Crab
    Giant Oyster
    Hazy Homunculus
    Homarid
    Homarid Shaman
    Illusionary Forces
    Keeper of the Mind
    Knight of the Mists
    Krovikan Sorcerer (2)
    Kukemssa Serpent
    Manta Ray
    Manta Riders
    Merfolk Looter (2)
    Merfold Raiders (2)
    Mirror Wall
    Noble Benefactor
    Pirate Ship
    Reef Pirates (2)
    Ribbon Snake
    Rootwater Diver
    Sea Troll
    Shaper Guildmage
    Sinbad
    Stormwatch Eagle
    Svyelunite Priest
    Thought Nibbler
    Vodalian Mage
    Wave Elemental
    Zuran Enchanter

    Enchantments
    Aboshan's Desire
    Animate Artifact
    Arnjlot's Ascent (2)
    Breath of Dreams (2)
    Cloak of Invisibility (2)
    Coral Reef
    Creature Bond (3)
    Erosion
    Essence Flare (2)
    Flight (2)
    Gaseous Form (6)
    Homarid Spawning Bed
    Iceberg
    Insight
    Lifetap
    Merseine
    Mystic Veil (2)
    Psychic Venom (2)
    Puppet Master
    Shimmering Wings
    Snow Devil (2)
    Soar
    Soul Barrier
    Sunken City
    Teferi's Curse
    Tidal Flats
    Unstable Mutation (2)
    Volrath's Curse
    Zur's Weirding

    Instant/Interrupt/Sorcery
    Brainstorm
    Command of Unsommoning
    Energy Tap
    Evervate (2)
    Ether Well
    Forbid (2)
    High Tide
    Impulse
    Jolt
    Magical Hack
    Mana Leak
    Memory Lapse
    Mind Bomb
    Power Sink (3)
    Portent
    Ray of Command (3)
    Ray of Erasure
    Reality Ripple (2)
    Remove Soul
    Shadow Rift
    Siren's Call
    Syncopate
    Thoughtlace
    Time and Tide
    Time Ebb (2)
    Touch of Invisibility
    Updraft
    Word of Undoing (2)

    White
    Creatures
    Ardent Militia
    Benalish Hero (2)
    Benalish Knight
    Benalish Missionary
    Civic Guildmage
    Combat Medic (3)
    D'Avenant Archer (2)
    Devoted Hero
    Elite Javelineer
    Femeref Knight (3)
    Femeref Scouts
    Femeref Javelineers
    Icatian Phalanx
    Icatian Scout (3)
    Infantry Veteran
    Kelsinko Ranger (2)
    Kjeldoran Warrior
    Knight of Valor (4)
    Master Decoy
    Mesa Pegasus
    Mounted Archers
    Mtenda Herder (3)
    Serra Zealot
    Soul Charmer
    Spotted Griffin
    Teferi's Honor Guard
    Trained Pronghorn (3)
    Tundra Wolves
    Venerable Monk
    Vigilant Martyr
    White Knight
    Zhalfirin Commander (2)
    Zhalfirin Crusader
    Zhalfirin Knight (3)

    Enchantments
    Animate Wall
    Armor of Faith (2)
    Aura Fracture
    Blue Scarab
    Brainwash (5)
    Cagemail (3)
    Celestial Dawn
    Circle of Protection: Black (4)
    Circle of Protection: Blue (4)
    Circle of Protection: Green (4)
    Circle of Protection: Red (3)
    Circle of Protection: Shadow
    Circle of Protection: White (2)
    Equipoise
    Favorable Destiny
    Gossamer Chains
    Green Ward
    Karma
    Kithkin Armor (2)
    Prismatic Circle (2)
    Prismatic Ward (2)
    Righteous Aura
    Seeker (2)

    Instant/Interrupt/Sorcery
    Blood of the Martyr
    Cease-Fire
    Defiant Stand
    Dust to Dust
    Embolden
    Guided Strike
    Healing Salve
    Hope Charm
    Ivory Charm (2)
    Lead Astray (2)
    Martyrdom
    Morale (2)
    Piety
    Prismatic Strands (3)
    Ray of Revelation
    Scent of Jasmine
    Warrior's Charge

