
Originally Posted by
Hyan
Yes, that's part of the problem too. There's these omfguber pieces available, or there's nothing at all.
What if there was an acc +1 neck for lvl1-10 (there is), acc+2 neck for <20, acc+3 for <30, etc. and at 75 there'd be acc+10 neck. I think that that would be more balanced in the long run, than the +10 acc at 34 > nothing 'till upper 50's > acc+5 and +7 necks at ~60 > nothing 'till 70's > ! Ancient & sea torques at 70+.
Right now the pcc is also so expensive that really, if you're level 33 you have basically no chance to get it without farming your ass off for months. If there was a +4 acc neck instead (and +5 HQ?) that costed much less, I think we'd see an overall improvement in player's gears compared to now, even though the pcc beats them.
O kote could be +5~10 attack too, and it could go up by +2 attack until 75 and Bando's that give +22. The improvement would be more than the +2 attack per 30+ levels we have now, too, and the price would be lower at 34 (and thus more mnk/sam/nins could get them).
Right now the pieces only mitigate the suck for rich people.. basically those leveling their 2nd+ job and have the funds to get those O kotes and Pcc's, but that still leaves maaany people who can't afford them and thus suck even more than if there was a acc+4 neck around that they could afford.
But you're right about the mechanics. There's more than only gear progression wrong about lower levels, although I think they're both pretty messed up. If the mechanics were 'fixed', the problems of progression wouldn't be as severe, but they'd still be around most likely.