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Thread: Tinnin Lowman     submit to reddit submit to twitter

  1. #1
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    Tinnin Lowman

    Going for our first Tinnin rather soon. We are looking at around 7-9 man setup.

    We have no problems with the earlier NMs on the path so far. Armed Gears and Dea was straight tanked but Gotoh was kited (took us while a while though).

    Looking at the following setup:
    Tank PT
    PLD/NIN
    RDM/NIN
    RDM/WHM
    WHM/SCH
    BRD/WHM

    DD PT
    BLM/???
    BLM/???
    SAM/THF
    THF/SAM

    Wondering if that is enough DD? The SAM and THF can do SCs for the BLMs to burst off.

    2 tanks is for safety reasons as we have not done it before. Is the WHM neccessary? The person can come SCH as well.

    THF can come as BLM too but I think TH4 is rather important here.

    A couple of questions as well:

    How much max can the breath attacks and Nerve Gas do in damage?
    Will there be any back to back TP attacks besides Bulwark -> Nerve Gas? (e.g. Double breath attacks or something like that)
    If each Tank stand on one leg of Tinnin, for breath attacks, will the other tank avoid the breath attacks? Or at least take substantially lesser damage?

    If we can do Tinnin well enough, I will try to push for Tyger and Sarameya (have to nag my DDs and PLDs to get a fire resist set though)

  2. #2
    Ziggomatic
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    I believe the max dmg on Blast moves is around 800 HP~, and yes he can do them back-to-back, though it doesn't usually happen. (Only time I ever died on it as PLD/NIN.)

    I say keep the WHM also, the Stoneskin effect on cures is kinda nifty, and Cursna > Cure V > Poisona is wyn as well.

  3. #3
    C A P S UNLEASH THE FURY
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    You may have trouble at the very end getting the heads down, from my experience best way is 2 WAR/NIN tanks and a buncha support for them, like 2 whms or 2 rdms in tank pt

  4. #4
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    Thats fine for damage, but thf isnt great damage on hydra due to piercing resistance.

    You can either go the DD route and have a couple DD tanks (which works fine with proper support), or just have a couple melee in for SC.

    As for back to back WSs. Tinnin goes into modes ever couple minutes where he will face the tank (so you get full breathe damage) and do Barofield (~200 damage with shell) -> Polar blast (up to 800 damage and para), so this can be kinda painful if your mages arent paying attention. When tinnin locks on, just know he will use 2-3 TP moves and start curing. As for nerve gas, it is never really a problem because he doesnt usually attack for a couple seconds after using it and you always know when he is going to use it (after pyric or polar bulwark).

    We zerged our last one with just one melee party and some blms (2 sams, 1 mnk, 2 blms) and killed in about 5 min. Could probably zerg it down in 1-2 minutes if you had more than 1 melee party.

  5. #5
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    Quote Originally Posted by Neosutra View Post
    Thats fine for damage, but thf isnt great damage on hydra due to piercing resistance.

    You can either go the DD route and have a couple DD tanks (which works fine with proper support), or just have a couple melee in for SC.

    As for back to back WSs. Tinnin goes into modes ever couple minutes where he will face the tank (so you get full breathe damage) and do Barofield (~200 damage with shell) -> Polar blast (up to 800 damage and para), so this can be kinda painful if your mages arent paying attention. When tinnin locks on, just know he will use 2-3 TP moves and start curing. As for nerve gas, it is never really a problem because he doesnt usually attack for a couple seconds after using it and you always know when he is going to use it (after pyric or polar bulwark).

    We zerged our last one with just one melee party and some blms (2 sams, 1 mnk, 2 blms) and killed in about 5 min. Could probably zerg it down in 1-2 minutes if you had more than 1 melee party.
    How geared were the people for that zerg run? I just want to see if we're talking Full Usu and Morrigans/Novio power or just a little better than average DD.

