Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 81 to 100 of 140

Thread: 3.2 Patch Notes     submit to reddit submit to twitter

  1. #81
    Hydra
    Join Date
    Jun 2007
    Posts
    128
    BG Level
    3
    FFXIV Character
    Toilet Duck
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan
    WoW Realm
    Blackwing Lair

    For myself personally this removes almost all need to keep to yogg every week waiting on my stupid body piece to drop, however generally good changes all around a few rough spots but generally good.

    Oh and as for the prot pally changes this happened last night on vent.

    pally - yes finally i get another cd to keep myself alive because our preist healers fail so much

    Priest - im sorry what did you say?

    Pally - nothing, nothing at all

    XXXX has left the guild.

    athough probably a bad thing it gives us the chance to get a none fail healer /hurray ^_^

  2. #82
    Relic Horn
    Join Date
    Oct 2005
    Posts
    3,132
    BG Level
    7
    FFXI Server
    Unicorn
    WoW Realm
    Shattered Hand

    Quote Originally Posted by Boyiee View Post
    Because it's way to powerful in 2's and 3's. Disc priests that are equally rated as me (about 2k) with equal gear as me are pretty much impossible to 1v1 on my rogue. When I ran RM in 2's, we couldn't kill priests either. 2's have been eliminated by blizzard now, but in 3s it was difficult until we tried a shaman healer, with heroism we can kill a <22k health priest lol.
    Not being able to kill a priest as Rogue Mage is your failure and your failure alone. Right now cloth is just a huge disadvantage versus cleave teams in 3s and even penance doesn't change that. A mutilate rogue that doesn't get peeled should kill a priest in the second kidney shot every time on his own. If your mage lands even one counterspell the priest should die.

  3. #83
    Sinner
    Join Date
    Dec 2006
    Posts
    2,240
    BG Level
    7

    Love the lack of DK nerfs <3 expected IBF nerf when they upped cooldown on other abilities so that I don't care about, and I only ever play Blood...

    Yay lower CD on soulshatter

    I didn't get touched <3

  4. #84
    Ironing this Thread
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2006
    Posts
    21,329
    BG Level
    10
    FFXIV Character
    Boyiee Star
    FFXIV Server
    Gilgamesh
    WoW Realm
    Kel'Thuzad

    Quote Originally Posted by Dezzimal View Post
    Not being able to kill a priest as Rogue Mage is your failure and your failure alone. Right now cloth is just a huge disadvantage versus cleave teams in 3s and even penance doesn't change that. A mutilate rogue that doesn't get peeled should kill a priest in the second kidney shot every time on his own. If your mage lands even one counterspell the priest should die.
    Yes, it's my fault even though I've been over 2k rating in every season since 2. You're right.

    In 2's it was extremely difficult, I would partially blame it on my mage, but certain priests are just insane. As far as 3s, I just said it became extremely easier to do during heroism.

    RM is not cleave. 2nd kidney shot is 20seconds after the first, not to mention one is typically trinketed. Teams 2k+ are typically smart enough to split on mage and me so that the counterspell doesnt happen, throw in los pillar humping, mages can have trouble getting on the priest.

    Been seeing a lot of ret+priest lately, a priest with freedom is gay. The fact doesnt change that a decent disc priest with equivalent gear can kill/survive a rogue 1v1, so if you take the rogues partner out of it, then the priest is always the wrong target to focus. In 3s it seems as long as they aren't certain makeups, and have a lower health pool, they are always killable.

  5. #85
    Relic Horn
    Join Date
    Oct 2005
    Posts
    3,132
    BG Level
    7
    FFXI Server
    Unicorn
    WoW Realm
    Shattered Hand

    I never said rogue mage was cleave. It seems like you're just having trouble setting up kills is all from the way you speak about priests being really hard to kill.

  6. #86
    Relic Horn
    Join Date
    Oct 2006
    Posts
    3,054
    BG Level
    7
    FFXI Server
    Cerberus
    WoW Realm
    Ravenholdt

    The mage Q&A and patch notes make me weep.

  7. #87
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    It's fucking HARD to set up a kill on a priest with a rogue or DK shitting all over your face.

  8. #88
    E. Body
    Join Date
    Sep 2007
    Posts
    2,181
    BG Level
    7
    WoW Realm
    Bleeding Hollow

    Quote Originally Posted by Plow View Post
    It's fucking HARD to set up a kill on a priest with a rogue or DK shitting all over your face.
    SO YOU WANT WOW TO BE EASYMODE????? QQ

    I thought you guys liked it when the game was "hard".

