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  1. #181
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    It does leave me worried on Karkand and other BF2 maps in the Back to Karkand thing. What if we don't pre-order and forced out of servers because we don't have the maps? I mean we got free map packs w/ vip in BC2 so why not this? I just hate pointless DLC like this, pre-order weapon/maps specific.

  2. #182
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    I hate free stuff too, shit sux.

  3. #183
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    Back to Karkand being offered for free through pre-order isn't new though. We've known this for a long time and they have said that it will be available to buy at the same time as it is given to people who pre-ordered.
    The only thing that is shitty is the retailer exclusive DLC. The items themselves they said don't give any advantage and are just for more variety, but it still sucks. I don't really care though as it isn't going to have any effect me.

  4. #184
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    PS3 version will be shown on Fallon Thursday night.

  5. #185
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    There we go.

    http://blogs.battlefield.ea.com/batt...3-players.aspx


    Physical Warfare Pack available to all Battlefield 3 players later this year
    A point of clarification for all of our Battlefield fans. We will unlock the contents of the Physical Warfare Pack to all Battlefield 3 players later this year – for free. Read on for more details on this and Back to Karkand.

    So maybe this is stating the obvious, but all of us at DICE are here because of our passion for games and the passion to bring you the games we too love to play. I always knew our pre-order offers for Battlefield 3 would be open to misunderstandings. This post is an attempt by me to answer any questions you have.

    I would like to start by clarifying that the Physical Warfare Pack is a time-based exclusive. If you do not pre-order Battlefield 3 at a retailer carrying the Physical Warfare Pack, don’t worry. We will unlock the contents of the Physical Warfare Pack for free to all Battlefield 3 players later this year.

    The Physical Warfare Pack will be available as a pre-order bonus all over the globe. Right now, the UK is the only country where it has been announced, but stay tuned to get constant updates on where you can pick this up in your country. And remember, if you do not pre-order, you will still get access to this content at a later date, free of charge. If you do pre-order, you will get access to it from day one.

    For Battlefield: Bad Company 2, many in the Battlefield community were very vocal about wanting additional, new maps to expand the multiplayer experience. With Battlefield 3, we want to make sure we can increase your library of maps quicker than we did for Battlefield: Bad Company 2. We also want to give you something special for pre-ordering, as pre-ordering is basically your way of saying you believe in DICE and Battlefield 3. When we announced that everybody who pre-orders Battlefield 3 would get an entire future expansion pack at no extra charge, I knew we had created a very generous pre-order offer.

    Back to Karkand is a massive, themed expansion pack available a period of time after the base game, developed by a separate team here at DICE -- the same team that brought you Battlefield: Bad Company 2 Vietnam. If you played Battlefield: Bad Company 2 Vietnam, you have a pretty good idea about the scope and ambition of our expansion packs. This is so much more than just four remixed maps.

    If you pre-order Battlefield 3, you will be able to play Back to Karkand at no extra charge as soon as it is released, but it is not day one DLC and it is not on the base game disc. We think it’s a sweet deal, and it’s available to everyone everywhere. If you do not pre-order Battlefield 3, you can still buy Back to Karkand separately and play it as soon as it is released, the very same date as anyone who pre-ordered. In other words, there is no segmentation of the community when we launch the base game.

    There are more pre-order offers for Battlefield 3 out there, and in order to try and avoid any confusion we will return within the next couple of weeks to detail all of them as well.

    As always, post any questions you have here, in our forums, on Facebook, or Twitter. We are listening and value your opinion.

    Cheers,
    Karl Magnus Troedsson
    General Manager, DICE

  6. #186
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  7. #187
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    Holy fuck at the graphics.

  8. #188
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    Quote Originally Posted by TheKoolAidMan View Post
    Holy fuck at the graphics.
    http://cdn.inquisitr.com/wp-content/drool-for-sale.jpg

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    Just watched the PS3 world premiere on Jimmy Fallon. Can't believe the game looks as good as it does on a ps3.

    Hope everyone beefs up their computers soon though if they want it to look like it did at E3.

  10. #190
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    Yeah those are beautiful pics. Some I'm sure most people wouldn't be able to tell were fake.

  11. #191
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    Quote Originally Posted by Boyiee View Post
    Just watched the PS3 world premiere on Jimmy Fallon. Can't believe the game looks as good as it does on a ps3.

