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Thread: 3.2 Patch Notes     submit to reddit submit to twitter

  1. #41
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    It doesn't fit the whole concept of a Rogue though. A Rogue should wield something stealthy and fit for stabbing (dagger/sword) while as an axe just draws attention. I guess maces aren't really a rogue weapon either but maybe it's just the old-school WoW player in me going "wtf rogues with axes?!".

    Although I agree with you on the gameplay terms. I don' t remember a lot of DPS one handed axes. I think they pretty much became extinct after a while. I guess it would be an interesting way to bring them back to life.

    Quote Originally Posted by Maxxthepenguin View Post
    Easy does not equate with accessible
    I knew I'd get some posts to defend the "casual movement". I don't know how to what to call it really, but I can only assume you started playing this game when TBC/WotLK had been released already.

  2. #42
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    Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
    Wow, fucking finally.

  3. #43
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    Quote Originally Posted by Correction View Post
    It won't die but the number of participants is likely to drop off significantly now that you can't get PvE-capable toys from losing 10 2v2 matches in a week. Whether that's healthy or not for the overall pool of combatants, time will tell. Personally I really dislike the 2v2 bracket but I wouldn't have wanted it to die until they seriously addressed cleave teams outclassing any comp that bring casters to the table. Not that I want a return to the 5 Arcane mage gib teams but there isn't enough balance between melee/cloth yet to lose the hard-counter comp 2v2 meta game.
    yeah, damn all those 2300 dk's losing 10 games a week for free pve gear

  4. #44
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    Between the buff to Blood Strike and the addition of Desolation, it almost seems like Blizz is pushing Unholy DKs into dropping Reaping and using BS every rune cycle. The scourge strike nerf is bollocks. I'm not sure why they would even consider nerfing it. It almost seems like if you have too much of your dmg coming from one source, Blizz decideds to nerf it. The pet expertise change is nice, although it would be great to have crit transfer as well. Not sure what to think about the UB change yet. I don't have access to any WoW related site atm, so I can't do any napkin math. Maybe it's time to pick up 1H weapons or a blood set, heh. Hopefully these notes will change before the final iteration.

    And lol @ the pendulum swinging hard the other way for DK tanks. I can understand an IBF nerf, but not in conjunction with a FP and Toughness nerf as well.

  5. #45
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    Quote Originally Posted by Xellos View Post
    Between the buff to Blood Strike and the addition of Desolation, it almost seems like Blizz is pushing Unholy DKs into dropping Reaping and using BS every rune cycle. The scourge strike nerf is bollocks. I'm not sure why they would even consider nerfing it. I don't think unholy DK dps is out of hand atm. The pet expertise change is nice, although it would be great to have crit transfer as well. Not sure what to think about the UB change yet. I don't have access to any WoW related site atm, so I can't do any napkin math. Maybe it's time to pick up 1H weapons or a blood set, heh. Hopefully these notes will change before the final iteration.
    Thus far they've proven utterly incapable of coming anywhere near balancing DK pvp damage, they're pretty much going to have to trash them as a pve dps class or just let them shit on everyone but rmp forever.

  6. #46
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    It really isn't that big a deal that heroics will now drop Emblems of Conquest. After 3.2, Ulduar gear will be mostly sub-par, anyway, with the advent of the Argent Coliseum.

    The reason they're changing the emblem drops is so that you won't have to go through months and months of progression once Icecrown Citadel hits in 3.4. It's an preemptive accessibility change, and a soon-to-be needed one. There is such a thing as too many layers of linear progression, you know.

    Heroics -> 10 man VoA/OS/Naxx -> 25 VoA/OS/Naxx/EoE -> Ulduar 10/25 -> Argent Coliseum 10/25 -> Argent Coliseum 10/25 Heroic -> ??? Mystery Raid 10/25 -> Icecrown Citadel 10/25 is REALLY too much. Going from Heroics -> Ulduar will greatly alleviate the pressure on fresh 80's, in regards to time needed to advance.

  7. #47
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    Quote Originally Posted by Plow View Post
    Thus far they've proven utterly incapable of coming anywhere near balancing DK pvp damage, they're pretty much going to have to trash them as a pve dps class or just let them shit on everyone but rmp forever.
    If the nerfs to SS really stem from PVP, then wow. Is it really that overpowered atm? Sure, I can see consecutive SSs from ERW being dangerous, but there are other classes that have dangerous cooldowns as well. And it's not like you don't have defensive cooldowns, or even strategy, to use against a team trying to setup an ERW burst down.

  8. #48
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    Quote Originally Posted by Rivero View Post
    It doesn't fit the whole concept of a Rogue though. A Rogue should wield something stealthy and fit for stabbing (dagger/sword) while as an axe just draws attention. I guess maces aren't really a rogue weapon either but maybe it's just the old-school WoW player in me going "wtf rogues with axes?!".

    Although I agree with you on the gameplay terms. I don' t remember a lot of DPS one handed axes. I think they pretty much became extinct after a while. I guess it would be an interesting way to bring them back to life.



    I knew I'd get some posts to defend the "casual movement". I don't know how to what to call it really, but I can only assume you started playing this game when TBC/WotLK had been released already.
    Combat rogue isn't really "stealthy" imo, so idc about that really. I mean we already have fist weapons which aren't very subtle most of the time. =p

    As for Blizz making the game more accessible; many of us joined WoW cause we realized we weren't masochists and ditched FFXI due to this revelation. We didn't go to WoW looking for more ways to cut ourselves.
    I was personally unable to play vanilla WoW due to it being too similar to FFXI with world spawns and 40m raids, but with what seemed like the world's largest assembly of idiots and retards playing the game. So I stuck with FFXI where I at least had friends and didn't get an increasing urge to get a shotgun and visit the mall after reading trade for 2min. However, after wotlk I found it to be much more enjoyable and all these recent changes are just making things even better imo.

