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  1. #401
    Relic Horn
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    Quote Originally Posted by Priran View Post

    That being said, I did notice the dash attack is basically to Darksiders what the crowbar was to Bioshock: you don't need to use anything else unless the game forces you, or you want to make the game harder.
    Yeah. I especially liked the fact that you get all the varied sub weapons and wrath powers, chaos form and the whole nine yards, and then the final boss dispels and deflects anything you try to do to him other than mashing the sword attack button.


    Quote Originally Posted by Miokomioko
    Some launched you 10 stories up from walking in the other side while others barely crapped you out the other end.
    That would be the result of charging the voidwalker vs. not charging it, not an actual mechanic of the portals themselves.

  2. #402
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    It wasnt just a question of charging or not, because charging was only needed in certain spots and not others, it had no real effect unless it was meant to be put there, then if you didnt, you fell short and died/ had to do it again and knew to charge it up. Sometimes it launched you 10ft in the air, other times 400ft, it depended if the place you needed to reach was high up, not momentum which annoyed me being so used to Portal, I was actually trying to use the portals the right way. I wish the gun had not been a piece of shit, also fuck the fact that the last sword can't be socket'd.

  3. #403
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    Quote Originally Posted by Rokku View Post
    That would be the result of charging the voidwalker vs. not charging it, not an actual mechanic of the portals themselves.
    Nah, I only make charged portals anyways and they don't all behave the same. Some wall-mounted (especially pillar-mounted) portals will launch you incredibly far to reach a certain ledge it's really meant for, while the same charged portal on a ground-level mount will just poop you out a few feet onto the ground. In that bat room with the Serpent Hole-style rock walkways, there's a very high wall-mounted portal that will never ever launch you far at all, charged or not. You will always be safely dropped onto the ledge below it.

    Not to mention the handful of times you are required to shoot a portal through a portal. Sometimes a successful shot deactivates the portal you just shot through so you have to make it again. Other times, you can sometimes just barely see your current portal's view slightly change so it's hard to tell if it even worked. I just thought the whole mechanism was executed rather sloppily and sad that they tried to mimic Valve's already perfected concept just for one more puzzle mechanic that I don't feel belonged at all... especially because it's an item that is completely useless in any fight outside the extremely few fights designed around it.

  4. #404
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    I was really annoyed at the final boss fight, the fact it only required your sword was rather dull. I was hoping to see a little more put into it. I find no replay value in the game really so i'll be turning it in along with Assassins Creed II to a God of war discount.

  5. #405
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    Quote Originally Posted by miokomioko View Post
    Nah, I only make charged portals anyways and they don't all behave the same. Some wall-mounted (especially pillar-mounted) portals will launch you incredibly far to reach a certain ledge it's really meant for, while the same charged portal on a ground-level mount will just poop you out a few feet onto the ground. In that bat room with the Serpent Hole-style rock walkways, there's a very high wall-mounted portal that will never ever launch you far at all, charged or not. You will always be safely dropped onto the ledge below it.

    Not to mention the handful of times you are required to shoot a portal through a portal. Sometimes a successful shot deactivates the portal you just shot through so you have to make it again. Other times, you can sometimes just barely see your current portal's view slightly change so it's hard to tell if it even worked. I just thought the whole mechanism was executed rather sloppily and sad that they tried to mimic Valve's already perfected concept just for one more puzzle mechanic that I don't feel belonged at all... especially because it's an item that is completely useless in any fight outside the extremely few fights designed around it.
    Don't get me wrong, I'm not saying the portal mechanics were well done at all. And when you explain yourself in that context, yeah, not all portals behaved the same, you're right on that.

    The portal through portal while rearranging them so that you could make a successful leap from one side to the other portions were poorly done, and that one puzzle in the Black Throne near the Abyssal Armor piece where you had to throw a bomb through a portal and time it so that it came out of the portal on the rotating block over the pit and hit the other side to blow up an obstacle while the game made you do the throw from a complete blind spot was bullshit.

