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Thread: [Speculation]Job Systems     submit to reddit submit to twitter

  1. #141
    Relic Weapons
    Join Date
    Jan 2009
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    398
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    4
    FFXI Server
    Lakshmi

    Quote Originally Posted by deft View Post
    Lv75 Herb Harvester LFP!

    Making the HELMs and crafts progressive, and coupled to sliciing, dicing, and nuking, makes me think that you are intended to be more rounded in developing your character, and also more self-sufficient (in a concession to solo players.)

    For the herb harvester (maybe an alchemist or herbalist in drag), it may be that potions are to be replaced by herbs that can be harvested in the field (or mushrooms, lichens, or mosses in dungeons.) What you can find and harvest, and maybe process into a medicine, is going to depend on your harvesting skill.

    PTs are going to look for someone with harvesting skills that can find the stuff in the relevant zone, and for people with smithing skills that can make repairs to the weapons they are using.

  2. #142
    Relic Weapons
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    Jan 2009
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    Lakshmi

    Quote Originally Posted by Kurokikaze View Post
    Hmm. I suppose you do have a point. But the question is whether or not the players can progress while grouped with "higher level" characters? Think of it in terms of FFXI: A 75PLD/WAR provoking your target over and over while you keep smacking away at it and allowing you to progress.

    Either way someone is gonna figure out how to "power level".

    I suspect that it would be like a high level character and a low-level character pting in XI. The lower level character would get zero to minimal benefit.

  3. #143
    Relic Weapons
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    Jan 2009
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    Lakshmi

    Quote Originally Posted by Mistress Stowastiq View Post
    New article on Eorzeapedia by Gahoo, very intricate speculations on the job/levee system complete with a chart listing Virtues and potential replacements for leveling. I started to paste full the article here but did not have his permission and decided against it since I do not know his policy there on such things.

    Linkie:

    Eorzeapedia: Final Fantasy XIV (FFXIV, FF14) News, Wiki, Forums, Community and more Speculation on Guildleves, Advancement and Gameplay
    I think he's made a very good shot at it, and may have peppered the actual version with shrapnel. It places emphasis on choosing the right starter city for your focus, but also makes sure that you have to interact effectively with the other cities to progress.

  4. #144
    RIDE ARMOR
    Join Date
    Jul 2009
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    16
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    1

    i just want it to be like tatics where u learn ability's based on armor/wepons that would make this game really cool

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