Anyone have any updated strats for this, last time my server controlled LaV this BC was such cake, now hate control is not acting normally.
Anyone have any updated strats for this, last time my server controlled LaV this BC was such cake, now hate control is not acting normally.
A group I was in just did this BC five times last night using a manaburn setup (BLMx4, RDMx2) and it was exactly the same experience as it was several months ago. You'll need to be more specific about "not acting normally," because it doesn't seem different at all other than our luck at drops, which appears to have soured greatly since then.
Just bring the following setup:
PLD/NIN
PLD/NIN
BRD/WHM
RDM/WHM
BLM
DD
And make sure the DD is capable of soloing the adds. When they come, have the BLM sleepga, and then have the DD finish them off one at a time.
DRG/SAM is great for this because they can give light damage to the NM and Super Jump any hate that they might accumulate. Atonement spam will kill the NM in 12-14 minutes with this set with minimal nuking from the BLM.
We tried this and it didnt turn out too well. The repops were repoping quicker than the one DD could manage, and the hate would stay with the plds even while the adds DD was attacking them. This meant a nasty countering/double attacking NM and an add stripping shadows every 2 seconds on the plds, with shoulder charge finishing the job each time.
Not fun.
http://www.bluegartr.com/forum/63381...ml#post2851347
Also, I agree with Neo. One DD generally isn't enough to keep adds killed over the course of the battle. I haven't tried this (Use Manaburn method since update), but one method of dealing with this is using two BLMs instead of one BLM. You can sleepga them 3x before resists occur. After the third Sleep, use Aga on them while near the PLD. Your PLDs must have hate though. If they don't, the NM will kill your BLMs (Maybe sub NIN is best for this method).
The adds respawn after a set amount of time and it's easy to get overwhelmed by them even with a good, competent, mostly self-sufficient DD. If you try to hold them for an extended period of time, they begin to resist Sleep a lot, and all it takes is a few moments for an add to clear your shadows just in time for Darkheir to Shoulder Charge you into the ground.
The melee strategy relies a lot on luck when it comes to specials spam--even if you handle the adds well, you can still die if you get caught without shadows--but the manaburn strategy is a lot easier since you ideally avoid all of the specials altogether.
Yep. The main problem came with the adds being locked onto hate with me, so even while the DD was meleeing them down, I would have at least one mob attacking me, along with the NM, which made shadows worthless and left me open to shoulder charge.
We moved to a bit more turtle centric strat after trying the above method, and like it alot more:
Me Pld/war, with defensive set and phalanx2, Rdm, Brd, and 3 DDs.
Im able to hold NM + 1-2 on me at any given time. 3 DDs clear the pets out asap when they come the first time then start working on NM. 2 DDs break off and clear adds as they come back each time, while 1 DD keeps DoT on the NM. Kills NM in about 7-8 minutes.
Isn't pld/war suicide? I don't have pld, but I would think the def down thing and shoulder tackle spam/counter spam would take u down pretty quickly.
Pld/war doesnt engage while orchish counterstance is up, and the rdm and brd keep the pld erased of defense down and hp down. Its not like shadows are of any use when you have the NM double attacking and WSing and at least one other mob beating on you at any given time. You might as well just eat tacos, pop defender, put on your defensive shield gear, and soak up your phalanx 2. With proper def and buffs, you shouldnt take more than 400 damage on shoulder charge.
With 2 DD, they can easily save TP on the nm, switch off and 1 round a slept add. We use a pld/nin, and havent really had the least bit of trouble with that...we also only kill the adds once at the start, and once halfway through the fight basically, and just keep em slept the rest.
ok well... i have a question... we just tried it twice with the following setup...
PLD/NIN, SAM/NIN(x2), WHM/SCH, RDM/WHM, COR/NIN
We had the pld pull the boss at the beginning to the gate where the rest of everyone was sitting. The COR kept the BLM slept from the main arena for quite some time to delay the problem of sleepga. The 2 SAM killed the PLD so more dmg could be done to the NM while dead, and i did notice the occasional dmg difference when the pld was dead or not. However as the fight went on... we got the nm to 23% and eventually the pets became a pain in the ass... the rdm kept the mnk slept the whole time until resisted and we killed it. But, the pld was not engaged just to prevent dmg from being countered. We timed out. I was wondering if someone could shine some light on this strat that we tried. Maybe i was missing something. Thanks. Also i've heard about a 2 RDM 4 BLM strat... how would this work?
I've always done it manaburn style, we take 2 RDM and 4 BLM and have the 2 RDM take care of the adds with sleep/gravity/bind and have the 4 BLM kite/nuke the boss. Very fast fight if done correctly
What do your BLMs sub Dark?
BLMs sub NIN so the NM doesn't wreck them if he happens to attack them. One BLM can sub RDM for extra Gravity.
You need to drink poison for this, as I just learned the hard way.
In my satchel at all times, but saw no indication they were needed here. Doh...
nice, thanks... i'll try the BLM/RDM ES Gravity strat tonight and see how that goes... i'm sure things will be much smoother that way.