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Thread: Nerfin Them Hardmodes     submit to reddit submit to twitter

  1. #61
    Ridill
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    Quote Originally Posted by Arvin View Post
    You do know even with THAT patch, it's still a lot longer of a timeframe than what is going on at the moment? We got Ulduar mid April.. and now it's mid June? We saw the first set of nerfs in May..

    I don't think sunwell was very long between, maybe about the same amount of time between the initial BT patch and the one you posted.

    So...Blizzard was horrible at tuning back in the day and have stepped up their game. Instead of waiting a year to fix certain aspects of a fight they do it within a few months. Also remember that Blizzard's new agenda is to let EVERYONE see the content, that wasn't the case in TBC.

  2. #62
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    Everyone see the content or not, there are still hardmodes existing that have not been accomplished yet. This is 2months after patch, good job blizzard. The rest of what you did was so-so, but that last part is overtuned lol.

  3. #63
    blax n gunz
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    Quote Originally Posted by Arvin View Post
    You do know even with THAT patch, it's still a lot longer of a timeframe than what is going on at the moment? We got Ulduar mid April.. and now it's mid June? We saw the first set of nerfs in May..

    I don't think sunwell was very long between, maybe about the same amount of time between the initial BT patch and the one you posted.
    Then leave feedback with blizzard, even if you don't think it will do any good part of the reason they've changed so much about the game (no more drums, sated/exhaustion, etc) was that they were tired of tuning encounters to stacked raids for one or two combat abilities (mana regen and haste being the two culprits in the tier 6 days). Now they're tuning it with hard mode sliders and they become very much mobile targets for guilds just at the top 100 edge of progression, which I understand is frustrating. Blizzard does listen, which is why you're not still stacking shamans and leatherworkers in your raid.

    But seriously let's sum up the nerfs done to keepers and past, since 'hardcore' guilds shouldn't give a shit about anything easier than that:

    Keepers:

    Thorim's lightning 'only' hits 8 people now.

    Mimiron's rockets won't kill melee running from shock blast or barrage anymore.
    Mimiron can't shock blast AND barrage at the same time anymore.
    Mimiron's mines do less damage and take time to arm now.

    Freya water adds are now kickable.
    Elder Stonebark doesn't gib melee as fast as he used to.

    Vexax:
    Straight up nerfed in 10-man (who cares).

    Yogg:
    Pets no longer fuck your raid when they hit a crusher in P2. (good change)
    Adds have less health (nerfed before world first kill)
    Death Ray no longer hits players who are under the effect of Malady of the Mind (Good, fewer RNG deaths).
    Guardians of Yogg-Saron no longer use Dominate Mind (oh noes not a P1 nerf)
    Guardians spawn slower (l2 force spawns if it's too slow for your guild's kill)
    Guardians will no longer spawn if a player that is protected by Hodir’s Flash Freeze hits an Ominous Cloud (if you need flash freeze in P1 I don't know what to say to you)
    Yes many of these changes made hard modes slightly easier but mostly made the encounters friendlier to class comps (oh boy I'm not terrified to engage Stonebark anymore) and less gibtastic when the dice don't roll in your favor (mimiron/yogg changes). About the only one that strikes me as remotely excessive is the P1 dispellable mind control for yogg, but I'll get over being able to actually DPS during the most boring yogg phase.

    "But, but Decontstructor/FL nerfs!"

    Who cares? They're the first two bosses in the instance. FL25 can be 5-manned if people start dying on normal difficulty. Hard Modes before Keepers don't reward Alaglon access so why should they be as hard/harder than hard keepers?

  4. #64
    Ridill
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    Mimiron's rockets will happily target melee that ran out from fire / shockblast. What the rockets don't do anymore is target at short range in phase2/4, which could be hard to see with the huge mess of AoE spell effects around the boss. However, the proxmine changes are really big for how hard firefighter is. Mines used to do like 30k damage each--easily enough to oneshot a dps. Now they do like 8k, so you need to trip at least 3 to die if you're topped up.

  5. #65
    Mithra Ero-Sensei
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    think they messed up the missiles phase 2, it still can aim at people right beside his main body.

  6. #66
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    Quote Originally Posted by Gulkeeva View Post
    think they messed up the missiles phase 2, it still can aim at people right beside his main body.
    The patch not change said that missiles were now much less likely to target melee, not that it was impossible iirc.

