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  1. #341
    BRP
    BRP is offline
    Banned.

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    I wouldn't say the helmet with horns match up.

  2. #342
    Campaign
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    Odin

    Quote Originally Posted by Gergall View Post
    That was exactly the joke. A new plugin called "HelmMeNot" will not actually be coming soon to Windower.

    Sheesh lol
    You could have saved yourself 19 words and 10 seconds by simply typing "whoosh"

  3. #343
    Relic Horn
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    Quetzalcoatl

    Damn... I dont know if I want a BLM or a PUP hat ; ;

  4. #344
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
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    682
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    5

    Hmm... does anyone remember if the augments from ACP were changed when it came out? I remember the "augments are subject to change" part from last time, but I don't remember if anything actually changed.

    Grr, the Champion's Galea looks bad-ass >-< but Waltz Timer -2 is friggen good too. Basically I'm stuck kinda between something for SAM or DNC:

    Champion's Galea For SAM.

    - Haste +3%, ACC +10, ATK +5
    Mini-Ace's Helm! Plus x100 better lookin' than Turban.

    - STR +4, WS ACC +15, ACC +10, ATK +5
    Penta Thrust, Tachi: Rana [Don't laugh ;;] +25ACC is not really something to scoff at. Plus technically I guess if you're really paranoid about your ACC with Y/G/K, it's only 1 less STR from Wyvern's Helm I suppose! Though I'm pretty sure it was proven that ACC on Y/G/K is moot as done in a test by Kirschy. 40% Hit Rate yet 95%~ WS Hit Rate? Ridiculousness.

    - STR +4, WS ACC +15, AGI +4, WS DMG +2%
    Hm... it seems interesting enough, but I'm a bit doubtful. 2% seems a bit low. If it was 5% now that would be worth getting!

    - Fast Cast +3%, Fast Cast +2%
    Uhm, well I suppose this could be used for SAM/NIN. SAM doesn't have any Fast Cast for head gear... but I'm not very confident about this one.

    Anwig Salade For DNC.

    Waltz Delay -2, CHR +4 is a no brainer. Not very sure about the 2nd augment though.

    - Fast Cast +3%
    I suppose for Utsusemi casting, but that's it really.

    - STR +4, WS ACC +15
    For those rare situations you'll get to WS.

    - MND +4, Cure Potency +3%
    Now if Cure Potency actually affected Waltzes, I'm pretty sure this is what I'd put in. But Cure and Waltz are totally different, so...

    This is a hard choice. Maybe it'll be easier when these augments become finalized. Something might change to the point of it being worthwhile! We'll just have to wait.

    Oh yeah! My sister's gonna get Cure Potency +3% and Pet: -10% Damage... but I realized, is the natural physical damage resist on avatars already capped, or will -10% damage actually show? Just wondering.

    And Hiroko! How did you get the helmet models for the new expansion already? Got a link or something?

  5. #345
    Salvage Bans
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    Jun 2005
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    Leviathan
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    Proudmoore

    When i saw counter+3 i was really hoping for omse better defensive augments... /disapoint... did buy last one, wont buy this'n

  6. #346
    Ayr
    Ayr is offline
    Hydra
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    3

    Pet Dmg taken -10% combined with the other PetDef gear (Bazubands, Pallas, Dirs, Liontamer) is gunna be hawtness. Seriously brokenly awesome, cant wait!

    Edit: spelling cuz I fail

  7. #347
    Salvage Bans
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    Odin

    Quote Originally Posted by Rionel View Post
    Hmm... does anyone remember if the augments from ACP were changed when it came out? I remember the "augments are subject to change" part from last time, but I don't remember if anything actually changed.

    Grr, the Champion's Galea looks bad-ass >-< but Waltz Timer -2 is friggen good too. Basically I'm stuck kinda between something for SAM or DNC:

    Champion's Galea For SAM.

    - Haste +3%, ACC +10, ATK +5
    Mini-Ace's Helm! Plus x100 better lookin' than Turban.

