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  1. #41
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    Quote Originally Posted by Hirokei Kiaza View Post
    If SE can show me they learned "luck =/= skill" then maybe I'll think about FFIVX. The second I hear about an NM/HNM re-spawn timer or a drop-rate not 100% then the game can kiss my ass. At the core of it all, that's everything that's wrong with FFXI.
    Oh! Maybe they have, but it's not so damn simple!

  2. #42
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    Quote Originally Posted by Hirokei Kiaza View Post
    If SE can show me they learned "luck =/= skill" then maybe I'll think about FFIVX. The second I hear about an NM/HNM re-spawn timer or a drop-rate not 100% then the game can kiss my ass. At the core of it all, that's everything that's wrong with FFXI.
    Gear =/= skill, so what does it matter?

    EDIT: People who want stuff like Ridill, Defending Ring, Black Belt, etc etc in the game couldn't care less about skill.

  3. #43
    Shimmy shimmy ya shimmy yam shimmy ya
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    Quote Originally Posted by BRP View Post
    Gear =/= skill, so what does it matter?
    Are you insinuating FFXI takes skill?

    EDIT: Superficial difficulty like spawn times and drop rates is retarded. Fafnir is stupid easy so your point is moot.

  4. #44
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    Pretty sure that the ultimate reward of the other two mini expansions will be the other two bodies, so that you can have one of each framework. It makes some degree of sense, since the Tenshodo casket asks what mini-expansion you're redeeming keys for.

  5. #45
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    Quote Originally Posted by Hirokei Kiaza View Post
    Are you insinuating FFXI takes skill?

    EDIT: Superficial difficulty like spawn times and drop rates is retarded. Fafnir is stupid easy so your point is moot.
    Drops are superficial to begin with.

  6. #46
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    Quote Originally Posted by BRP View Post
    Gear =/= skill, so what does it matter?

    EDIT: People who want stuff like Ridill, Defending Ring, Black Belt, etc etc in the game couldn't care less about skill.
    Point is that an HNM that takes 18 people to kill should not:

    A. Drop nothing
    B. Reward only 1-2 people in that group.

    You are right, Gear =/= Skill but trying to get better through gear is the purpose of any MMO and SE has time and time again shown that they fail to understand time v reward ratios.

  7. #47
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    But all 3 are San d'Orian in design. The rewards for A Moogle Kupo d'Etat should be Bastokan type armours, and Shantotto's Ascension should be Windurstian.

  8. #48
    BRP
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    but trying to get better through gear is the purpose of any MMO
    A bad MMO, yes. A MMO that pretends to be a job, yes.

  9. #49
    Shimmy shimmy ya shimmy yam shimmy ya
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    Quote Originally Posted by BRP View Post
    Drops are superficial to begin with.
    The point still stands. Fafnir, easiest example, is a joke yet it effectively alienates the majority of anyone stepping into DA. Dynamis-Xarcabard isn't exactly difficult either yet it's not uncommon to hear linkshells go two years without seeing a RDM or PLD drop, let alone the drama that erupts when one does.

  10. #50
    BRP
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    This isn't the problem. What if Fafnir and Dynamis-Xarcabard didn't drop anything. Would you be happy then?

  11. #51
    Shimmy shimmy ya shimmy yam shimmy ya
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    Quote Originally Posted by BRP View Post
    This isn't the problem. What if Fafnir and Dynamis-Xarcabard didn't drop anything. Would you be happy then?
    Let me re-word your quote.

    What if you can fight Fafnir with your friends whenever you want? What if you went into Dynamis-Xarcabard and everyone was rewarded? Would there be as many people qq'ing about FFXI?

  12. #52
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    Quote Originally Posted by Hirokei Kiaza View Post
    Let me re-word your quote.

    What if you can fight Fafnir with your friends whenever you want? What if you went into Dynamis-Xarcabard and everyone was rewarded? Would there as many people qq'ing about FFXI?
    You are missing the point. The items don't need to be there because they are entirely superficial. Whether Fafnir or Xarcabard drops them all and does so all the time doesn't matter.