    Green
    Creatures
    Anaconda
    Birds of Paradise
    Brown Ouphe
    Carnivorous Plant
    Cartographer
    Cat Warriors
    Chub Toad
    Crash of Rhinos (2)
    Craw Giant (2)
    Craw Wurm (2)
    Dire Wolves
    Druid Lyrist
    Durkwood Boars (2)
    Elder Druid
    Elite Cat Warrior
    Elvan Riders
    Elvish Scout (2)
    Fallow Wurm
    Feral Thallid
    Fyndhorn Brownie (2)
    Ghazban Ogre
    Giant Caterpillar
    Giant Mantis
    Giant Spider (2)
    Giant Warthog
    Gibbering Hyenas
    Gorilla Pack
    Gorilla Warrior
    Granger Guildmage
    Grizzly Bears (4)
    Harvester Druid (3)
    Hungry Mist (6)
    Ironshell Beetle
    Johtull Wurm
    Jungle Wurm
    Juniper Order Druid
    Kraklin
    Krosan Wayfarer (2)
    Leaping Lizard
    Ley Druid (4)
    Llanowar Druid
    Lowlan Basilisk
    Marsh Boa
    Marsh Viper (2)
    Nafs Asp
    Nantuko Mentor
    Nantuko Tracer
    Nullmage Advocate
    Panther Warriors (2)
    Penumbra Wurm
    Pradesh Gypsies
    Pyknite (3)
    Quirion Elves (3)
    Quirion Ranger
    Rabid Elephant
    Rabid Wolverines
    Rowan Treefolk
    Sabertooth Cobra
    Scaled Wurm (2)
    Scavenger Folk
    Scryb Sprites
    Shambling Strider
    Silt Crawler
    Skyshroud Behemoth
    Skyshroud Ranger
    Spike Colony
    Squallmonger (2)
    Stampede Driver
    Thorn Elemental
    Thorn Thallid
    Trained Armodon
    Uktabi Efreet
    Uktabi Faerie
    Unseen Walker (3)
    Village Elder
    Vintara Elephant
    Wall of Pine Needles
    Wall of Wood (2)
    War Mammoth (2)
    Wild Elephant (3)
    Wild Mongrel
    Woolly Spider
    Yavimaya Ancients
    Yavimaya Granger

    Enchantments
    Barbed Foliage
    Blanchwood Armor
    Carapace
    Choke
    Cyclone
    Earthlore
    Elven Fortress
    Familiar Ground (2)
    Fertile Ground
    Forbidden Lore
    Katabatic Winds
    Maddening Wind (2)
    Thelon's Chant
    Titania's Song
    Venom (3)
    Wanderlust
    Wild Growth (4)

    Instant/Interrupt/Sorcery
    Canopy Claws
    Channel
    Choking Vines
    Crop Rotation
    Desert Twister
    Elephant Resurgence
    Fog (5)
    Hurricane
    Hush
    Krosan Reclamation
    Natural Spring
    Needle Storm
    Rampant Growth (2)
    Reality Anchor (2)
    Reverent Silence
    Sandstorm
    Seedling Charm (2)
    Serene Heart (2)
    Serene Sunset
    Shrink
    Sudden Strength
    Trailblazer (2)
    Tranquil Domain (2)
    Tranquility
    Tropical Storm
    Tsunami (2)
    Untamed Wilds (2)
    Unyaro Bee Sting
    Venomous Breath
    Venomous Vines (2)
    Wing Storm
    Winter Blast
    Winter's Grasp