    Hope everyone beefs up their computers soon though if they want it to look like it did at E3.
    Here ya go...


  12. #192
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    720p and 30fps on consoles. not surprising, but unfortunate
    http://bf3blog.com/2011/06/battlefie...s-on-consoles/

  13. #193
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    DICE: Some ‘Console gamers have really no idea’ on what a modern PC is capable of


    I dont know why but some PlayStation 3 fans are disappointed by the recent demonstration of Battlefield 3. According to us it looked pretty phenomenal and come on…you cant really expect it to out perform a full blown gaming PC.

    Over at twitter somebody asked Johan Andersson, Rendering Architect at DICE working on Frostbite about what he thinks about PS3 owners who dont really understand game design:

    "@repi dont u love how PS3 fluffers dont really understand game design?I love their comments on the ps3 footage thinking it can be = pc"

    To which Johan replied:

    "yeah some console gamers have really no idea what they are playing on or what a modern PC is capable of"

    I think Johan makes a pretty valid point. I think console gamers need to realize that the PS3 is almost 5 years old and the 360 will be completing its sixth year soon. But then too, the game is looking pretty damn awesome on the PlayStation 3. Dont take our word for it.
    source

  14. #194
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    http://www.pcgamer.com/2011/06/27/ba...-ten-missions/


    Battlefield 3 two player co-op mode will span ten missions
    A sliver of light has been shed on Battlefield 3′s co-op mode in the latest issue of PSM3. The mode will support two players side by side, will span ten missions and will be a standalone section, separate from the single player game. Apart from that, DICE are keeping a tight lid on things. Hopefully they’ll will show more as we get closer to the October 25 release date.

    It’ll be going head to head with Modern Warfare 3′s Spec Ops mode, which offers its own series of co-op missions for four players at a time. The Modern Warfare 3 spec ops mode was recently demonstrated live on US television, while Battlefield 3 got plenty of screen time over the course of E3, with footage of a single player mission set in a tank, and action from the Operation Metro multiplayer map.

  15. #195
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    http://blogs.battlefield.ea.com/batt...-overview.aspx

    Lars Gustavsson on DICE's new multiplayer philosophy in Battlefield 3

    Spoiler: show
    Hi Lars! What was the initial design goal you and the team set for Battlefield 3 multiplayer?
    -- We thought a lot about Battlefield 2 and how Battlefield 3 would relate to it. The mindset at DICE during the development of Battlefield 2 was pretty much: “Play the game our way, or play something else”. Now, we have made a conscious effort to reverse that mentality. The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We’re not telling you how to play the game. You choose.

    How will that be apparent in Battlefield 3?
    -- Part of it is in the variety of game modes and the types of environments you can play in -- from the wide open battlefields that people learned to love in Battlefield 2, to the urban gritty maps with their tighter gameplay focus. Combining these two elements and adding destruction and our social Battlelog hub in the same package is something I believe no one else is capable of – and that just makes it doubly entertaining for me to deliver on!

    Where did the “play our way” mentality come from and how did the change come about?
    -- I think it emanated from the pride in the unique game modes we created at DICE, like Conquest and Rush. We’re still super proud of them, but going into Battlefield 3 we had a frank discussion about our mindset. We discussed the strengths of Battlefield and ended up with a lot of interesting questions. Does teamplay have to be squad based, or can it be in a more general sense of playing together? Am I less of a gamer if I don’t want to play in squads? If I want Team Deathmatch? If I want infantry only gameplay? That discussion really was an eye-opener and has changed how we view ourselves and what we set out to do with Battlefield 3.

    Battlefield 3 is going to be our best Battlefield yet. The Frostbite 2 game engine not only lets us build spectacular multiplayer maps – it also lets us populate those maps with wildly differing kinds of environments. The classic Battlefield multiplayer map would be an open type terrain, fit for tanks, helicopters, and other vehicles to take part in the action. Now, we will take the fight to dense urban environments as well, painting a stark contrast to the more open rural gameplay.

