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Thread: Battlefield 3     submit to reddit submit to twitter

  1. #2881
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    really coulda done without ANOTHER AC130 thing in a game..
    every sodding game has "A-night vision bomb em from a mile away-C130" mode now...
    anyway.. I've been doing SF vids for a while now and posting them in SF thread, but I've started doing BF ones too. tell me what you think, and sub if you liek




  2. #2882
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    New BF ep
    sub, like, enjoy!

  3. #2883
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    Please don't advertise your youtube channel here. Everytime I see the thread update I think its news or patchnotes but its non-master-race videos.

  4. #2884
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    my posts are like 3 days apart, not my fault there's nothing to talk about til update... oh and trust me.. I'm avoiding PC because of origin.. but when the new C&C comes out.. I'll be right there again trying to remember how to aim with a mouse

  5. #2885
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    I'm not sure what I think of close quarters. Kind of getting annoyed with the fact that someone always kills me when I spawn.

  6. #2886
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    it's stupid as fuck
    every time I claim anything, lace it in C4, run 2 meters, starts being claimed, blow it up, get kicked, get banned
    it's taken 1 aspect of BF3, pushed it to it's basics, and if you try doing anything slightly different it'll work. camping is so rewardable.. and so much shit is blown up that everything looks like campers

  7. #2887
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    Yeah that's never happened to anyone I know.

  8. #2888
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    i cant afford cq atm, or premium =(

  9. #2889
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    After having played CQ a bit more, I have an opinion about it. The maps themselves are pretty nice, but the spawns completely outweigh the positives of the dlc. I constantly spawn in front of enemies, and I constantly have enemies spawning behind me, so I get spawn killed quite a bit. If the spawning wasn't absolute shit, the dlc would be a lot better.

  10. #2890
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    double xp starting at midnight pacific tonight

  11. #2891

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    Tsuneo, are you on console or master race?

  12. #2892
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    Quote Originally Posted by BadKarma View Post
    Any tips for someone new to pc?


    KD ratio is a .69 on PC whereas on xbox its over a 2.0
    just use a 360 controller on pc if your more used to that

  13. #2893
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    Quote Originally Posted by Hank View Post
    Tsuneo, are you on console or master race?
    PC

    Quote Originally Posted by Asilius View Post
    just use a 360 controller on pc if your more used to that
    That would probably make his KD even worse. Consoles have aim assist, but using a controller on PC won't have aim assist at all. I do use my 360 controller, but I only use it strictly for jets and choppers; however I'm going to learn to fly with my keyboard and mouse because my aiming will be faster.

  14. #2894
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  15. #2895
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    Demize put out a list of potential tweaks a few days ago and I didn't see it posted here. It looks pretty good to me for the most part especially the M16 / M4 and belt LMG changes.

    Here is a list of potential fixes for a future update. I've been scouring the feedback from Battlelog, Symthic, Reddit, Twitter and other places. As usual, this is not exhaustive, nor is this a guarantee we will perform these changes. Instead this is a request for feedback from our community. Currently I cannot see any substantial reason to make balance changes the weapons added in Close Quarters. The only weapon that has received substantial OP/UP feedback is the M417, which I feel is working exactly as it is intended: a good mid range run and gun weapon which lacks the long range accuracy of the MK11/SVD and has worse mobility than the SKS.

    Additionally, the discussion about aim assist changes has been interesting, though I find that players are mostly commenting on should aim assist be allowed or not. Players have suggested zoom spamming over powers aim assist after the update, however the update only changed how a the assist helps a player stay on a moving target not how aim assist works when zooming. Further more the videos players have shown attempting to show zoom spamming as a valid tactic fail to actually get the crosshairs on target, as the system is designed to only assist the player and the player will need to do the rest. In fact the videos demonstrate a system which accomplishes exactly what it is designed to do. Finally, some players have worried about quick scope snipers using zoom spamming, however high zoom scopes on all weapons prevent this tactic by not including any zoom assist, the player has to do this skill shot on all his own. I recognize this is a hot topic for highly skilled players, and I feel currently the new aim assist settings provide enough assistance to players without eliminating the skill element.