  9. #89
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Huh? I'm just saying acting like it's easy is silly.

  10. #90
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,157
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    I'm somewhat looking forward to this, it'll be easy to gearup all my alts in 213- 226ish gear instead of hoping someone does a pug ulduar... can just do tons of 5mans!

    my first goal will be to get epic achievement on at least 6 characters!

  11. #91
    Relic Horn
    Join Date
    Oct 2005
    Posts
    3,132
    BG Level
    7
    FFXI Server
    Unicorn
    WoW Realm
    Shattered Hand

    Wintergrasp
    • To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
    • Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
      Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
    • The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
    • Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
    • Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
    • The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.
    Guess blizzard learned their lesson about creating huge events that put a lot of players in the same place after the AQ gates.

  12. #92
    King Bitcher of Bitchington
    Join Date
    Jul 2006
    Posts
    3,475
    BG Level
    7
    FFXIV Character
    Chuggs M'koul
    FFXIV Server
    Cactuar

    cool. now mabye I will be able to actually go to a WG battle without being frozen in place for 30min.

  13. #93
    Ironing this Thread
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2006
    Posts
    21,329
    BG Level
    10
    FFXIV Character
    Boyiee Star
    FFXIV Server
    Gilgamesh
    WoW Realm
    Kel'Thuzad

    a 100 on 100 still would be pretty laggy. Better, but hopefully not nearly what it is now. Even on my beast computer I experience the lag of 10seconds between melee swings and pretty much freezing in place.

  14. #94
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    864
    BG Level
    5
    FFXI Server
    Bahamut
    WoW Realm
    Silvermoon

    yeah i can't go near fortress unless it's 4am lul... 100 v 100 won't really help though

  15. #95
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    While I'm sure it's partly due to the lag when stuff happens like blackrock games that are 350 vs 150, I think it's more of a fix to the fact that tenacity fails in every way imaginable.

  16. #96
    Jer
    Jer is offline
    Old Merits
    Join Date
    Mar 2006
    Posts
    1,125
    BG Level
    6

    Quote Originally Posted by Plow View Post
    I think it's more of a fix to the fact that tenacity fails in every way imaginable.
    You have to admit though, if your side has it, it can be incredibly fun. Despite having a ret spec on my paladin, I do everything as protection. There's just something amusing about wading into the opposing side with 100k+ hp and swinging like a raid boss.

  17. #97
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,157
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by Jer View Post
    You have to admit though, if your side has it, it can be incredibly fun. Despite having a ret spec on my paladin, I do everything as protection. There's just something amusing about wading into the opposing side with 100k+ hp and swinging like a raid boss.

    No kidding.. hitting people with an explosive shot for 20,000 crit's is just orgasmic.

    multi shot for 15,000's dead dead dead

  18. #98
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Quote Originally Posted by Jer View Post
    You have to admit though, if your side has it, it can be incredibly fun. Despite having a ret spec on my paladin, I do everything as protection. There's just something amusing about wading into the opposing side with 100k+ hp and swinging like a raid boss.
    It's not so fun when you see that your side's 3rd raid has filled up, and you have 8 stacks of tenacity.

  19. #99
    Ridill
    Join Date
    Dec 2007
    Posts
    10,982
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    10 stack tenacity is fun, one rotation and i can fully kill a siege vehicle. Though it also means there's a group of about 100 cresting the hill about to rape your ass.

  20. #100
    Ridill
    Join Date
    Dec 2007
    Posts
    10,982
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Well bear in mind the patch notes we've posted reflect what has been added to our internal patch 3.2 builds thus far. Some of the death knight notes have even changed since we posted them. The patch notes are far from all-inclusive at this point, and even the notes that do exist are subject to revision.
    Gives me hope they decided against fucking with unholy blight. It does next to nothing in PVP, and just suppliments aoe in PVE. Mage are still undesputed kings of AOE damage.

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast

Similar Threads

  1. 3.1 PTR Patch Notes
    By Kurp in forum Gaming Discussion
    Replies: 131
    Last Post: 2009-04-01, 11:45
  2. 3.0.3 Patch Notes
    By Bwelch in forum Gaming Discussion
    Replies: 23
    Last Post: 2008-11-07, 17:22