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  1. #1
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    Enfeebling Resist build-up reset

    I'm fairly new to mage-type jobs beyond curing and buffs, and I haven't been able to find any data on removing or reducing the gradual resistance buildup to a certain spell (such as Gravity or Stun) on NMs. Simple observation from experience has shown that these resistances do go away at some indeterminate point, not to mention many lowman strategies in the event section require that resistance to never come in to effect on battles with an extended timeframe.

    Basically I'm just curious about three possible rules:
    1) Is there a manual way to reduce a built-up resistance to a particular spell? (example: I've been told casting a spell strong to the element will help to reduce this buildup, such as casting Bind or Blizzard to reduce Gravity resist)

    2) Is there a threshold of time where not casting the spell at all for say... 60 seconds, 90 seconds, etc etc, resets the resistance completely? This has been observed while kiting an NM until melees are ready to engage, then when they need to break off we can begin casting again with no problems.

    3) Another possibility similar to the 2nd case, does -each- casting of the spell have a decay that counts down even after the spell has stopped working, and if x amount of decays are active the next casting of that spell will fail. Something like this:

    1st Cast at 0 seconds (decays for 120 seconds) Resistance+ active from 0:00 to 2:00
    2nd Cast at 30 seconds (decays for 120 seconds) Resistance+ active from 0:30 to 2:30
    3rd Cast at 60 seconds (decays for 120 seconds) Resistance+ active from 1:00 to 3:00
    4th Cast at 90 seconds (decays for 120 seconds) Resistance+ active from 1:30 to 3:30

    Say you could only have 4 Gravity spell resistances in effect at once (25% resistance rate each cast?) before it would be totally immune, and you cast a 5th Gravity between 90 and 120 seconds after the first spell was cast, it would fail. Waiting until after 120 seconds from the casting of the first spell would only have 3 Gravity resistances in effect, so the 5th spell would succeed (if each decay has, say, a 25% resistance rate, then it would still be a 75% resistance to the spell at this point)

    Are any of these models correct? It's very frustrating trying to low-man stuff trying to get practice in when every time we do it a full-sized ls comes in, talks crap, and steals our mob when we make a mistake due to lack of knowledge, and I'd like to prevent that from happening again.

  2. #2
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    Quote Originally Posted by astrael View Post
    1) Is there a manual way to reduce a built-up resistance to a particular spell? (example: I've been told casting a spell strong to the element will help to reduce this buildup, such as casting Bind or Blizzard to reduce Gravity resist)
    The only way is to stop spamming the same spell, to my knowledge.


    2) Is there a threshold of time where not casting the spell at all for say... 60 seconds, 90 seconds, etc etc, resets the resistance completely? This has been observed while kiting an NM until melees are ready to engage, then when they need to break off we can begin casting again with no problems.
    This works for all the NMs that are not "special" as in, they don't build irreversible immunity like Jailer of Faith would (though it's not immunity as gravity would still lands, but for 1 second). When I do the ashu taliff assault, the captain does buil resistance to Thunder 3. If I cast a second thunder 3 right when recast is ready (~20 sec), I get a resist (-10% damage) and only need to wait 10 seconds to avoid it, so I assume the resist+ is applied every 30sec, and is cumulative, as in if I cast 3 thunder III in a row right when they get ready the third one gets a -20% damage.

  3. #3
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    The Jailer of Faith reference is actually one of the instances I'm most curious about. After a certain time, I've seen Gravity land with full effect after it obtained its near-immunity to it, but it had to be a significant amount of time before it was allowed. I'm not sure what actually triggers this reset other than a full wipe, which did not occur. Jailer of Temperance also builds this resistance to Gravity in the same way, from what we saw recently.

    Or are you saying that, spamming the spell x amount of times within a certain time frame just sets a flag "Ok, no more of this will ever work", versus gradually using the spell with enough spacing and it will not ever get this immunity? Sorry for the annoying questions, just trying to figure out some playstyle I know is obvious or at least common sense to a lot of low-man experts.

  4. #4
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    Quote Originally Posted by astrael View Post
    Or are you saying that, spamming the spell x amount of times within a certain time frame just sets a flag "Ok, no more of this will ever work", versus gradually using the spell with enough spacing and it will not ever get this immunity? Sorry for the annoying questions, just trying to figure out some playstyle I know is obvious or at least common sense to a lot of low-man experts.
    Idk if spamming gravity when it is in resist mode makes it worse, but at least it's the case for elemental magic. I always thought that temperance just had a high resist rate and that it doesn't build resistance overtime.

  5. #5
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    No, Temperance definitely was easy to Gravity at full duration for my SCH/RDM (I forgot to use my AF coat too so I was at B skill and no skill+ torque) up to a certain point where it resisted completely both the RDM and my spells (when it did land it would wear in one second). The way the Gravity resistance played out sounds exactly like how Faith works.

  6. #6
    mcb
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    if you stop spamming the spell the resistance doesn't come up. so if the mob builds reist to bind, you use gravity and use bind ONLY when nessicary. after about 5min of no use it seems to reset

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