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Thread: 3.2 Patch Notes     submit to reddit submit to twitter

  1. #21
    Ridill
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    Shiva
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    Azuremyst

    Yeah i know it is. I'm just set in my ways. I like my ghoul buddy. Seriously, fucking people bitching has caused dk to get bent over a table yet again.

  2. #22
    Sea Torques
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    Frost Presence: 10% bonus health reduced to 6% bonus stamina.
    Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
    Icebound Fortitude: Cooldown increased to 2 minutes.
    FFFFUUUUUUUUUUU....

    Was this really necessary

  3. #23
    Ridill
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    Yup. Because little whiny bitches (not you, BG) decided DK was way overpowered in every possible aspect, so we got the spielburg/lucas on indy treatment.

  4. #24
    Sea Torques
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    Hellscream

    So yay, Penance post 3.2 glyphed will be the same as Penancen now not using a glyph. -_-; And the PoH change annoys me, as a Discipline Priest. Can only use Divine Hymn once every 10 min, so PoH was a decent alternative, even if the cast time SUCKED without Power Infusion up. :<

    Maybe now I can make a solid case for my guild to let me raid as Shadow instead now ¬_¬ especially since my Shadow gear is >>>>>>> than my Disc gear anyway. XD

    The badge change makes me sorta happy, as I don't need anything from Heroic badges anymore (except maybe gems occasionally) and don't even really need anything from Valor Badges either. Buuut my baby Druid will prolly be looking to run heroics by the time this patch comes, so I can pimp her out in some t8 then. :D

  5. #25
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

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    Ner'zhul

    So many bandaid fixes... Collesieum is a retarded idea for a major raid. I can't help but feel this patch was not well thought out at all.

  6. #26
    Sea Torques
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    The Badge Change seems a bit drastic IMO.. they should change all Hero -> Valor and Valor -> Conquest to keep at least some kind of gear progression. I'm wondering what kind of goodies we will be getting with Emblems of Triumph though. Either way, now that Conquest is dropping like candy gear should be easier to get, I'm ganna need it after these tanking nerfs.

  7. #27
    Jer
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    My current main is a Prot Paladin. I came.

  8. #28
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Palin View Post
    So many bandaid fixes... Collesieum is a retarded idea for a major raid. I can't help but feel this patch was not well thought out at all.
    I think they needed something quick and "new to give people to play with", and whats better then a instanced raid boss that drops alot of random cool toys... and you don't have to (probably) make a bunch of new trash mobs, AI, or area's!?

    Randomly....

    Since conquest emblems will be from 5man heroics and naxx etc... will the ulduar gear still be bought with conquest tokens? if so dam... talk about gearing up alts...

  9. #29
    Blackice
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    Yep, an alt doing a round of heroics can get a nice shiny 226 or two each day. Not to mention, 2P 8.5 after a couple weeks of heroics.. lol.

  10. #30
    Ridill
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    As far as they have announced, yes you will be gearing up your alts by running heroics and getting 226/213 loot from the town vendors.

    Head: 58 conquest for t8 (226)
    Neck: 19 conquest (226)
    Shoulders: 60 valor for t7 (213)
    Back: 25 valor (213)
    Body: 58 conquest for t8 (226)
    Wrist: 60 valor (213)
    Hand: 28 conquest (226)
    Belt: 28 conquest (226)
    Leg: 75 valor for t7 (213) or 39 conquest (226)
    Feet: 40 valor (213)
    Ring: 25 valor (213)

    They haven't said if they'll let us upconvert existing hero/valor badges. I'm thinking probably not, since I would have like 500 conquest badges if they did that.

  11. #31
    Salvage Bans
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    haha rogues can now use 1 handed axes!

  12. #32
    blax n gunz
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    Now if only they'd put a 1H Axe worth rolling for into the game

  13. #33
    Pandemonium
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    In before rouges start rolling on Last Laugh

  14. #34
    Ridill
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    Quote Originally Posted by Liseth View Post
    These constant Death Knight changes are really not needed imo. It's a hero class it's supposed to be OP like it was back in December. Brb deleting my DK.

    Umm no, they have stated many times that hero class equates to starting at a higher level and getting blue items during their class quests.

  15. #35
    Yoshi P
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    its over

    druids and priests are finished


    shaman about to become the dominant healer once again... LOL

  16. #36
    TOO MUCH MAN
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    The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5-player team rating. Rating requirements from 2-player teams can still be used to purchase the previous season of gear.
    So 2s are now undermanned skirmishes that you can get less points from.

    On top of that feral is nerfed, which while justifiable for PvE, puts another hamper on a PvP spec that was already not great.

    Time for a new alt I guess.

  17. #37
    BEES OH GOD BEES
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    Quote Originally Posted by Correction View Post
    Now if only they'd put a 1H Axe worth rolling for into the game
    Touch of Madness - Item - World of Warcraft

    it's not amazing, but if what you have is worse..!

  18. #38
    E. Body
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    Reading some of these patch notes is kind of killing my urge to go back to WoW.

    Giving Emblems of Conq in Heroics/Rogues wielding axes mostly, but jesus Blizzard doesn't know how to get off the damn "lets make the game easy" train. : /

  19. #39
    blax n gunz
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    The rogue/axe thing isn't that big a deal, as mentioned earlier there's only....one...axe remotely itemized for rogues, and smart Rogues will save DKP for weapons from 25 man Ulduar, anyway.

  20. #40
    Official THE Alpha and Omega
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    Quote Originally Posted by Rivero View Post
    Reading some of these patch notes is kind of killing my urge to go back to WoW.

    Giving Emblems of Conq in Heroics/Rogues wielding axes mostly, but jesus Blizzard doesn't know how to get off the damn "lets make the game easy" train. : /
    Easy does not equate with accessible

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