    At E3 this year, we brought the Rush mode map Operation Métro for visitors to play hands-on. In many ways, this map illustrates our multiplayer design philosophy for Battlefield 3. Operation Métro starts out in a lush, rolling park outside of the Paris city center. As the attackers push forward and take out the two enemy installations, this is when a normal multiplayer mode in a normal game would end. In Battlefield 3, this is just the beginning of a much larger journey; a journey taking you through a number of distinct and varying environments, each tasking you to re-evaluate your combat tactics and loadouts on the go.

    The subway is just one of several large and distinct environments in our Rush mode map Operation Métro.

    The E3 Operation Métro briefing highlighting the distinct areas of the map. Click for larger picture.
    From the opening park, you need to push underground through a dark, bombed-out metro tunnel section, and then up and out onto the downtown city streets for the final confrontation in front of the Paris stock exchange. This seamless transition in the map between contrasting areas is something that makes it feel like so much more than your typical walled-in multiplayer arena. For a sense of scale, each of the different areas in Operation Métro would be large enough to house a very good Team Deathmatch experience.

    Speaking of which. We are bringing Team Deathmatch back to the multiplayer menu! It's been absent since Battlefield 1942, and to quote Lars Gustavsson, “It would almost be a criminal offense not to offer TDM to our fans, especially with the tactical destruction and realistic soldier movement that Frostbite 2 brings to the game”. Our efforts to let you play Battlefield 3 your way also means that you will have the option to play infantry only matches, for that up close and personal touch.

    At DICE we have always been proud about our classic mainstay game modes Conquest and Rush. They embody much of what Battlefield stands for: vast scale and all-out vehicle warfare with an emphasis on teamplay. But focusing almost entirely on these modes have meant sacrificing the pick up and play instant action experience that a tight Team Deathmatch mode delivers.

    Fans of the series can rest assured that both Conquest and Rush game modes are back, bolder and more beautiful than ever. Complementing these with Team Deathmatch means there are now even more ways to play Battlefield. From all-out vehicle warfare to tight infantry combat, it’s all about your current mood and your preferred play style. And this is far from everything we have waiting for you in the multiplayer component of Battlefield 3 -- we will return shortly to talk about more multiplayer modes and new features that change how you can play the game.

    One final question for you, Lars: Battlefield 3 obviously has the broadest scope yet in the series. How are you balancing that with catering for the hardcore Battlefield 2 fans?
    -- I take on the task humbly. I have the utmost respect for our Battlefield 2 fans, and I know that any feature I scrutinize in the game can be one of their darlings I’m messing with. Most of all, I’m excited we are finally returning to the core Battlefield series after a six year wait. I was Lead Designer on Battlefield 2 back then, and with Battlefield 3 I think we have the ability and the tools to create something truly amazing.

    Sent from my private bathroom stall.

  16. #196
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    No Project Reality on FB2? Booooooooooo

    http://www.pcgamer.com/2011/07/05/ba...modding-tools/


    Battlefield 3 dev: “we are not going to make any modding tools”
    DICE exec Patrick Söderlund has told told German mag GameStar that there are currently no plans to add modding tools to Battlefield 3, saying that the power of the Frostbite 2 engine makes it tough to tweak.

    “As of now, we are not going to make any modding tools,” said Söderlund. “If you look at the Frostbite engine, and how complex it is, it’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.”

    Sad news for sure, though no doubt modders out there will see Söderlund’s statement as a challenge more than anything. GTA IV has no official mod tools, but that hasn’t stopped fans from making impressive additions. Battlefield 3 is due out on October 25 this year. For a glimpse of what the Frostbite 2 engine can do, check out the E3 footage of an enormous tank battle.

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    Translation:

    Fuck you guys this is our precious engine.

  18. #198
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    Battlefield 3: Snipers will have scope reflection & sway

    Daniel Matros (DICE Community Manager) has been talking in a podcast by Dont Revive Me Bro. He has recently confirmed that snipers will get scope reflection & scope sway to balance out the addition of prone. Snipers that stay still for a certain amount of time will have a reflection in their scope that will give away their position (appears as a small flash to the enemy). Snipers will also have scope sway to stop people from overusing them. Scope sway ensures the constant movement of the cross-hair so its not as simple as “aim and shoot”.These features will help in balancing the addition of Prone and will stop snipers from constantly camping.