    Red
    Creatures
    Ambush Party (2)
    Armorer Guildmage
    Barbarian Bully (3)
    Barbarian Guides
    Bird Maiden (3)
    Blistering Barrier (2)
    Bone Shaman
    Brassclaw Orcs (3)
    Burning Palm Efreet
    Burning Shield Askari (4)
    Canyon Wildcat
    Dwarven Scorcher (3)
    Dwarven Trader (3)
    Dwarven Vigilantes
    Dwarven Warriors
    Emberwilde Djinn
    Goblin Chirugeon
    Goblin Hero
    Goblin Rock Sled
    Goretusk Firebeast (2)
    Hill Giant
    Jackal Pup (2)
    Liberated Dwarf
    Orcish Captain
    Orcish Conscripts (3)
    Orcish Lumberjack (2)
    Orcish Settlers
    Orcish Spy (4)
    Orcish Squatters
    Orcish Veteran (3)
    Pardic Swordsmith
    Primordial Ooze
    Rogue Skycaptain
    Searing Spear Askari
    Suq'Ata Lancer (2)
    Telim'Tor
    Wall of Diffusion
    Wall of Dust
    Wall of Fire
    Wall of Heat

    Enchantments
    Eternal Warrior
    Firebreathing
    Giant Strength (3)
    Goblin War Drums
    Imposing Visage
    Infectious Rage (2)
    Kamahl's Desire
    Planar Chaos
    Reflexes

    Instant/Interrupt/Sorcery
    Anarchy
    Blazing Salvo
    Book Burning
    Browbeat
    Disintegrate (4)
    Ember Shot (2)
    Engulfing Flames
    Fireball
    Flameshot
    Flaring Pain
    Game of Chaos
    Goblin Grenade
    Illicit Auction (2)
    Incinerate (4)
    Inferno
    Kaervek's Torch (2)
    Lava Dart (2)
    Lightning Bolt
    Shatter (2)
    Stone Rain
    Swelter
    Swirling Sandstorm (2)
    Winds of Change

    Black
    Creatures
    Armor Thrull
    Barrow Ghoul
    Basal Thrull
    Black Knight
    Bog Imp
    Bog Wraith
    Breathstalker (3)
    Brine Shaman (3)
    Brood of Cockroaches
    Cabal Inquisitor
    Cadaverous Knight (4)
    Craven Knight
    Crypy Creeper
    Cuombajj Witches (2)
    Cyclopean Mummy (2)
    Dauthi Horror
    Dauthi Marauder
    Dauthi Slayer
    Death Charmer
    Dirtwater Wraith
    Dread Specter
    Drudge Skeletons (6)
    Earsplitting Rats (2)
    Erg Raiders (7)
    Fallen Angel
    Fallen Askari (2)
    Feral Shadow (3)
    Fetid Horror (3)
    Frozen Shade (2)
    Gangrenous Zombies
    Ghost Hounds
    Giant Slug (2)
    Grandmother Sengir
    Gravedigger
    Hasran Ogress (4)
    Hoar Shade
    Hypnotic Specter
    Initiates of the Ebon Hand (3)
    Kjeldoran Dead (3)
    Krovikan Elementalist (2)
    Lim-Dul’s Cohort (2)
    Lost Soul (7)
    Marsh Lurker
    Mind Maggots (2)
    Mindstab Thrull (3)
    Moor Fiend (2)
    Morinfen
    Muck Rats
    Murk Dwellers (5)
    Necrite (4)
    Order of the Ebon Hand (3)
    Pit Raptor
    Pit Scorpion (2)
    Plague Rats (3)
    Python
    Restless Dead (3)
    Scathe Zombies (5)
    Sengir Bats
    Servant of Volrath
    Shadow Guildmage (3)
    Skeletal Crocodile
    Skulking Ghost (2)
    Soldevi Adnate
    Tar Pit Warrior
    Uncle Istvan
    Urborg Mindsucker (2)
    Urborg Panther (3)
    Vampire Hounds (3)
    Wall of Bone (2)
    Wall of Corpses
    Whipstitched Zombie
    Zombie Mob
    Zombie Scavengers

