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  1. #241
    Cerberus
    Join Date
    Nov 2005
    Posts
    419
    BG Level
    4
    FFXIV Character
    Sirenia Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Velen

    Cure Potency hat, I can haz prz????!!!! I think the last expansion will be the feet slot.

  2. #242
    New Spam Forum
    Join Date
    Jul 2006
    Posts
    197
    BG Level
    3

    Quote Originally Posted by Guppy
    Weapon is also a key slot for stats; however, they're going to have a hard time designing something balanced, unless they want to try slicing the situational pie into even smaller slices. I have a hard time believing that they'll upset the elemental staff market for mages.
    I doubt Shantotto's reward will be a weapon. It wouldn't be a terrible issue for mages, but melees would be screwed; there'd be no single weapon that would satisfy everyone on a skill basis. To be fair, they'd have to allow you to pick any kind of weapon, and there's no way they're coming out with 13-plus new models for the weapons, and there's no way they're doing that for a mini-expansion. They could use pre-existing models (and i wouldn't put that past them), but that wouldn't fit their mini-expansion pattern.

    If it follows the pattern, there would be 3 choices; 1 for "heavy" melee classes; 2 for "light" melee classes; and 1 for mages. Thus far, it's been on slots not already covered by rewards from previous expansions; so no rings, earrings, etc. It would be visible armor, so that leaves hands, legs and feet. My money is also on legs as it's the most visible of the three. And there will be moaning and groaning about the story and missions, and everyone will buy it anyway for the rewards.

    Kinda funny how my Paladin doesn't have a D-ring, but my Valoredge frame could...

  3. #243
    Puppetmaster
    Join Date
    Dec 2006
    Posts
    74
    BG Level
    2
    FFXI Server
    Unicorn

    Don't know if it's been mentioned yet, and I'm not reading through 9 pages to confirm this, but I'm very disappointing at the lack of music on this add-on's page.

    Not sure if the ACP page music was new, but It was like a mix between sky and CoP's theme, very cool.

  4. #244
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Quote Originally Posted by Toth View Post
    Hmm while I like this hat for my BLM and SCH, I am more interested in one for my PUP and DNC. For PUPs (and MNKs for that matter) using their multi-hit setups, what would be a good setup:

    STR+4 WS Accuracy +15 is a given for me. For my PUP with the Somen, that's 8 more accuracy per Stringing Pummel hit, 3 more if I ever get those damn Usukane legs...and +1 STR than Usukane Somen is nice too.

    But for the second augment?

    I'm torn between
    a) DEX +4/ Critical Hit +2% (Quick question, is this each hit of the WS?)
    or b) Accuracy +10/ Attack +5 (Attack and accuracy for each hit to ensure maximum damage)

    Thoughts?
    It's Critical Hit Damage +2%, not a rate increase. In other words 2% more damage on each hit that actually criticals, denfinitely not worth it in my opinion. Go with the STR+4/WS Acc+15/Acc+10/Attack+5 augments.

  5. #245
    New Spam Forum
    Join Date
    Aug 2008
    Posts
    155
    BG Level
    3

    I cannot figure out what would be good for my Paladin. I don't have much haste gear, so losing haste on my head piece would hurt me. I rarely have bard songs, and I don't always have haste cast on me.

    The DD options are very tempting, but maybe it would be best to just get haste +3, haste+2 and str+2 for a better looking walmart hat with +2str on it.

  6. #246
    Melee Summoner
    Join Date
    May 2008
    Posts
    35
    BG Level
    1
    FFXI Server
    Ragnarok

    I guess I found a good asuran piece at long last...
    +25 accuracy and so forth on the weapon skill is rather nice.

    Kind of makes one sigh though due to the look of the piece, like mirke, in comparison to the other armors, and having worked quite hard to get a Usukane Somen already.

    Albeit I am assuming 3% haste still makes the usukane somen nice as a general tp piece.

    The augments seem rather nice this time, a good deal of them boosting not things in one area but two.

  7. #247
    Salvage Bans
    Join Date
    Apr 2007
    Posts
    846
    BG Level
    5

    I think in my gut... the str 4, 15 ws acc, 10 acc, 5 att is the way to go. The other choices for NIN, COR and SMN are lackluster. My DRK will appreciate the huge acc boost and it may possibly give me more options on HNM type mobs (other than just Spinning Slash).

    COR: I know in my gut I'd still miss Slug Shot far too often even with that head

    Of course... haste +3, 10 acc, 5 att... looks very tempting too.

  8. #248
    Nidhogg
    Join Date
    Apr 2006
    Posts
    3,717
    BG Level
    7

    Quote Originally Posted by Tifrece View Post
    Don't know if it's been mentioned yet, and I'm not reading through 9 pages to confirm this, but I'm very disappointing at the lack of music on this add-on's page.

    Not sure if the ACP page music was new, but It was like a mix between sky and CoP's theme, very cool.
    Hey, you're right. I was wondering what was different.

    As for the music used on the ACP page, it's on the official soundtrack ("Moongate"), but I can't recall if it ever gets used in the game. Ro'Maeve is such an oddball place, so I can't specifically remember.

