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  1. #701
    BG Staff
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    Sylph

    Kind of don't want to post everything in a single post just feels werid to me.

    More Changes:
    Tager:
    - His face is scarred.

    Taokaka:
    - Has big tits.

    Bang:
    - It's possible to JC 3C.
    - Nail projectile speed increased.

    Hakumen
    Barrier projectile for blocking other projectiles. Projectile looks like white circles with with letter closesly packed around the edge of a seal.

    ※ Hakumen ※
    Has a new move where he slices through the air and it can destroy projectiles as well as multi-hitting projectiles. When Hakumen performs the move, a giant Kanji symbol appears (封) and he can absorb projectiles for a second or so it seems. However if he hits his opponent, the barrier dissipates.

    Hakumen

    6D and 2D last longer.
    4C added, it's a "gatotsu" technique (forward stab followed by a horizontal slash, apparantly).
    J2C is now J4C, and it's released slower.
    New projectile cutting / barrier system. Seems like it's a bit hard to describe and understand, but it's being compared to Potemkin's F.D.B. Involves creating a barrier that absorbs projectiles, which lasts for a set period of time or until it's physically touched by the opponent.


    Tsubaki
    Speed is comprable to Noel.
    Pic of her
    http://i36.tinypic.com/14agebd.jpg

  2. #702
    blax n gunz
    Join Date
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    9

    Needs more Nu nerfs.

  3. #703
    BG Staff
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    Sylph

    Quote Originally Posted by Correction View Post
    Needs more Nu nerfs.
    Nu: one of the c moves (i think 2c) is slower start-up

    Combo damage reduction (2700-3400)

    No longer says 行くよ!ラグナ!
    http://i35.tinypic.com/2v0edua.jpg

    Λ-11-
    - range got shortened
    - 2C is slow
    - combo damage nerfed (2700-3400)
    - new move Act Pulser Zwai, Act Pulsar Zwei Blade, Act Pulsar Zwei Cavalier
    - DD>4DD>236D doesn't combo
    - No more special voice against Ragna
    - No more raping Tager and Hakumen

  4. #704
    Sandpaper Demon
    Join Date
    Oct 2006
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    Snowman Emperor
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    Exodus
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    Bismarck

    c'mon more awesome tager stuff, although tager having big tits i look forward to.

  5. #705
    Ze NinjaSYXX
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    Nitsuki Syxx
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    Gilgamesh
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    Ragnarok

    durhur nu combo got nerfed.

    THE GAME IS OFFICIALLY BALANCED!!!!

  6. #706
    ralph pls go
    Join Date
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    Bahamut

    Quote Originally Posted by Insanecyclone View Post


    Kind of reminds me of Forte from Galaxy Angel (minus the monocle and huge like XBOX breasts.)

  7. #707
    Fake Numbers
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    May 2008
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    Valefor

    Quote Originally Posted by Ramor View Post
    c'mon more awesome tager stuff, although tager having big tits i look forward to.
    Do tell...

  8. #708
    BG Staff
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    Sylph

    Quote Originally Posted by Squeelch View Post
    Do tell...
    I think he means Taokaka having big tits now

  9. #709
    Sandpaper Demon
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    Snowman Emperor
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    Bismarck

    was more a joke on the fact that they've only made a cosmetic change to tager, or at least that's all they've released for info thus far

    new character looks kind of cool, wonder what noob friendly means though, like super easy and short combos? i mean nu/jin/ragna don't seem to require tooo much skill to do a few of their bnb combos, hell most nus i fight do JUST dd/2dd (or 4dd? i dunno)/236d and that's *all* they do, the good ones know some combos but really most people i play don't know more than one or two combos (hell i only know about 3 or 4 for tager)

  10. #710
    BG Staff
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    Sylph