  6. #6
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    Quote Originally Posted by Yugl View Post
    How geared were the people for that zerg run? I just want to see if we're talking Full Usu and Morrigans/Novio power or just a little better than average DD.
    Average gear. With just 2 sams, 1 mnk, and 2 blms, they took it down 52% (once both heads were back it was at 48%) in about 2 minutes. Had we had an extra party there of DDs and actually planned a zerg, we could have easily taken it down in ~1-2 minutes.

    However, once it has all 3 heads, it has access to physical shield, so that can slow things down.

    Either way, keep shadows up, and go to town. Have good healers and it is cake.

  7. #7
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    Hmmm. We don't have WAR/NIN with good gear in our setup. Best we can do are SAM/NINs or SAM/WARs or NIN/(DRK/WAR)

    Dropping the THF for a SAM will do faster damage, just no TH though. Might try zerging once we get more experience but wanted a safer first couple of runs. You know, some people will just kinda give up if they can't experience certain degree of success after a couple of runs.

    Will 2 melees or so cause too much TP spam? It has around 40k HP right? So around 7 SC + MB (provided SC + MB can do 5k average total with DPS)

  8. #8
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    Quote Originally Posted by Neosutra View Post
    Average gear. With just 2 sams, 1 mnk, and 2 blms, they took it down 52% (once both heads were back it was at 48%) in about 2 minutes. Had we had an extra party there of DDs and actually planned a zerg, we could have easily taken it down in ~1-2 minutes.

    However, once it has all 3 heads, it has access to physical shield, so that can slow things down.

    Either way, keep shadows up, and go to town. Have good healers and it is cake.
    So you attacked it with the high regen up and it grew heads? Or are your times based off when it hit 100% and lost its high regen?

    Have you or anyone else tried zerging it down without the 2hrs?

  9. #9
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    Tell the tanks to start casting Shadows as soon as nerve gas starts. Either have the tanks bring stacks of Dotes or have someone ready to poisona them after Cursnas + Cure4. We had a SMN in our tank(PLD and NIN) party for buffs too (Titan and Diabolos) Barofield can mess things up too, so have the DDs only run in when the Shields are down, get in WS and get out. Also remember Atonement and Spirits dont work on him.

  10. #10
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    Quote Originally Posted by warrior2582 View Post
    So you attacked it with the high regen up and it grew heads? Or are your times based off when it hit 100% and lost its high regen?

    Have you or anyone else tried zerging it down without the 2hrs?
    Any damage you do to it before it regens heads is counted towards the total lost. So if you do 15% damage before the first head grows back, it will only grow HP back to 60% instead of 75%, and if you do 10% more damage there, it will only go up to (100 - 15% -10% = 75%, instead of 100).

    I never noticed any regen with just 1 head up, just the jump in hp when it does get heads. I think it also takes more damage when it has only 1 head, but uncomfirmed.

    We havent tried to full on zerg it yet, due to not thinking it was really prudent, but we will definately try it next time, Sarameya style, as it is most definately possible.

  11. #11
    Brown Recluse
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    I dont think Zerg will work too well. You could try it, and if it sucks just stop and recover.

  12. #12
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    You could easily get it to ~20% before it had the chance to pop its first physical shield. 3 average geared melees and 2 blms did that in 2 minutes, so Im pretty sure 2 fully geared and prepared melee parties could take it lower.

    If you wanted "fast safe consistant tinnins under 3-4 minutes each", I would say 2 solid melee parties (with the melees prepared to tank), and one blm party. Do bard swaps at start and start off with TP each fight, own it as fast as possible till heads are up and damage slows down (should only have 10-20% left then), then finish it off with standard damage.

    We will definately be changing the way we fight it after trying this last time.

    Only difference between a normal zerg is you most definately want alot of healing (due to nerve gas and all his other AOE).

    Whm, Rdm, Brd, Melee/Nin X3 works pretty well.

