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  1. #121
    Ridill
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    I wouldn't care about people crying if it didn't lead to Paladins starting out well and fading into shit in beta, vanilla, and every expansion.
    Our main tank is a pally, and he's a fucking beast. The only thing i would say is mana is an issue for them. He has pitifully low mana, and even with pally's auras or whatever they are, he can oom in a heartbeat.

  2. #122
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    Quote Originally Posted by Guitarman View Post
    Our main tank is a pally, and he's a fucking beast. The only thing i would say is mana is an issue for them. He has pitifully low mana, and even with pally's auras or whatever they are, he can oom in a heartbeat.
    Only fight you can OOM on is General Vezax, the rest you shouldn't have any mana issues with.

  3. #123
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    Coliseum 25 Normal Melee Trinket -- When you deal damage you have a chance to gain Paragon, increasing your Strength or Agility by 450 for 15 sec. Your highest stat is always chosen.
    Holy balls man. That+card is sex.

  4. #124
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    So they were actually serious about blood strike....

  5. #125
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    yeah, but EJ linked a post saying that theyre already going to change it, since an all blood strike rotation would be feasable. So we'll see.

    Originally Posted by Ghostcrawler
    I believe the Blood Strike numbers have already come down a bit from when we made those patch notes because it did seem like an all Blood Strike rotation might be feasible, which isn't something we want. But yet, we are going to have to see the numbers coming out of the PTR. We have learned our internal testing can only go so far.

  6. #126
    Jer
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    We have learned our internal testing can only go so far.
    I honestly don't think they do much internal testing anyway. There's been many times they've released notes about something and players will explain why it won't work, only to hear a blue say that theorycraft isn't everything. Patch day comes, and we were right. Then comes the period in which it will remain broke (unless it's helpful!) simply because they don't want to admit defeat. Hell, they even have a problem releasing correctly budgeted items (correct points, not itemization), and that doesn't require testing.

  7. #127
    Jer
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    Case in Point. Of the T9 set bonuses for Protection Paladins

    Paladin T9 Tank 4P Bonus (Class: Paladin) -- Decreases the cooldown on your Divine Protection ability by 30 sec.
    They seem to have forgotten that DP is already on a 2min cooldown, and Forbearance lasts for 2 min. Many of the other bonuses for other classes are equally fucked up.

  8. #128
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    Those set bonuses are never set in stone and rarely finalized this early

  9. #129
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    Quote Originally Posted by Eaglestrike View Post
    Only fight you can OOM on is General Vezax, the rest you shouldn't have any mana issues with.
    If a pally tank is overgeared for an encounter they can OOM on anything. Fully 226+ in 10 man I can see it being a consistent problem. Let alone going back to naxx etc.


    Anyway, I'm not saying paladins are bad now, but the turning of tides is starting, at least in holy and ret.

  10. #130
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    It took me awhile to realized I posted this shit in the wrong thread. Anwyays!


    http://static.mmo-champion.com/mmoc/...une/sets_5.jpg

    http://static.mmo-champion.com/mmoc/...une/sets_6.jpg

    http://static.mmo-champion.com/mmoc/...une/sets_4.jpg

    I guess it's a good thing I stopped bothering with heroic hard modes ages ago. Shit gets replaced in a 10 man. With 3 levels of gear this time, the gap will be bigger and there will more of a reason to achieve the highest level loot. ilvl 232 (ulduar hard mode + 3.2 10 man), 245 (3.2 25 man), 258 (3.2 25-man hard mode).

    There's also a Warlock set by the name of "Guldan's X of Y" that was datamined, but they have the exact same stats as the Kel'thuzad (3.2 name, not naxx 25 set) set.

    http://static.mmo-champion.com/mmoc/...une/sets_3.jpg

  11. #131
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    Quote Originally Posted by Plow View Post
    If a pally tank is overgeared for an encounter they can OOM on anything. Fully 226+ in 10 man I can see it being a consistent problem. Let alone going back to naxx etc.


    Anyway, I'm not saying paladins are bad now, but the turning of tides is starting, at least in holy and ret.
    No they can't, divine plea has 100% uptime, combined with 1 point in SA can normally keep my mana topped off in 10-mans without using Sanc at all. I forgo consecration every few rotations when doing this, but I can still tank most of 10-man Ulduar without sanc at all and only 1 point in SA.

  12. #132
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    Oh I forgot about new divine plea.

  13. #133
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    I guess it's a good thing I stopped bothering with heroic hard modes ages ago. Shit gets replaced in a 10 man. With 3 levels of gear this time, the gap will be bigger and there will more of a reason to achieve the highest level loot. ilvl 232 (ulduar hard mode + 3.2 10 man), 245 (3.2 25 man), 258 (3.2 25-man hard mode).
    Are you assuming crusader colliseum? Because there is supposedly a 5 man version. If that badge stuff on mmo champ can be gotten with spamming the 5 man, that's sexy. Only 1 more type of emblem is being introduced, so... here's hoping.

  14. #134
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    For another season, T7.5 remains as BIS PvP gear, and BIS arcane gear. GG.

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    Quote Originally Posted by Plow View Post
    If a pally tank is overgeared for an encounter they can OOM on anything. Fully 226+ in 10 man I can see it being a consistent problem. Let alone going back to naxx etc.


    Anyway, I'm not saying paladins are bad now, but the turning of tides is starting, at least in holy and ret.
    Remember TBC?

    I used to spam sit on the hyjal pulls to get mana back... Karazhan was a NIGHTMARE to run people through for badges. Everyone would have deaths in that instance because it was so annoying to hold threat in full t6/sunwell gear. GG dps goes nuts cause hey look im overgeared for the instance, well grats on a death.

  16. #136
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    Since I'm ignorant to paladin tanking, why would you avoid Sanc and what would you replace it with? (guessing Kings) It seems like -the- tank blessing...

  17. #137
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    New bear/cat in motion

    YouTube - druid forms 3 2

  18. #138
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    Quote Originally Posted by Norellicus View Post
    Since I'm ignorant to paladin tanking, why would you avoid Sanc and what would you replace it with? (guessing Kings) It seems like -the- tank blessing...
    Because Kings is overall more beneficial. 10% more STR/AGI covers a good bit of the 3% damage reduction from sanc and 10% stam more than makes up for it. As well, divine plea with 100% uptime when I have full +mana buffs (kings, arcane int and mark of the wild) gives me over 500mp5 while casting.

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    Makes sense; I wonder if they'd consider buffing Sanc to make it more lively for tanks again. They seem to not like having a one-buff-fits-all scenario.

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    Quote Originally Posted by Norellicus View Post
    Makes sense; I wonder if they'd consider buffing Sanc to make it more lively for tanks again. They seem to not like having a one-buff-fits-all scenario.
    They're adding a 10% stam bonus into sanc (doesn't stack with kings, naturally)

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