    - STR +4, WS ACC +15, ACC +10, ATK +5
    Penta Thrust, Tachi: Rana [Don't laugh ;;] +25ACC is not really something to scoff at. Plus technically I guess if you're really paranoid about your ACC with Y/G/K, it's only 1 less STR from Wyvern's Helm I suppose! Though I'm pretty sure it was proven that ACC on Y/G/K is moot as done in a test by Kirschy. 40% Hit Rate yet 95%~ WS Hit Rate? Ridiculousness.

    - STR +4, WS ACC +15, AGI +4, WS DMG +2%
    Hm... it seems interesting enough, but I'm a bit doubtful. 2% seems a bit low. If it was 5% now that would be worth getting!

    - Fast Cast +3%, Fast Cast +2%
    Uhm, well I suppose this could be used for SAM/NIN. SAM doesn't have any Fast Cast for head gear... but I'm not very confident about this one.

    Anwig Salade For DNC.

    Waltz Delay -2, CHR +4 is a no brainer. Not very sure about the 2nd augment though.

    - Fast Cast +3%
    I suppose for Utsusemi casting, but that's it really.

    - STR +4, WS ACC +15
    For those rare situations you'll get to WS.

    - MND +4, Cure Potency +3%
    Now if Cure Potency actually affected Waltzes, I'm pretty sure this is what I'd put in. But Cure and Waltz are totally different, so...

    This is a hard choice. Maybe it'll be easier when these augments become finalized. Something might change to the point of it being worthwhile! We'll just have to wait.

    Oh yeah! My sister's gonna get Cure Potency +3% and Pet: -10% Damage... but I realized, is the natural physical damage resist on avatars already capped, or will -10% damage actually show? Just wondering.

    And Hiroko! How did you get the helmet models for the new expansion already? Got a link or something?
    if the helmet is going to be just a macro piece for dancer you could put Weaponskill accuracy on it along with the -waltz timer, that's what i was considering...so hard

  8. #348
    Drunken Red Mage
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    Auspice Lasserott
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    Hyperion
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    Quote Originally Posted by OctavoGilgamesh View Post
    6mnd 20mp conserve mp+3 and cure potency+3% and a bit of fastcast or
    4mnd 3macc 20mp conserve mp+3 hmp+3 and cure potency +3%

    Both could be good options for resting, para/slow, and possible even cures.
    At least there are some decent options, even if they aren't omfgwtfbbq over readily available gear. ACP gave rdm nothing imho.

    Edit: Drk ws helm for me :D
    I'd NEVER give up 15 enfeebling skill for 4 MND and 3 M.acc. I'm honestly glad there wasn't a good body setup for RDM with ACP since that gown was fucking ugly. I didn't really know what to expect but it's a bummer not being able to get anything to pimp out my job that I use 99% of the time in my LS since they don't appreciate corsairs or rangers for that matter.

  9. #349
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Kaslo Essyx
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    Famfrit
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    Carbuncle

    Hmmm so been thinking of PLD for a friend of mine, he doesn't have Assjam and is only using Iron Ram right now. The combo of 4MND Cure Potency +3 -2 Magic Dmg +4enmity actually seems kinda tempting replacement for him...

  10. #350
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Has SE used that viking hat model yet for anything?

  11. #351

    ▲▲

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    Pikarya Saisei
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    Excalibur

    no

  12. #352
    Dragoon Mage
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    Valefor

    I could be wrong but doesn't the Mirke body look very similer to the warrior body FF3? They didn't have hats though unlike the knight and blackmage.

    (I'd post pic but post count too low)

  13. #353

    ▲▲

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    Pikarya Saisei
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    Excalibur

    Quote Originally Posted by Jaunty View Post
    I could be wrong but doesn't the Mirke body look very similer to the warrior body FF3? They didn't have hats though unlike the knight and blackmage.

    (I'd post pic but post count too low)
    Meh, I don't see as close resemblances as to the mage/knight helms.

    http://i44.tinypic.com/1tmuex.png

  14. #354
    Old Merits
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    Valefor

    A point to note,

    The Selenian cap with "INT+4 Magic Accuracy+2" and "Magic atk. Bonus +2" combined with Yigit Feet, Zenith mitts +1, Morrigan's legs and body will match 5/5 Morrigan's:

    25 INT and 15 MAB from the 5 visable slots.

    By mix and matching you will lose the 8 M.Acc and Enmity -2 but gain 3 Conserve MP and 10 MP.