    Complaining about drop rates interfering with skill is retarded. Gear and etc have the opposite effect of skill.

    EDIT: Oh and,

    Point is that an HNM that takes 18 people to kill should not:

    A. Drop nothing
    A HNM that takes 18 people to kill should almost always drop nothing.

    It should be the NMs or etc that takes 1-3 person(s) to kill that drops something. (Assuming "drops" MUST be apart of the system)

  13. #53
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    I think your missing my point. If you want to pick at straws, everything in an MMO is superficial.

    Luck =/= Skill in the sense that I shouldn't have to claim and kill an NM x number of times to get a drop while another random player goes 1/1. Spawn times and drop rates shouldn't be a determining factor in what you can and can not do game-play wise. Let alone content that is purposely designed to cock-block everyone from simple challenges or worthwhile rewards.

    EDIT: Bottom-line, no pointless grinding in FFIVX please.

  14. #54
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    Quote Originally Posted by Hyan View Post
    And they can get rid of retarded items they added in RoTZ. Peacock Kraken Defending Aquilo's Kote that attacks occasionally 2-3 times, all that kinda shit. It'll be an improvement no matter what.
    Am I being trolled or are you fucking retarded? <_<

    Edit: Can we ban BRP from advanced yet?

  15. #55
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    Quote Originally Posted by Hirokei Kiaza View Post
    I think your missing my point. If you want to pick at straws, everything in an MMO is superficial.

    Luck =/= Skill in the sense that I shouldn't have to claim and kill an NM x number of times to get a drop while another random player goes 1/1. Spawn times and drop rates shouldn't be a determining factor in what you can and can not do game-play wise. Let alone content that is purposely designed to cock-block everyone from simple challenges or worthwhile rewards.

    EDIT: Bottom-line, no pointless grinding in FFIVX please.
    The battle system is not superficial. The players' skill is not superficial. The game's depth is, of course, not superficial.

    I am not picking at straws and if you are going to claim I am you are going to have to explain why.


    Spawn times and drop rates shouldn't be a determining factor in what you can and can not do game-play wise.
    Of course, but neither should drops(or levels for that matter.) That is entirely superficial. Stop bringing up skill if you are going to mention drops. It doesn't take skill to get an item, it takes skill to kill a monster.

    Also you can only do stuff game-play wise. That doesn't make sense to me.

  16. #56
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    Quote Originally Posted by SathFenrir View Post
    Am I being trolled or are you fucking retarded? <_<

    Edit: Can we ban BRP from advanced yet?
    Excuse me broseth, but are you retarded?

    How do brokenly powerful items benefit the game?

  17. #57
    New Spam Forum
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    Quote Originally Posted by Pataki View Post
    magus sisters gooooooooo!
    Shikaree X Y Z im pretty sure are the magus sisters

  18. #58
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    Quote Originally Posted by SathFenrir View Post
    Am I being trolled or are you fucking retarded? <_<

    Edit: Can we ban BRP from advanced yet?
    You are missing the point Sath. He is saying that some Zilart gear is bad because it massively unbalanced the game and hurt itemization from then on. They really didn't get it back under control until Salvage and Nyzul Isle.

  19. #59
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    Quote Originally Posted by BRP View Post
    This isn't the problem. What if Fafnir and Dynamis-Xarcabard didn't drop anything. Would you be happy then?
    only when they release Dynamis-Fafnir

  20. #60
    Ridill
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    Quote Originally Posted by ringthree View Post
    You are missing the point Sath. He is saying that some Zilart gear is bad because it massively unbalanced the game and hurt itemization from then on. They really didn't get it back under control until Salvage and Nyzul Isle.
    The only thing wrong with the gear is how you get it. If Dring dropped from a salvage-type event nobody would say one word and you can't argue that worth a damn.

    The problem is that they refuse to admit they fucked up the 21-24 hour nm and fix it - the gear is not the problem the system is.

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