  13. #13
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    http://img189.imageshack.us/img189/3...6wajaomwoo.jpg
    Dsf - RDM/WHM
    Cristiki - WHM/SCH
    Piranha - BRD/WHM
    Phen - THF/WHM
    Zhi - SAM/NIN(d.ring and full dmg- setup)
    Jujutsu - WAR/NIN(taru, died a few times)

    Uub was stalking us and threw a few stray cures, but not a particularly hard fight. I would recommend dual wars not using berserk and a second brd in retrospect. Ideal setup:

    RDM/WHM
    WHM/SCH
    BRD/WHM
    BRD/WHM
    WAR/NIN
    WAR/NIN

    THF/WHM

    Assign bards to cursna specific people for nerve gas, and each mage a person to cure for nerve gas. The THF can do poisonas.

    Using actual tanks is awful efficiency on tinnin as every person in aoe is going to be eating nerve gas and he doesn't have very much one shot capability.. a couple buffed DDs taking minuets instead of ballads will hold much better hate than PLDs will even if you have BLM damage available.

  14. #14
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    I would just be worried about a Nerve Gas + Barofield combo owning everyone.

  15. #15
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    I agree with the no Zerking, Tinnin can Double Attack + Mighty strikes.

  16. #16
    Viq
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    Quote Originally Posted by Thorny View Post
    Tinnin stuff
    How long did the fight take with that 6-man set up?

  17. #17
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    Quote Originally Posted by Viq View Post
    How long did the fight take with that 6-man set up?
    Bit over 40 min that time. I've done it in 30 with the same setup, and 23 with WHM BRD BRD COR WAR DRK - BLM THF RDM(9). The 9 person setup could easily have been cut down to 15 as well.

  18. #18
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    Quote Originally Posted by Neosutra View Post
    You could easily get it to ~20% before it had the chance to pop its first physical shield. 3 average geared melees and 2 blms did that in 2 minutes, so Im pretty sure 2 fully geared and prepared melee parties could take it lower.

    If you wanted "fast safe consistant tinnins under 3-4 minutes each", I would say 2 solid melee parties (with the melees prepared to tank), and one blm party. Do bard swaps at start and start off with TP each fight, own it as fast as possible till heads are up and damage slows down (should only have 10-20% left then), then finish it off with standard damage.

    We will definately be changing the way we fight it after trying this last time.

    Only difference between a normal zerg is you most definately want alot of healing (due to nerve gas and all his other AOE).

    Whm, Rdm, Brd, Melee/Nin X3 works pretty well.
    Couple points that were overlooked:

    1. It has drastically higher regen with heads broken, the 40 minute attempt just mentioned only took so long because the war kept breaking them with RR. With only one head, it would outregen the war+sam(1 brd only)'s damage.. with 2, it would be a stalemate, with 3 we made progress. It does not take more damage, but this doesn't make it unzergable by any standards.. just negates 1-2 DD.

    2. It cannot use nerve gas until it has 3 heads, good to know for zerg :X

    3. Trembling will fuck your shit up if you give it too much tp.

  19. #19
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    Quote Originally Posted by Neosutra View Post
    You could easily get it to ~20% before it had the chance to pop its first physical shield. 3 average geared melees and 2 blms did that in 2 minutes, so Im pretty sure 2 fully geared and prepared melee parties could take it lower.

    If you wanted "fast safe consistant tinnins under 3-4 minutes each", I would say 2 solid melee parties (with the melees prepared to tank), and one blm party. Do bard swaps at start and start off with TP each fight, own it as fast as possible till heads are up and damage slows down (should only have 10-20% left then), then finish it off with standard damage.
    Sorry to hijack your thread, but what's the standard way to damage? I haven't fought this or Hydra before but will soon. Won't be low man, so any tips would be helpful

  20. #20
    Gunitsoldier
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    I'm pet burning this with my ls soon. I think it'll work great with like 7 SMNs some BSTs and refreshers for the SMNs, any detail about Tinnin that would kinda prevent this from being an option? Haven't found a problem so far so i think it should work great.

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