    On to the Changes:

    A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon.
    Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
    Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1
    Short reload reduced: FAMAS, M39 EBR, M416, PP-19, QBU-88;
    Short and long reload increased: ASVal

    Long reload increased: P90

    Belt Fed Machine guns are now more accurate when standing and firing while aiming: M240, M249, Type88, and Pecheneg

    Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.

    Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.

    Increased the min damage of the M1911 to make it fit better between the Magnums and the M9/MP443

    Reduced the M93R's damage and range, as it was an obvious goto pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.

    Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.

    SG553: Horizontal recoil reduced to help make this weapon more controllable.

    MG36: Vertical recoil reduced to make this weapon more controllable.

    M416: Vertical, Horizontal, and First Shot recoil have all be reduced to make this weapon clearly different from the M16A3.

    44 Magnum: Rate of fire reduced slightly to highlight this sidearm's role as a slow firing heavy hitter and differentiate it from the MP412 REX.

    M16A3: Recoil amounts slightly increased.

    M4A1: Recoil amounts slightly increased.

    G36: Vertical and First Shot recoil amounts reduced.

    The bonuses provided by a number of bipods have been increased: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36

    Added Burst Fire to the M5K as an available option.

    Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

    Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

    Slightly reduced the range penalty for the suppressor on the SCAR-H.

    The radius for maximum damage of the 40mm LVG has been slightly increased. The overall damage level and range remain the same.

    Fixed the SCAR-L heavy barrel not increasing recoil when zoomed and standing.

    Fixed Jets not getting bonuses on Laser Designated targets.

    Fixed the AUG’s M320 smoke having an incorrectly high projectile velocity.

    Fixed helicopter weapons being unable to destroy equipment with splash damage.

    Increased the damage helicopter and jet rockets do to helicopters and jets and infantry.

    Increased the damage helicopter gunners and IFVs do to helicopters and jets.

    Slightly increased the damage of the AA vs infantry, AA is significantly less effective than even the coaxial LMG on tanks, making it extremely vulnerable. AA should be effective against a single infantryman but not over powering.

  16. #2896
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    edit: holy fuck I found it. Was looking for an injector.

  17. #2897
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    I love the CQB pack...but there are a few problems.

    1) they still havent fixed that shitty 0% health bug...even after all this time.
    2) spawn protection is a joke and seems only to work for my enemies for some reason.
    3) INSTA DEATH is fun
    4) reviving people on ledges sucks - aka doesnt work !
    5) lag lag lag lag!!
    6) some really weird glitch where i was revived with a totally different kit/gun/etc.
    7) asshole server admins banning/kicking/whatever for no apparent reason 99% of the time.
    8) team stacking sucks.

    and

    9) My controller keeps disconnecting every 20 mins while in game. Press ps button and it comes back. WTF anyone else having this problem ?

  18. #2898

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    The revive with different kit: I'm assuming you were assault? If you're assault and someone takes your dropped kit to revive you, you get up and instantly pick up the one they had before they took yours.

  19. #2899
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    Quote Originally Posted by Daruma View Post
    I love the CQB pack...but there are a few problems.

    1) they still havent fixed that shitty 0% health bug...even after all this time.
    2) spawn protection is a joke and seems only to work for my enemies for some reason.
    3) INSTA DEATH is fun
    4) reviving people on ledges sucks - aka doesnt work !
    5) lag lag lag lag!!
    6) some really weird glitch where i was revived with a totally different kit/gun/etc.
    7) asshole server admins banning/kicking/whatever for no apparent reason 99% of the time.
    8) team stacking sucks.

    and

    9) My controller keeps disconnecting every 20 mins while in game. Press ps button and it comes back. WTF anyone else having this problem ?
    0% health isn't a bug, it just means the enemy has between 0.1-0.4% health left since the kill screen does show decimals. As for the spawn protection, don't move or aim, doing either cancels it but if you stand still and look around you'll be fine for 2 seconds.

  20. #2900
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    is anyone else getting strange lag spike things, where they're getting sort of.. gluey? stuck to the spot and makes it really hard to move..
    but everyone else moves normally.. even ppl who're on mic will look at me character and say "what the fucks going on"

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