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  1. #981
    Chram
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    Quote Originally Posted by Moridam View Post
    what kinda hardware do you need to run this properly?
    1.5gb of ram, 8000+ series Nvidia or Equivalent, coreduo or above.

    Arcade version runs on 512mb of ram, Nvidia GT7900S, and Pentium D 3.4ghz. But that's on windows embedded, so you basically need to add the "tax" of running a full OS on top of it.


    Side note...I wouldn't advertise that you have a copy of this... remember this is a commercial arcade game that still runs 3 grand(or did) and is only a month or so old... prime target to be sued by arc system works considering the hundreds of thousands of dollars of potential revenue they just lost.
    Not that I think it's even likely, but I'd keep it on the DL myself.

  2. #982
    okay guy I guess
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    Quote Originally Posted by Darus Grey View Post
    but I'd keep it on the DL myself.
    DL indeed
    >_>

  3. #983
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    Quote Originally Posted by Darus Grey View Post
    ....prime target to be sued by arc system works considering the hundreds of thousands of dollars of potential revenue they just lost.
    Not that I think it's even likely, but I'd keep it on the DL myself.
    Well, on the other hand, in a particular other thread, I don't think EA is too happy about the rampart piracy of their yet-to-be-released game also. :/

    At any rate, tried it out on my Mac (bootcamp ) so I could give it a whirl with my arcade stick, and was surprised it ran without a hitch, and looked a shitload better than my PC did while it was it.
    (most probably due to zero visual glitches requiring me to turn off everything including antialiasing and texture filtering in my vid card's control panel >.> )


    Did Arc System ever announce a price-point that they're aiming for come the console releases? I can't see myself paying anymore for $39 (for retail) since it's such a small expansion as far as core gameplay is concerned. Two characters, balancing tweaks, and visual adjustments to the old areas, along with a couple new locations, that's it. Bit much to ask unless they have a buttload of content and game modes to add in aside from an expected story mode and the online portion.
    (I wouldn't mind a "Challenges" addition that requires playing a series of pre-set matches with special criteria/limitations)

    If it weren't for the story mode having full dialogue and artwork (those add up) I could easily have seen this being an easy DLC release without breaking the 500mb patch-size barrier.

  4. #984
    Chram
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    I only mention it because historically arcade game piracy has been much much more actively pursued than say console games ever were. Losing 1000 sales for a console game is $5000~, losing 1000 sales for an arcade game is $300,000+, issue of scale when it comes to enforcement. As I said, I doubt it's likely, I'm just a cautious type(and I also feel like a chump for owning a legit copy after these past 2 weeks).

  5. #985
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    How long would it take for an arcade game to pay itself off anyhow?

    I mean, you'd have to factor in the price of the machine if it's new also, as well as the electrical costs/maintenance. I can't see quarters adding up to well and above $3,000 worth within the first few months, unless 'modern' arcade hangouts operate on an hourly basis or some other means of payment?
    (I'd certainly pay an hourly fee if it meant freeplay on all the machines...)

  6. #986
    Chram
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    At 50cents a play it would only need 150 hours of usage to pay for itself. 15 days of being played nonstop during 10hour business days, which isn't unreasonable to expect for a new popular machine really. 30-60 days of more modest operation to break even.

    At my arcade though you simply "subscribe" for a $15 monthly fee for unlimited play on most machines($0.25 play on brand new machines for a certain window to help them pay for themselves most places are $1), worked well so far though it keeps expansion rather slow since we don't actually have a ton right now.

    There's plenty of places that do operate on hourly/daily/whatever fees though, or do coin-op but offer such on slow days to get people in.

  7. #987
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    $15/month is definitely reasonable from a consumer standpoint, would have no issue paying that if I had one within public-transportation distance that I could visit 4x a month that had modern games as well as the classics.
    (every time I visit the movie theatre I blow a good $5 alone on quarters for the.......ancient machines they got)

    Must be rough for arcade games that come with their own propriety cabinet & peripherals though, more-so in this day and age where most people just stick to gaming at home.

    Now I'm hungry for some pinball. >.>

  8. #988
    Chram
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    Stand-alone Arcades these days are almost 90% fighting games in terms of what actually brings in revenue(most arcades bring in most revenue via FOOD in reality, or in my case, liquor).

    The nice thing about the genre is the nature of the fighting game scene means good fighting games never get out-dated.

    That KOF98 original machine is still useful today like it was in 98, cause people still want to play it.

    Edit: The additional benefit being that fighting games is the one genre that really get's people out to play in person, cause it's more or less(FPSs arguably) the only genre where home(online) playing is universally inferior to playing live people, and shall remain that way for a long time, because the internet is never going to get to the point where sub 5ms ping times are normal, and that's what is needed to replicate offline play.

  9. #989
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    Noticed several differences between the PC and the arcade version, so I don't believe this is the arcade version,but rather one of the loctests.

  10. #990
    Chram
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    Quote Originally Posted by Naruto3 View Post
    Noticed several differences between the PC and the arcade version, so I don't believe this is the arcade version,but rather one of the loctests.
    edited because I'm a moron and can't read a menu screen. You're right it is loketest build #2 that was leaked.

    Which in the grand scheme is bizarre, since the legit version is easy as hell to get to run on a PC and be leaked, why release that specific one? Not that I'm offering to do such a thing mind you.

  11. #991
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    Could use the logic that perhaps leaking the test version was the better decision incase some people decide to try and make a profit off the release, given there are some easy tells that show it's a test copy.

    And how about another broken loop?
    http://www.youtube.com/watch?v=Bbd9_1AzoDE

  12. #992
    Chram
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    I suppose, though full retail X2 games are frequently bootleged and sold at massive discounts as is, including operators who actively seek them out(was a big scandal when SF4 was new, since virtually every single one in an American arcade was a bootleg, since Capcom had a full accounting of all copies, and yet there were 100+ "Extras" imported by American arcades). I could go buy one right now, they're hardly unavailable. It's why the X2 platform is pretty much dead, most future releases got canceled except things like sequels to games originally developed on it.

  13. #993
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  14. #994
    The Defense is ready, Your Honor
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    They do the same thing in Armored Core 4A online. The hilarious part is: most people don't use voicechat, so they never have to hear any NA, and all of the few messages you can send to people are auto-translated.

  15. #995
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    Looks like console release is getting Mu-12, which some people learned about after some file digging from the leaked arcade release: http://kotaku.com/5467477/new-blazbl...ng-to-consoles


    Hope she plays differently than Nu/Lamba, I don't want them to become the equivalent of Shoto-clones for Blazblue.

  16. #996
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    Holy shit unlimited Tao is impossible to control. None of my combos work due to her tweaked speeds >.>

    Bowling Ball + 214A Spam = Unstoppable

  17. #997
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    Still can't make my mind up if I want the psp version. It's $30 and ad hoc so we could setup some adhoc party matches on the ps3

    Torrent for the JP version has been out a couple days but I'd rather own it.

    http://www.youtube.com/watch?v=fNnJYS0FGa4

  18. #998
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    I really have to start playing again....

  19. #999
    Ze NinjaSYXX
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    Meh, MAYBE i'll give CS a chance when the console version is released, after seeing how broken CS is now, i lost all interest in playing the game. Don't get me wrong, the game's extremely fun but yea there's too much shit broken left and right. lol

  20. #1000
    Puppetmaster
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    arakunes loops not broken it could use a lil more proration yes but the character is complete garbage till you get then cursed as you can see in the video he posted...

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