    Probably meaning
    TSUBAKI
    - fast, run in the same speed as Noel does
    - Order-Sol style character
    - charge with 5D, 2D and JD
    - charge meter goes down when charged-special move is used
    - charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
    Putting in quotes for each person so I can add more when there is more.
    BANG
    (old information posted was fake proven by somebody from JBBS)
    - new command throw DD
    - Furinkazan comes with consumer version song
    - D move in general is faster
    - Poison does more damage
    - 6C combo works on more characters
    - C is a bit slower
    LITCHI
    - all green slower start up
    - easier to tech after DP hits, cannot end the combo with DP setup
    - Stick 5A, 2A links to 5B
    - DP is now RCable
    TAGER
    - new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna's 22C)
    - Rocket Finger can be linked after A driver and 3C
    - double the guard libra of other characters.
    - new 4D move, magnetizes
    - 623C has invincibility against HEAD attribute move
    - Walk faster
    - jump faster
    - 2D is faster
    - 5D has guard point and doesn't hit opponent far away, able to combo after it
    - 3C pulls opponent back
    - C is faster
    JIN
    -5B is slow
    -JB is slow, C>JB does not combo
    -added J2C, which is old JC
    -new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
    -J236D shoots out 2 projectiles instead of 3
    -214B does not guarantee the knock down
    -236C shoots out two projectile
    -DPs, better CG graphic
    -new JC looks like the second hit of 214D
    -2B does not link to 5B
    -A DP has longer recovery time makes it easier to punish
    -214A/B/C moves the same distance
    -Cannot combo after C DP counter
    -JD is faster
    -easier to tech after B DP, can not combo into C after B DP
    -air 214B does not do knockdown motion
    -easier to unfreeze 6D
    -better Counter Assault
    -C>6C doesn't work on crouch (it totally doesn't work if opponent is on the groun
    RAGNA
    - New Move Berial Edge is not an overhead, can not combo from ground, slow
    - Dead Spike seems like still suck pretty bad
    - Damage from overhead nerfed
    - no change to jump cancellable moves
    - JD is smaller during Blood Kain
    - CS still doesn't go through projectiles
    - C is shorter but faster
    - 22C's damage nerfed during combo
    NOEL
    - 6A doesnt hit on most character's crouch motion
    - Change to chain revolver, blueish color is now black
    - Combo damage nerfed, combo from 6B does 3100
    - You can counter Bullet Rain after Noel lands
    - 236A/B/C becomes faster
    - 6D becomes faster
    - 22C loop nerfed, does only 2700 to Rachel
    - new J6D move
    - new move which is the 'old JD' directly from the ground
    - 5C is shorter but faster
    - 6C is slower
    - 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
    - 5A is slower
    ARAKUNE
    - Dive move is not overhead anymore, slow, dive cancel only possible at hit
    - when curse meter gets full it goes to FEVER mode
    - You cannot recurse opponent in the FEVER mode
    - All bugs are changed, not as good as old ones (at least observing from the current point
    - u can only summon bees while in FEVER mode
    - bugs are huge
    - once the curse mode starts it wont go away even if Arakune takes hit
    - Fog move has no hitbox but if u touch it the curse meter will increase
    - Fog adds 40-50% to meter Everything else 20-25%
    - YOU CANT GUARD BREAK with bees
    - fast and short back step, no change to forward step
    Λ-11-
    - range got shortened
    - 2C is slow
    - combo damage nerfed (2700-3400)
    - new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
    - Act Parser Zwei is basically Jin's 214 move
    - DD>4DD>236D doesn't combo, even DD>4DD doesn't combo
    - No more special voice against Ragna
    - No more raping Tager and Hakumen
    - 5D is slower, throw>5D does not combo
    - 214D goes further in the horizontal direction
    - opponent can immediately tech after J214D hit (like Jin's 214B)
    - 236D changes to the move where appears in the certain range and lasts for about 3-4hits

  11. #711
    Sandpaper Demon
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    Snowman Emperor
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    Bismarck

    awesome, the changes to arakune and tager make me super happy in my pants, mostly because this way i stand a chance against arakune =D

    some awesome changes all around though, i'm really interested to see how combos change as soon as this comes out, what happens to everyone's bnb and if there are any crazy new long combos for people

