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  1. #401
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    Quote Originally Posted by kuronosan View Post
    Fucking pre-ordered this today. Fuck haters, fuck COD. I'm going to make babies while playing this game I can't wait to play it so bad.
    I have to agree on this 100%. Saw the preview for CoD multiplayer and it was THE SAME FUCKING GAME from MW2. I don't get why people still want to play even though the true IW devs left for EA. This is not even a true sequel from MW2

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    Gonna pre-order digital version on origin today. Can't wait. Cod has been shit since Cod2/MW1, just a bunch of full priced re-titled expansion packs.

  3. #403
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    If BF3 has more close-quarter combat I might just forget about mwf3, never played a BF game though. Really sick of looking at cod's 5-year-old engine there's no excuse for it

  4. #404
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  5. #405
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  6. #406
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    DURRRRRRRRRRRRRRRRRRRRRRP

    I just hope that this isn't yet another 360 port like Dead Island and MW2.

  7. #407
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    I'm hoping that falling debris can injure and kill other players... ;o

  8. #408
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    That would be most good news. Most good.

  9. #409
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    Pretty sure that's been confirmed several times. Also, you just know that people somewhere are going to take the shitty quality vids and be like LOLXBAXGRAPHIX.

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    Yeah I thought they confirmed that too

  11. #411
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    Well that was quick...videos are down

  12. #412
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    Quote Originally Posted by Haiko View Post
    Well that was quick...videos are down
    Wanted to see the plane gameplay

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  14. #414
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    Will trade my soul for jet video link.

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    think this is it

  16. #416
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    http://www.pcgamer.com/2011/09/14/di...more-powerful/


    DICE on Battlefield 3 PC as lead platform: “people don’t understand that the PC is more powerful”
    DICE general manager Karl Magnus Troedsson has been talking to Eurogamer about why the PC is the lead platform for Battlefield 3. Console players have been concerned about the fact that the footage and screenshots of Battlefield 3 have mostly come from the PC version so far.

    “I have to say that this discussion is a bit over the top because people don’t understand that the PC is more powerful than a console – they haven’t looked under the hood and in detail,” says Troedsson.

    “We always want to show a platform that we have chosen to be our lead platform. In this case we did choose PC as the lead platform; it’s the one that has been, mostly, driving development forward. That is the reason why we have spearheaded a lot of the key assets with this as well.”

    Troedsson tells Eurogamer that DICE uses PC as the lead platform in order to create the “unique” features that are only possible with the extra power of the PC, 64 player maps being the main one. Troedsson says that large scale battles are “not possible” on consoles because of demanding requirements “like destruction, like scale, vehicles and this kind of thing.”

    You can get a sense of one of those 64 player battles from the Battlefield 3 Caspian Border trailer, filmed on a PC of course.

  17. #417
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    Lolowned

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    http://bf3blog.com/2011/09/battlefie...and-microsoft/


    Battlefield 3 beta is ready, DICE waiting for Sony and Microsoft
    According to a new report emerging from French Battlefield portal planete-battlefield.fr, Battlefield’s French community representative “Kusa” has spilled the beans on the status of the Battlefield 3 beta: it’s ready for release, and the only thing DICE is waiting for is a content approval from Microsoft and Sony, in order to get the beta running on the Xbox 360 and PlayStation 3. The PC version is ready as well, but DICE is holding back in order to get a simultaneous beta release across all platforms.

    So far this is unconfirmed by DICE, but considering that Microsoft and Sony usually take at least a week or two in order to approve content (whether it’s DLC, game download, etc.), it’s not entirely unrealistic to assume that the beta is in fact ready, and that all we (and DICE) are waiting for is a go-ahead from the console makers.

  19. #419
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    thought they said no beta for ps3

  20. #420
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    http://blogs.battlefield.ea.com/batt...explained.aspx


    Battleblog #11: Every Battlefield 3 multiplayer game mode explained
    In Battlefield 3, all maps adapt to the five multiplayer game modes available at launch. Read on for the full breakdown of every multiplayer mode in the game, plus details on how you can tweak each match to suit your personal tastes even further.


    Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play.


    Team Deathmatch
    Availability: On all 9 maps
    Players: 24 (12 vs. 12)
    Focus: Team Based Infantry Combat
    Goal: Eliminate a set number of enemy combatants
    Winning the game: The team that reaches the set kill number first is declared the winner

    Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.


    Squad Deathmatch
    Availability: On all 9 maps
    Players: 16 (4 squads of 4)
    Focus: Squad Based Infantry Combat
    Goal: Eliminate a set number of enemy combatants
    Winning the game: The squad that reaches the set kill number first is declared the winner

    Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.


    Rush
    Availability: On all 9 maps
    Players: 24/32 (Console/PC)
    Focus: Objective Based All-out Warfare
    Goal: Attack/defend M-COM stations
    Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

    First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.

    As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.

    If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
    * You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
    * If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
    * If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow


    Squad Rush
    Availability: On all 9 maps
    Players: 8 (4 vs. 4)
    Focus: Squad Based Infantry Combat
    Goal: Attack/defend M-COM stations
    Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

    Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.

    To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.


    Conquest
    Availability: On all 9 maps
    Players: 24/32 or 64 (Console/PC)
    Focus: Objective Based All-out Warfare
    Goal: Capture and Hold Flags
    Winning the game: Deplete opposing team’s tickets

    Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.

    Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.

    Tweak your game with Hardcore and Infantry Only settings


    Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare.

    Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills.

    You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements.

    There is something for everyone in Battlefield 3’s adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet.

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