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    http://blogs.battlefield.ea.com/batt...-of-class.aspx

    Battleblog #2 taking a look at the 4 classes

    Here at DICE, we’re very proud of the team play functionality that we have become known and loved for in the Battlefield series, and we’re continuing to embrace that approach for Battlefield 3, but not without a few upgrades for the new game. In Battlefield 3, we’re making sure each of the four playable classes (Assault, Engineer, Support and Recon) are each completely capable of holding their own in combat. While they each have different specialties, each class is a force to be reckoned with on the battlefield.

    If you’re that kind of lone wolf player who simply wants to jump in and cook some fools, that’s perfectly fine – we’re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way. However, we’re also hard at work fine-tuning each class and their unique team play capabilities, so squads in Battlefield 3 will be able to function tightly, giving even more reasons to team play than ever before.

    http://blogs.battlefield.ea.com/cfs-...ny/classes.jpg

    As mentioned, the four classes available in Battlefield 3 are Assault, Engineer, Support and Recon. All classes include familiar elements, but this time around, we’re tweaking things a bit, bringing something new to our online multiplayer. Our Assault class is still the frontline run and gun class, and considering the havoc and fallen team members someone will see while on the frontlines, the Assault soldier now has medic abilities. That’s right, all the abilities such as medkits and defibrillators typically found on the Medic class are now incorporated into Assault. It makes sense that the class on the frontline will be able to revive fallen team mates, right? Right! Remember, you can play it your way, so if you want to customize your Assault soldier more towards medic abilities or towards serious gunplay, it’s totally up to you.

    Engineers are returning in Battlefield 3, bringing back the class in charge of making repairs to the various vehicles on the battlefield. On the other hand, the Engineer is very adept at taking down vehicles as well – this class includes RPGs that can take down armored targets that can’t be destroyed by bullets alone, or even building facades that enemy combatants may be using to take cover. Add the fact that an Engineer’s arsenal includes Carbine weapons, you get an extremely versatile multiplayer class that can truly move like a butterfly and sting like a bee.

    The Support class makes its return in Battlefield 3, incorporating the ability to use light machine guns and can lay down heavy fire, allowing him to become a serious mobile weapons platform. “Support has always been about heavy infantry firepower from his LMG,” says Alan Kertz, Senior Multiplayer Designer at DICE. “It’s a role that we’ve wanted to feel different than Assault’s running and gunning.”

    This brings us to two new features in Battlefield 3: Bipods and Suppressive Fire. Bipods have a very practical use, especially for LMGs, as they provide a substantial increase in stability while laying down a base of fire. Bipods can be deployed anywhere by zooming in with your LMG when prone, or when standing/kneeling in front of suitable supports, such as a window sill. The stability created by deploying a Bipod gives players a massive boost in accuracy and recoil reduction. You’ll be able to unload an entire clip of 200 bullets from your LMG with great accuracy without even letting go of the trigger, all thanks to the Bipod.

    Suppressive Fire is a new in-game mechanic that changes how you can play the game. When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it’s not safe to pop out from behind cover. Just as importantly, this mechanic also affects his character’s in-game firing accuracy, making him less of a threat by using real world tactics. Better yet? You get team play experience points for doing so!

    “Supported shooting with Bipods and Suppressive Fire finally allows us to achieve an obvious difference between Assault and Support, since the heavy LMGs are not terribly mobile,” explains Kertz. “When deployed with a Bipod, they become an incredibly powerful force. Suppressive Fire forces the enemy to keep their head down and lets the Support gunner pin his enemies in place so teammates can flank.”

    Love him or hate him, Recon is the long range sniper class for Battlefield 3 who excels at gathering intel while on the battlefield. His sniper scope gives this class a distinct view of the battlefield, making Recon particularly suited for spotting enemies as seen in Battlefield: Bad Company 2, ensuring your entire team can see the locations of spotted members of the opposing team. “Recon traditionally has been seen as just a sniper,” Kertz said. “We wanted to change that perception, so we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he’s sitting on the top of Wookie Mountain.” We’ll talk more about these toys and how they work in a blog post a bit further down the road.

    Even though each soldier has a default loadout, they’re there for you to completely customize, making sure you’re able to cater to your own unique style so you can play it your way. We’ll be able to talk more about unlocks, persistence and customization later in the Battleblog series, so stay tuned for more on Battlefield 3 soon!

    Sent from my private bathroom stall.

  20. #200
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    is there going to be any beta or something to play it before launch?

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