  7. #67
    Mithra Ero-Sensei
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    ah I was wondering... it killed... all the melee in 1 attempt with non stop on melee missiles, they were just running in circles to the point running back into the missile...

    We thought it was bugged or something.

  8. #68
    Chram
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    Mimiron hard mode has been silently nerfed.

    He no longer gains any damage from Emergency Mode and reports are he's had about 5% HP shaved off it too.

  9. #69
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    Quote Originally Posted by Russta View Post
    Mimiron hard mode has been silently nerfed.

    He no longer gains any damage from Emergency Mode and reports are he's had about 5% HP shaved off it too.
    So pissed we killed him already this week. EJ said they killed it in 13 pulls after never doing it before. Fuck.

    Freya will be next. That fight is very unforgiving in 25 man, almost as much as the old Firefighter.

  10. #70
    Relic Horn
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    Got freya this week, could have done algalon if we didn't kill normal mimiron.

  11. #71
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    Quote Originally Posted by Dezzimal View Post
    Got freya this week, could have done algalon if we didn't kill normal mimiron.
    Grats, we're having a hell of a time on Freya. We just really suck at that fight, the RNG gib potentials are so high. Did you use the Challenging Roar strat for Lashers, and keep everyone close for Elementals to Mind Sear Roots?

    We're saying F Freya and pushing to Yogg again this week, we had 1 Light at 2% last week but hit the Zerk because 2 DPS died early due to pickups. Pretty sure we can get it this week before they nerf it.

  12. #72
    Ridill
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    * The hard mode of the Mimiron encounter has received the following changes: the damage of the flames has been reduced, the damage/health gained from the Emergency Buff has been slightly reduced, the range of the Emergency Fire Bot’s Deafening Siren ability has been reduced in heroic difficulty and this ability is no longer cast in normal difficulty, the damage of Heat Wave in phase 2 has been reduced, and the damage from Plasma Blast in phase 1 has been reduced.


    To the ground, rofl. Guess I get to complete my Archivum disc quest np this week.

  13. #73
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    Kind of disappointed tbh; not so much because it's nerfed, but because we won't be able to beat the harder version of it. We have the skill as a guild to do it, but just hadn't had the time to get many attempts in due to RL issues. From what I'm hearing now most guilds are beating it with under a dozen attempts.

  14. #74
    Yoshi P
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    that is complete bullshit. seriously, fuck casual.

  15. #75
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  16. #76
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    They really shouldn't nerf one light, I'm not sure what the gimmick is with 0 light but theres either a gimmick or something horribly wrong with it (hit it with jailer weapons).

    Yeah we used the challenging roar with lashers, 6 healers. Oh well @ mimiron, we'll get some quality time in on vezax HM + yogg +1.

  17. #77
    blax n gunz
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    Quote Originally Posted by Dezzimal View Post
    I'm not sure what the gimmick is with 0 light but theres either a gimmick or something horribly wrong with it (hit it with jailer weapons).
    The gimmick is to piss of your rogues and force them into: Throwing Specialization - Spell - World of Warcraft

    Just like you piss of your mages at Vezax and force them into frost builds to conserve mana in hard mode..

  18. #78
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    Quote Originally Posted by Correction View Post
    The gimmick is to piss of your rogues and force them into: Throwing Specialization - Spell - World of Warcraft
    If it was just that he'd have been killed on 25m already, but the other problem is you need to separate 3-5? of those horrors out of the group when they get empowering shadows.

  19. #79
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    All while not hitting the Enrage with no Keeper damage assistance.

  20. #80
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    Quote Originally Posted by Dezzimal View Post
    They really shouldn't nerf one light, I'm not sure what the gimmick is with 0 light but theres either a gimmick or something horribly wrong with it (hit it with jailer weapons).

    Yeah we used the challenging roar with lashers, 6 healers. Oh well @ mimiron, we'll get some quality time in on vezax HM + yogg +1.

    Gimmick to Yogg+0 is that Blizzard made it unbeatable and didn't bother balancing a thing.

    I have no respect for the intellect of blizzard after they put out the tier bonus for prot paladins with a 30sec off CD on Divine shield but not forbearance. It took the community to see what was wrong there...

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