  6. #406
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    I don't recall having to ever throw from a blind spot

  7. #407
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    It was in the room where the abyssal armor piece was and the portal on the other side wasn't angled properly to actually be able to see through it. Wasn't anything that had to be done, it just opened the way to a chest with one of those wrath restoring crystals.

  8. #408
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    Quote Originally Posted by Rokku View Post
    It was in the room where the abyssal armor piece was and the portal on the other side wasn't angled properly to actually be able to see through it. Wasn't anything that had to be done, it just opened the way to a chest with one of those wrath restoring crystals.
    ACTUALLY the proper way of doing that puzzle is by going ACROSS through the rotationg portal rock, unlocking that door, going BACK AROUND to the room with the spiral staircase, put a portal on hte BIG portal zone on the wall facing the Red crystals, going BACK AROUND ALL THE WAY UP THE STAIRCASE back to the other side where the bomb is, opening a portal there, and tossign the bomb in that way, very easy. no blind shots here...

  9. #409
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    Quote Originally Posted by Sapphirias View Post
    ACTUALLY the proper way of doing that puzzle is by going ACROSS through the rotationg portal rock, unlocking that door, going BACK AROUND to the room with the spiral staircase, put a portal on hte BIG portal zone on the wall facing the Red crystals, going BACK AROUND ALL THE WAY UP THE STAIRCASE back to the other side where the bomb is, opening a portal there, and tossign the bomb in that way, very easy. no blind shots here...
    http://vjarmy.com/junkbin/gtfo.gif SMARTASS.

  10. #410
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    Quote Originally Posted by Sapphirias View Post
    ACTUALLY the proper way of doing that puzzle is by going ACROSS through the rotationg portal rock, unlocking that door, going BACK AROUND to the room with the spiral staircase, put a portal on hte BIG portal zone on the wall facing the Red crystals, going BACK AROUND ALL THE WAY UP THE STAIRCASE back to the other side where the bomb is, opening a portal there, and tossign the bomb in that way, very easy. no blind shots here...
    Why? I just went to the other side, got the bomb, made a portal on the rotating column and then another on the wall right next to the bomb and chucked it through. It wasnt complicated at all. Was easy as hell.

  11. #411
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    More than one way to skin a cat I suppose. Never even thought to do it either of those ways for whatever reason. Self-inflicted hard modes go

  12. #412
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    A bit of a bamp, but I'm getting this in the mail Monday. How much play-time can I expect from this game? 10 hours or so? Maybe less?

  13. #413
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    More than that, probably about 20 hours.

  14. #414
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    15ish here, but I didn't 100% it

  15. #415
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    Quote Originally Posted by Devolver View Post
    A bit of a bamp, but I'm getting this in the mail Monday. How much play-time can I expect from this game? 10 hours or so? Maybe less?
    My first playthrough was 22 hours.

  16. #416
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    Outstanding. Should keep me busy till I get ME2 on Thursday or so.

  17. #417
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    Yeah, 20-22 to 100% it, tack on probably another hour if you do the Dark Rider trophy/achievement. 100 miles on the horse takes close to an hour to do even with the controller rubber banded down.

  18. #418
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    Play it on Apocalyptic mode for some challenge.

    I didn't have much trouble in the Black Throne, the 2nd or 3rd tower was kind of hard at the end, where you have to redirect the light through the room with the moving bridges.

    Put portals on floating block and near entrace, Grapple across to the floating block, wait for bridge, jump down and crossblade the crystal mirror, jump through the portal on floating block before bridge disappears, crossblade the 2 crystal mirrors, then shoot a portal across room. Only have like 1 second of error.

  19. #419
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    Im in the room with the worm and platforms in the ashlands but everytime i make it to the doorway the damn worm eats me am i doing something wrong or just bad luck PLEASE HELP!!!

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    Quote Originally Posted by Vendog View Post
    Im in the room with the worm and platforms in the ashlands but everytime i make it to the doorway the damn worm eats me am i doing something wrong or just bad luck PLEASE HELP!!!
    Run faster.

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