I apologize again for sounding rude in my initial response. And yea, it seems that I'm alone in feeling on the matter~
I think the classical mechanics anology is a bad one. I feel that 2acc->1 hit rate% only applied to one DEX/AGI relationship, and at a specific accuracy/evasion relationship. I think if you carried it to mobs such as an IT thf Mamool you would need a different amount of accuracy to increase your hit rate by 1%. I don't have any proof or evidence though. Thats why I'm asking people be open minded, and understand there's still a need for more testing.
I've probably been too vauge and not articulating myself well. But I don't believe the ele skill +1 = .9 mg acc. The main reason for mentioning mg acc, was that I felt it paralelled the lack of information on melee hit rate%. (At least when compared to fleshed out models like calculating Magic Damage or Enmity values.)
I'm suggesting it's possible that there's a magic evasion trait that is compared to magic accuracy which plays a role in calculating land rate%. If the relationship is a ratio, than a monster with a higher mg evasion than an elemental would see different relationship between ele skill->land rate%.
It's also possible that calculation involves a more intricate/complex relationship between the variables and lends itself to a non-linear graph.
The only thing I think is absurd is to take the test and say "Ok this is how it works for everything." (Which you haven't done at all.) I just feel it needs a little more testing to check other possibilities.
Also, I used regression poorly before. I was thinking of the curve from a log regression.
http://www.codecogs.com/users/378/reglogistic-378.png