    (you will also lose some MND accuracy and attack and possibly some def, but no one cares about that stuff when they are nuking)

    The mix and match set now looks like the best merit gear for BLM.

    It also destroys all other nuking head pieces for SCH (when they don't need relic for skill).

  15. #355
    Lostbane
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    Mexi Lostbane
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    Siren
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    Shiva

    My second thought (after OMGCurePotency!!!) is...

    there goes timed nukes in Dynamis Xarcabard... lol as we have a plethora of different BLM hats. BLM and SCH got the redingote, WHM gets a new hat.

  16. #356
    Custom Title
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    Bahamut
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    Quote Originally Posted by Shassira View Post
    I've seen people happy about the BST options and it's kind of true they are pretty good, but BSTs are again faced with the dilema presented on the latest pet enhancing gear, which doesn't affect SMN and in a less significant way PUP: choosing between master's efficiency and pet's efficiency.

    Faced with this problem, it makes these pieces most useful only in solo or bst only situations, which help not in what BST really needs right now: a spot in your everyday events.

    Currently, BST tanking is not viable save for certain secluded situations, so the damage reduction is yet again aiming to solo or bst group play.


    Personaly, i'd love a rehash into a tank job, making the pet dmg reduction augment not only great for pet play but actualy awesome for party play.
    I totally agree with you on this. I love pet jobs, so I leveled SMN PUP DRG and BST to 75. The problem i see with BST is that I never get to use it in any party/group event setting because it is sorely overshadowed on practically everything it can do. Its only current merit is in 2 things, crowd control and pet tanking, but both are limited in scope.

    Crowd control is only useful in places where mobs can be charmed, and an increasing number of areas/events don't have these at all, such as the whole of Lumoria, and pretty much every large-scale battlefield (dynamis, limbus, einherjar).. and it isn't exactly necessary most of the time too..

    Pet tanking is something that BST already kinda excels in compared to other pet jobs. The only job that comes close is SMN, and avatars have perp costs and for them to take hate and stay alive they need a lot of MP.

    BST on the other hand have a lot of equipment to help pet tanking already, even if it doesnt seem enough. Lotsa Pet: Def gear as well as Reward to heal the pet. Snarl to give it hate (altho it isn't really enough outside of solo play), a lot of control over the pet and all this for no MP. The only drawback is the 5min Call Beast timer for juggies.. and their durations...

    I'd say the Pet: Dmg -10% augment is pretty amazing and is the best pet tanking piece to come so far, but BST pet tanking cannot rely on this alone to make it good, so i'm really hoping that SE will be making the necessary changes to BST this update to make it more relevant to the game..
    small stuff, like cheap jug pets that are naturally good at tanking (i'm thinking of Slimes, Uragnite) with good duration timers like 1hr (why is CC still 30min? idk) and more efficient tools like Snarl coming with base enmity to help the pet along with maintaining hate...

    I guess i've digressed, but really, that augment is a glimmer of hope for BSTs, because its quite obvious that it was meant for BSTs out of all pet-based jobs.

  17. #357
    Banned.

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    3 counter 5% haste 2str is probably what I would take, but 6mnd, 3% cure potency and 2% fast cast sound sweet too. Hard pick

  18. #358
    Relic Weapons
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    Sylph

    Quote Originally Posted by Ashira View Post
    oh ye gods... wtf :/

    My first instinct is CURE HAT but...

    This is when we all regret leveling more than one job, and actually caring about all of them
    qft and echoed with sympathy.

    I already (vainly. I know) sent an email to SE's little waste bin (suggestion box address) about just how frustrating it is that these rewards aren't simply 1 item and All Jobs, or appropriately available to the jobs to which they should be. How does SE expect those, like me, whose favored and best-equipped jobs are PLD, RDM and BLU to decide here?

  19. #359
    KoD
    KoD is offline
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    Asura

    for Pld would 5%FC, reduce recast time lower than Walh turban? just wounderin, since idk the caculations

  20. #360
    Fake Numbers
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    Hakkar

    I think Selenian Cap with MND+4 Cure Potency +3% and Enmity -4 is gonna be the definitive head piece for whm.

    Switched to Mirror Tiara while resting.



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