  12. #712
    Ze NinjaSYXX
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    Nitsuki Syxx
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    Gilgamesh
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    Ragnarok

    I like and dislike the noel rebalance, i'm just gonna have to adjust to it. So long as my guard libra break combo isn't nerfed, i'm happy. I also love that they made her optic barrel faster, so she finally has a real projectile, gonna be funnnn, i don't like some of the changes to ragna, but i'm still gonna use him. However if they add a charge character in this game, i will more than likely forever change my main. I miss having a charge character in the guilty gear engine, someone bring me May to bb!!

  13. #713
    Nidhogg
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    I haven't played this in awhile but some of these changes could be interesting. Only way to tell for sure though is by playing it so here's hoping to the ps3 release being soonish.

  14. #714
    Old Merits
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    Zap Brannigan
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    Balmung
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    Bahamut

    just make tager grap special untechable on combos and no need to add anything else.

  15. #715
    Ze NinjaSYXX
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    Nitsuki Syxx
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    Gilgamesh
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    Ragnarok

    Quote Originally Posted by Ramor View Post
    c'mon more awesome tager stuff, although tager having big tits i look forward to.
    wat?

  16. #716
    Chram
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    Xerlic Jilrak
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    Hyperion
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    Titan

    What is lamba? A different Nu? I know shit about the storyline.

    Anyone plan to be on 360 tonight?

  17. #717
    BG Staff
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    Sylph

    http://i36.tinypic.com/3160p6q.jpg

    http://i34.tinypic.com/rj18x4.jpg
    http://i36.tinypic.com/3347la9.jpg
    http://i33.tinypic.com/14vpwy0.jpg
    http://i34.tinypic.com/jugtjo.jpg
    http://i38.tinypic.com/205a3xj.jpg
    http://i37.tinypic.com/295dao2.jpg
    http://i37.tinypic.com/xmjpsx.jpg
    http://i36.tinypic.com/6nxjyf.jpg
    http://i33.tinypic.com/262oaja.jpg
    http://i35.tinypic.com/30c2c7k.jpg
    http://i38.tinypic.com/f014ja.jpg
    http://i36.tinypic.com/2ed8j8n.jpg
    http://i34.tinypic.com/24e3tra.jpg

    System

    - You can stock up to 2 bursts
    - Burst no longer have damage penalty
    - You start with one burst and get one extra burst next round if you lose the round
    - When regular gold burst hits opponent, opponent will bounce high and able to combo from there (no more Guard break by gold burst)
    - Life bar still goes into DANGER if barrier meter is running out

    - All AH unlocked
    - You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH

    - Guard Primer(? ガードプライマー) system replaces Guard Libra
    - Guard Primer length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
    - Guard Primer length
    11 Tager
    06 Hakumen Bang
    05 Jin Noel Litchi Tsubaki
    04 Ragna Rachel Arakune Taokaka Carl
    03 Λ-11-

    - option select tech throw still works
    - Heat Gauge goes up automatically from the beginning of the round (I think this is just for loketest to make people can try supers easier)



    Appearance
    - Projectile such as Arakune's Bee and Rachel's flog has a circle around them, easier to identify
    - better animation
    - new effect, new voice
    - life bar turns red when it is extremely low
    - New pictures for character select screen

  18. #718
    Chram
    Join Date
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    Xerlic Jilrak
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    Hyperion
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    Titan

    Nice, Rachel's flog has a circle around it.

  19. #719
    Resident Moogle
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    Asura

    The fuck, they ruined Taokaka for me by adding the D-cups. -.-

    Oh well, at least Bang got a buff, his D looks to actually be useful now.

  20. #720
    Old Merits
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    Zap Brannigan
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    Balmung
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    Bahamut

    great Astral Heat still useless, y cant they do it like destroyers?

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