Sega's new RPG in the works
Resonance Of Fate Video Game, Japanese Tri Attack Battle Trailer | Game Trailers & Videos | GameTrailers.com
Sega's new RPG in the works
Resonance Of Fate Video Game, Japanese Tri Attack Battle Trailer | Game Trailers & Videos | GameTrailers.com
I thought the debut trailer they released a while back looked pretty bad. But after watching that I am actually looking forward to this a little, looks interesting. Nice to see an RPG going with guns rather than the typical swords, although the constant jumping about and bullet time shit could grow very tiring if it's overdone.
Futuristic rpg's make me puke they totaly lost their way of an true rpg game.
There's a 99% chance I'll buy this, no matter how bad it is, lol :<
High expectations for gameplay, low expectations for story/characters. Oh well, we are playing games after all, looking forward to this. Parasite Eve proved that guns + RPGs can mix pretty well...
Agreed, sometimes I wonder what these people are thinking. But I have dangerously low expectations for stories and characters. I think Japan needs to not follow character archtypes and cliches so much, it's getting old.
This does look good, and to the tales of vesperia comment I didn't think the character development or plot were that bad at all, and I enjoyed the whole game experience
Resonance of Fate Won't Have Tiny Text - tri-ace - Kotaku
SDTV friendly, quick save, no discswapping, battle retry feature
THEY KILLLED OUR GAMES
KILD A GAMS
KERR A GAAA
(think took our jobs from SP)
Awesome trailer...
Youtuuuuuuube.Originally Posted by ragcage (29 minutes ago)
I try not to read youtube comments personally, but they are good for a laugh.
DEMO is currently available on the JP psn store
http://www.justin.tv/esegk
Guy is playing it now ^
I'm going to go check and see myself.
The game is called End of Eternity in Japan.
Amazon shows the NA release date as
683MB download for the demoThis item will be released on May 31, 2010.
GAMEPLAY
http://en.wikipedia.org/wiki/Resonance_of_Fate
The game utilizes what is known as the tri-Attack-Battle system or officially t-A-B for short. The battle system is a semi-realtime battle system which means that it is a mixture of a real-time and turn-based battle system. The game consists of battle elements such as command battles and action battles. Players start the battle by selecting one of the player's characters to control, following which the player takes direct control over the character. The player can then move the character around and attack a target of choice, the character's move ends when the player's attack is over. Enemies are also able to move while the player's character is moving and would usually attack only the character being controlled by the player.[3]
Each character's turn is time-limited, during which player's can keep moving and switching weapons until the time runs out. However during each turn, players are only allowed to make a single attack, after which even if time remains the character's turn ends. Attacking an enemy utilizes a charging system where the player first selects a target and then presses the attack button. Afterwards the character would begin to charge up in preparation for the attack, the attack is only carried out when the charge meter on the screen is filled up. Player's can also choose to charge up the attack multiple times though more time-consuming it results in a more powerful attack. The time needed to charge up is also dependent on the proximity of the enemy, the closer the enemy the shorter the time needed to charge up though it renders the player more vulnerable to attack. Enemy charge meter can also be observed floating above the enemies head.[3]
Players are able to move about the battle field freely, though they have the choice to create predefined paths for their character to follow. While moving along the predefined path, characters gain access to Invincible attacks, which cause the player to be invincible as the attack is being carried out. However the use of these invincible attacks requires the use of an item known as the Invincible State gauge, the item is an essential element in battle and is earned through a variety of methods such as dealing a certain amount of damage to enemies. Characters can also defend themselves through various methods such as jumping which can be used to avoid enemy attacks or obstacles. Even while jumping in the air, characters are able to unleash a special attack which may result in certain stylish actions.[3] Weapons in the game can also be easily customized by using items earned by defeating enemies, these items can be further developed into an enhancement item such as a scope or additional ammunition for the weapon.[4]
Players can restart any enemy encounters if they are defeated during battle, hence battles have been made more difficult so as to make battles more challenging. Players are also able to suspend and save the game anytime during the game. It is also possible to save the game during battles so as to allow players to enjoy the game at any time without time limitations.[5]
The only thing stopping me from really liking this game is the fact that for each attack, every character basically jumps 50 feet and does a million flips. Seems like it would be very annoying after the first half hour of playing.
that reminds me of the Wet demo, which was nearly unplayable for me lol. Maybe there will be an option to speed up/shorten animations?
I don't give a rat's ass about the gameplay, as long as they can give me one hell of a story. Star Ocean 4 and ....that one where you had like a squad of people with extremely long, pointless battles was absolutely AWFUL.