    Enchantments
    Binding Agony (4)
    Casting of Bones (3)
    Cloak of Confusion (7)
    Coils of the Medusa
    Dread of Night (2)
    Drudge Spell
    Enfeeblement (2)
    Exotic Curse
    Fear (7)
    Feast of the Unicorn (3)
    Grave Servitude (3)
    Infernal Tribute
    Krovikan Fetish (5)
    Lim-Dul’s Hex
    Necropotence
    Paralyze
    Pestilence (4)
    Phyrexian Reclamation
    Seizures
    Soul Kiss (6)
    Torture (5)
    Tourach’s Chant
    Tourach’s Gate
    Unholy Strength (2)
    Warp Artifact
    Weakness (3)

    Instant/Interrupt/Sorcery
    Afflict
    Agonizing Memories
    Ashes to Ashes
    Breach
    Broken Visage
    Buried Alive
    Burnt Offering (2)
    Choking Sands (3)
    Dark Banishing (5)
    Dark Ritual (4)
    Diabolic Edict (2)
    Disturbed Burial
    Drain Life (3)
    Dregs of Sorrow
    Dry Spell (2)
    Evincar’s Justice
    Fevered Strength (3)
    Flay
    Funeral Charm
    Gaze of Pain
    Hand of Death
    Headstone (2)
    Howl From Beyond (8)
    Marsh Gas (8)
    Mind Ravel (2)
    Mind Rot
    Necrologia (2)
    Painful Memories
    Perish
    Raise Dead
    Reckless Spite
    Shattered Crypt
    Soul Strings
    Soulshriek
    Spinning Darkness
    Tendrils of Despair
    Terror
    Touch of Death (2)
    Toxic Stench (2)
    Transmutation (2)
    Vampiric Touch
    Word of Binding (3)

    Artifacts
    Aesthir Glider
    Amulet of Kroog (2)
    Arcum’s Sleigh (2)
    Ashnod’s Battle Gear
    Barbed Sextant
    Battering Ram (3)
    Brass Man
    Bubble Matrix
    Celestial Prism
    Celestial Sword
    Chariot of the Sun
    Clay Statue
    Clockwork Gnomes
    Clockwork Steed
    Clockwork Swarm
    Conch Horn
    Coiled Tinviper
    Conservator
    Coral Helm
    Crystal Rod
    Diamond Kaleidoscope
    Dragon Mask (2)
    Ebony Horse
    Ersatz Gnomes
    Excavator
    Feroz’s Ban
    Flowstone Sculpture
    Flying Carpet
    Grapeshot Catapult (3)
    Helm of Awakening
    Hematite Talisman
    Ice Cauldron
    Igneous Golem
    Implements of Sacrifice
    Iron Star
    Juju Bubble
    Lead Golem
    Mana Prism
    Meekstone
    Mindless Automation
    Nacre Talisman
    Null Brooch
    Obsianus Golem
    Onyx Talisman
    Patagia Golem (2)
    Phyrexian Vault (2)
    Pit Trap
    Puppet Strings
    Roterothopter
    Serrated Arrows
    Shield of the Ages
    Shifting Wall
    Skull Catapult
    Soldevi Golem
    Soldevi Sentry
    Soldevi Simulacrum
    Soul Net
    Squee’s Toy
    Sunstone
    Tawnos’s Wand
    Tawnos’s Weaponry
    Telim’Tor’s Darts
    The Hive
    Wall of Shields
    Wall of Spears
    Watchdog
    Whalebone Glider
    Wirecat
    Zelyon Sword

    Unglued
    Infernal Spawn of Evil

    Foil
    Infectious Rage (Red Enchant Creature)
    Earsplitting Rats (Black Creature)
    Abolish (White Instant)
    Thought Nibbler (Blue Creature)

    Gold
    Hymn of Rebirth
    Lithatog
    Savage Twister

    Non-Basic Lands
    Bad River
    Bog Wreckage
    Crystal Vein (2)
    Flood Plain
    Glacial Chasm
    Havenwood Battleground
    Krosan Verge
    Pine Barrens
    Riftstone Portal
    Smoldering Crater (2)
    Teferi’s Isle

    Basic Lands
    Island (35)
    Snow-Covered Island (2)
    Plains (26)
    Snow-Covered Plains (2)
    Forest (30)
    Snow-Covered Forest
    Mountain (26)
    Snow-Covered Mountain (2)
    Swamp (30)