  9. #249
    CoP Dynamis
    Join Date
    Feb 2009
    Posts
    230
    BG Level
    4
    FFXIV Character
    Xalniar Ryseri
    FFXIV Server
    Leviathan
    FFXI Server
    Bahamut

    I'm torn:

    PLD: Vit+4 Shield +5 / Magic Damage taken -2% Enmity +4

    DRK: STR+4 WS Acc+15 / STR+2 Haste or Dex +4 Crit +2% (I dont know!!) Edit: or Agi +4 WS damage +2%.. FK me... what should I do? lol

    BLM: INT +4 Magic Acc +2 / INT +2 Fast Cast +2% or Magic Crit +10%
    Enmity -4 (I dont know!! /cry)

  10. #250
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by Stubwub View Post
    I cannot figure out what would be good for my Paladin. I don't have much haste gear, so losing haste on my head piece would hurt me. I rarely have bard songs, and I don't always have haste cast on me.

    The DD options are very tempting, but maybe it would be best to just get haste +3, haste+2 and str+2 for a better looking walmart hat with +2str on it.
    I've been trying to come up with a list of the various options for my jobs, so I can think about which one I'm going to get. In my opinion the "right" choice for PLD augments seems to be:
    • VIT+4, Shield Skill+5
    • Enhances "Fast Cast" effect (+3%), "Blood Pact" ability delay-3


    Note that this is not a full-time piece, you shouldn't use this to replace your turban when casting Ni/Flash/etc or anything like that. This should be swapped in for PLD/NIN Ichi casting, with other shield skill gear. This is definitely better than a Koenig Schaller for that purpose, especially with the Counter+3% on the base headpiece. As any MNK can tell you, countering a hit while casting Ichi is amazing.

    I'm not sure that I'll get this over the Asuran Fists headpiece or some of the other options yet, but it does seem to be the best PLD option, if that's what you're looking for.

    Edit: I've seen multiple people mention the Magic Damage-2% option, is this better than Iron Ram Sallet somehow? I thought that MDef+3 was better than Damage-2%? Sallet has more MDef, more HP, and more Enmity, not sure why you would use this piece for that purpose.

  11. #251
    Salvage Bans
    Join Date
    Oct 2008
    Posts
    985
    BG Level
    5
    FFXI Server
    Cerberus

    So what job would benefit more from this stuff, Thf or War?

    Assuming the stupid thing is worth buying in the first place, it would be nice to know my options.

  12. #252
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,136
    BG Level
    6
    FFXIV Character
    Veyron Snow
    FFXIV Server
    Excalibur

    Str +4, Ws Acc+15
    Agi+4, Increase Ws dmg

    Easily the best Ws helm for Sam & Rng now? 2% Dmg should out perform 2 Str & 8 Atk, but correct me if I'm wrong.

  13. #253
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Oh, my bad at reading that wrong. Yeah, the accuracy and attack would let my PUP eat meat/attack food even more comfortably than I do now. I'll stick with my somen for TP.

    And hey, that subtle blow+3 is a very nice addition as well to help control TP.

  14. #254
    Hydra
    Join Date
    Oct 2006
    Posts
    122
    BG Level
    3

    Quote Originally Posted by Veyron View Post
    Str +4, Ws Acc+15
    Agi+4, Increase Ws dmg

    Easily the best Ws helm for Sam & Rng now? 2% Dmg should out perform 2 Str & 8 Atk, but correct me if I'm wrong.
    This is what I was thinking... Then I realized SAM and RNG can't wear the same piece. ><

  15. #255
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Veyron View Post
    Str +4, Ws Acc+15
    Agi+4, Increase Ws dmg

    Easily the best Ws helm for Sam & Rng now? 2% Dmg should out perform 2 Str & 8 Atk, but correct me if I'm wrong.
    Especially for sam/rng on sidewinder...

  16. #256
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    But when would you be SAM/RNG using Sidewinder? ACP final fight? <_>

  17. #257
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,136
    BG Level
    6
    FFXIV Character
    Veyron Snow
    FFXIV Server
    Excalibur

    Quote Originally Posted by Devinry View Post
    This is what I was thinking... Then I realized SAM and RNG can't wear the same piece. ><
    Well, would have to be one or the other Sam for me!

    Quote Originally Posted by Marcicus View Post
    But when would you be SAM/RNG using Sidewinder? ACP final fight? <_>
    In 2005, break out the Deloreans!

  18. #258
    Hydra
    Join Date
    Aug 2007
    Posts
    118
    BG Level
    3

    he meant sam or rng not sam/rng

  19. #259

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,426
    BG Level
    7

    opinions on whether getting the heavy DD WS setup would outwiegh using full ares on guillotine? i'm 2/3 on ares head (damn you,deviant bhoot...) and am leaning towards the 5% haste set. before pizza it would have been a lot more clear cut for me but now, that accuracy seems like overkill in most situations.

  20. #260
    Nekio
    Guest

    Can someone better at game formulas please figure out if a hat can be made to outperform N. head on THF, even situationally?

    I'm thinking DEX +4/Crit Hit Dmg +2% with either STR +4/WS ACC +15 for stand-alone DE and SA+DE, or AGI +4/WS DMG +2% for SATA+WS. I also have COR, so STR/WS ACC with AGI/WS DMG could also be viable, though AF+1 is pretty good as well.

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