    Sadly the idiots are still around, but with addons that make my ignore list infinite and with gewd ppl from FFXI playing, they don't bother me much.

  9. #49
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    Quote Originally Posted by Xellos View Post
    If the nerfs to SS really stem from PVP, then wow. Is it really that overpowered atm? Sure, I can see consecutive SSs from ERW being dangerous, but there are other classes that have dangerous cooldowns as well. And it's not like you don't have defensive cooldowns, or even strategy, to use against a team trying to setup an ERW burst down.

    It allows them to hit war/pal/drood/other dk's/hunters like they're mages. Combine that with a gargoyle that does the same, and... yeah, it gets pretty silly.

  10. #50
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    DK doesn't balance well because it scales with melee stats similarly to other classes, but is largely unmitigated by armor. The class has been ridiculous from the start, having access to interrupts, a silence, a stun, double pets (for the duration of gargoyle) as well as huge damage and survivability.

    From my experiences I'm not sure if the nerf is deserved, but they do have the capability for insane damage output at times.

  11. #51
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    From my experiences I'm not sure if the nerf is deserved, but they do have the capability for insane damage output at times.
    I'm a huge proponent of "PVP should not dictate PVE changes." They're two different beasts. Blizzard has separated how things work in the two before, not continuing to do so now is lazy design. There's NO downside in someone being "OP" in PVE, except those with easily hurt e-peen.

  12. #52
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    The downside is it hurts other classes if one is clearly outdamaging them in PvE content. Had DKs remained in the state they were in during Beta you wouldn't be bringing anything else to raids right now. The game needs to have all classes enjoyable to play, and that means balancing the PvE output as well as the PvP output. What's genuinely sad is how irrelevant resilience is as a 'solution' to burst when facing melee-heavy teams.

  13. #53
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    Is anyone failing to see the huge mistake in bumping down the Emblems? People are just going to repeat the same content for new gear? I'm not going to start an argument since I'm clearly outnumbered in this scenario but if people want new gear shouldn't they have to work for it like we did?

    Pretty much whoever is in favor of this patch doesn't mind people skipping all the shit you had to do in the past so they can get the same exact gear as you just with less effort.

  14. #54
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    Quote Originally Posted by Guitarman View Post
    I'm a huge proponent of "PVP should not dictate PVE changes." They're two different beasts. Blizzard has separated how things work in the two before, not continuing to do so now is lazy design. There's NO downside in someone being "OP" in PVE, except those with easily hurt e-peen.
    Because DKs doing too much damage in PvP is something that can be remedied without touching PvE, right? It's the same game, the two will almost always overlap when changes are made.

    edit: As far the emblems go it's not like Ulduar fights are exceptionally difficult anymore, people will be getting the gear and changing it from several resets to one or two is not really game breaking. It goes in the same category of nerfing hard modes in my opinion, it allows more people to access it much to the chagrin of more hardcore players. The upside is that it gives some meaning to content that had become useless and untouched for months. "People getting the same gear as you with less effort" only applies if you already have the gear, as the same avenues to acquire said gear will be available to anyone. Even then, I don't think anyone is especially impressed with people having badge gear at this point.

  15. #55
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    ... wtf at illumination changes for holy pallies. pretty retarded

  16. #56
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    Quote Originally Posted by Plow View Post
    It allows them to hit war/pal/drood/other dk's/hunters like they're mages. Combine that with a gargoyle that does the same, and... yeah, it gets pretty silly.
    I fully realize that SS ignores armor. I just haven't seen anyone really complaining about it. Maybe I'm reading the wrong forums.

  17. #57
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    Quote Originally Posted by Ishido View Post
    Because DKs doing too much damage in PvP is something that can be remedied without touching PvE, right? It's the same game, the two will almost always overlap when changes are made.
    Well yeah, they could just reduce damage of whatever abilities against player targets if they really wanted, but blizzard doesn't seem to like that sort of thing.

  18. #58
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    Quote Originally Posted by Rivero View Post
    Is anyone failing to see the huge mistake in bumping down the Emblems? People are just going to repeat the same content for new gear? I'm not going to start an argument since I'm clearly outnumbered in this scenario but if people want new gear shouldn't they have to work for it like we did?

    Pretty much whoever is in favor of this patch doesn't mind people skipping all the shit you had to do in the past so they can get the same exact gear as you just with less effort.
    It's only going to be new gear for people currently not raiding in most cases. This is similar to what happened with Badges when the SWP patch hit.

  19. #59
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    Quote Originally Posted by Rivero View Post
    Is anyone failing to see the huge mistake in bumping down the Emblems? People are just going to repeat the same content for new gear? I'm not going to start an argument since I'm clearly outnumbered in this scenario but if people want new gear shouldn't they have to work for it like we did?

    Pretty much whoever is in favor of this patch doesn't mind people skipping all the shit you had to do in the past so they can get the same exact gear as you just with less effort.
    Did you even read my post?

  20. #60
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    Wtf was the reason to even give us the glyph of Penance if all they were gonna do is just increase the cd up by 2 secs again D:

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