    Elf Deck
    Creatures
    Ambush Commander (2)
    Birchlore Rangers (2)
    Druid Lyrist (2)
    Elvish Herder (4)
    Elvish Soultiller
    Elvish Warrior (3)
    Heedless One
    Llanowar Elite (2)
    Lone Wolf (3)
    Nantuko Mentor
    Seedborn Muse
    Silklash Spider
    Timberwatch Elf (4)
    Treetop Scout (3)
    Wellwisher (2)

    Enchantment
    Alpha Status (4)
    Familiar Ground (2)
    Words of Wilding

    Instant/Interrupt/Sorcery
    Folk Medicine
    Winter Blast (2)

    Basic Land
    Forest (21)

  10. #170
    Hydra
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    Turn 2-3 primal commanding a tri-land that comes into play tapped back on top of the library is also a big kick in the balls. I never had the dual wooded problem though. I lost in FNM with my elves last night to fairies and another elf deck lol. He got luckier on the draw and combo'd faster

  11. #171
    Ridill
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    I had a blue/green aggro control esque deck made from elves. Ran boomerangs and cryptic commands. Against 5cc I'd just bounce their lands and beat face. Su much fun.

  12. #172
    Hydra
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    Would you post the deck lineup for that one? Sounds like something I'd be interested in trying :S

  13. #173
    Ridill
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    If you have access to cryptics and a decent cardpool, I'd aim for:

    Land:
    3 Flooded Grove
    3 Reflecting pool
    3 seaside citadel
    2 Vivid Grove
    2 Vivid Creek
    5 Forest
    5 Island

    Spells
    4 Cryptic Command
    4 Boomerang
    2 Negate
    2 Dream Fractures

    Planeswalkers
    2 Jace Balerans
    2 Garruks Wildspeaker


    Creatures
    4 Llanowar Elves
    4 Bramblewood Paragon
    4 Chamaleon Colossus
    4 Wren's Run Vanquisher
    4 Impoerious Perfect

    So there's 1 spot open which could be a mirrorweave or something sneaky.

  14. #174
    Hydra
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    Well the boomerangs aren't standard anymore, what would you replace those with?

  15. #175
    Ridill
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    They didn't reprint boomerang? Oh wtf... Ugh well, Consign to Dream is about the only other option. And it's not too shabby, especially since if you are playing against green or red permanents it's most likely aggro and they need to not draw what they already have. Also less color intensive.

  16. #176
    MrW
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    Carbuncle

    What about disperse? Fills the 2 mana slot. Not as good as Boomerang obviously but not a TERRIBLE option.

  17. #177
    Ridill
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    Well, if you are playing 5cc, bouncing their lands turn 2-4 is pretty devastating for them.

  18. #178
    MrW
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    Carbuncle

    This is true but without Boomerang in Standard you don't have very many options

    On the play a Cryptic draw bounce isn't so bad.

  19. #179
    Ridill
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    Naw, what happens is like. If you go first:
    m=my t=their
    m1 Seaside citidel
    t1 vivid creek
    m2 island -> Wren's Run revealing something
    t2 vivid crag
    m3 forest -> Imperious perfect
    t3 that grixis triland idr the name
    m4 flooded grove -> swing for some damage. If they cat anything then you cryptic bounce, if not hold off.
    t4 filter land of some sort, sunken ruins maybe then they'll either cast jace or something and you counter bounce and they get a little irritated
    m5 land and if you have another cryptic in your hand, then don't play anything other than a llanowar and swing.
    t5 they'll prolly cast something and you'll deny them and bounce again. At this point they do that eye roll sigh thing and prolly start getting mad.
    m6 they should be at like 12 or 13 maybe even lower. At this point you just drop an imperious or something and swing for most likely lethal.



    Protip with imperious: Don't swing with them unless you are about to win, it's always better to at the end of turn make a token. Especially if there's a bramblewood in play.

  20. #180
    CoP Dynamis
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    Bahamut

    1st turn scrubland, sol ring, isochron<->Orim's chant. Game Over.

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