Heaven sword
Valkyrie *something*
Fight night round 4
Street fighter 4
Pro evolution 2009
NBA 09
Resistance 2 (is ok, fun)
Heaven sword
Valkyrie *something*
Fight night round 4
Street fighter 4
Pro evolution 2009
NBA 09
Resistance 2 (is ok, fun)
Honestly, Heavenly Sword is not a buy. It lasts like 6 hours and has no replay value at all.
Rent it if you really must play it, otherwise if you're looking for an action game get Devil May Cry 4.
3multiplat, 4 exclusive, that doesnt make a most ;p
I've never played a disgaea and I just started playing Disgaea 3 a couple weeks ago and I pretty much play it daily. I would be playing it right now if i wasnt busy looking up job stuff online. It's pretty comical and i like the story, but my favorite part is going into Item world and making OP weapons for my characters. As far as crappy forums like gamefaqs goes most threads I saw said 3 is the best one *shrug*
Edit: Also I've never even heard of this Demon's Souls game you guys are talking about. I looked at 1 gameplay video and it looked like Oblivion. I hate Oblivion. I'm going to look at some more right now, maybe i can see what you guys are so excited for
I should point out that gamestop is having a b2g1 sale on used games from 7/16 to 7/19, they've been having them semi-frequently lately but it's not a terrible time to boost your collection, even though their used prices on some older games (Uncharted, etc) are a little high for my taste.
Normally I don't buy used games but it's nearly impossible to scratch a ps3 disc so occasionally I'll bite if the prices are good enough, the boxes aren't mucked up with 8000 stickers, and they have 3 games I like.
As for Demon's Souls, it's got sorta an afterlife oblivion feel to it but the game plays a lot differently. It's in 3rd person, the difficulty is completely different, and instead of a huge open world there's a single hub and various smaller stages with branching set paths that you can re-run for exp/items. You do have a similar amount of freedom over how you develop your character, but danger really does lurk around every corner and unlike Oblivion you can't pass the time running through the fields picking flowers.
Agree 100%. I expected an actual mashup of Disgaea (especially that series' humor) and the interesting characters from enjoyable Gust games - instead it's just a horrible mess with insipid dialogue and frustrating mechanics.
Cross Edge is the only game I ever sold back to the store - and I own Unlimited SaGa, for context.
3 is definitely the best Disgaea. The story isn't quite as good as previous editions, (its funny, but not too much else like the others tried to pull off) but that's made up far and away by the gameplay. Pretty much everything is better, and made a bit more accessible. Now if you want to do the billions of damage the series is famous for, you don't have to spend a year of your life grinding for it. You still have to work, but its not as insanely time consuming as it was in the earlier games.
You can say it all you like that's your opinion but many many gamers would disagree and generally so would professionals that make, play, and review games. The fact that you're saying it's a shitty game is fairly irrelevant when the majority disagrees with you. I wouldn't say Flower is a must have for everyone but if you like quirky, artsy games then it is. If you're more ADD and like the Space Marines making explosions go off every other second then avoid Flower. The problem is that games are a medium the sooner people can come to terms with that fact that there is room for hardcore and casual games the better.
edit: Honestly if they suddenly added points to it, limited time to complete levels, leader boards, and other tradition arcade like game mechanics would it suddenly become more of a game?
Other way around ;p.
About Flower, I think it is indeed a good game and very worth the price. I can't see how somebody can state their personal opinion as fact to everybody else. Everybody has different taste and while its justifiable to say that you yourself don't like it I don't understand when somebody argues with others about what they find to be entertaining.
This opinion-fact shit needs to end. Every "fact" becomes opinion whenever you feel like ignoring it and every opinion becomes a "fact" when you feel you must listen to it. Calling it just an opinion is stupid and a waste of time. What makes opinions worth listening to? Sometimes they are correct and useful. In this case, my criticism of Flower is just that. You guys invite these long debates by saying my opinion is wrong without even laying down a single worthy point. So can we stop this opinion-fact bullshit and just skip to the part where you tell me why I am wrong? You might not convince me, but who knows maybe you will sound right to someone else. (Too bad they will likely be stupid, but hey, small victories)
They be the stupids. In the case of game developers: unfortunately not everyone understands what makes a good game even if they happen to sometimes do it.many many gamers would disagree and generally so would professionals that make, play, and review games.
There are hardly any "professional" reviewers worth listening to. I've found the more "professional" they rank up, the more useless they become. So no more appealing to the authority. Certainly not with this.
Conformity! My deadliest foe!The fact that you're saying it's a shitty game is fairly irrelevant when the majority disagrees with you.
No, but really, even if people don't agree with me here they do in their actions. There is a reason why there is a thousand different versions of Street Fighter/Fighters(BlazBlue being the newest "must have") and there won't be a Flower genre. The latter is boring already. Boring right out the box.
Yes, because watching a flashy screen saver of a petal which moves around requires much more brain power than having to dodge, point and shoot the right spot on a moving target, and considering tactical options within the terrain. So much more brain power must go into looking outside a window... if you are mentally retarded.If you're more ADD and like the Space Marines making explosions go off every other second then avoid Flower.
You elitist are praising the exact opposite of elite. "But, no! Games need to be MATURE and SOPHISTICATED? Right? Like movies! So let us all play games that are hardly games at all. No one will ever know!"
Meanwhile the "ADDs" will be left to actually play games that require brains. "Fucking thinking humans and their brains... make me sick! So unsophisticated..."
However, I don't think this polar opposite exist in this forum. This is why people are incapable of telling me why Flower is good game(outside the price of course, you guys just love saying the price like you can't buy anything better with 10 dollars.) They are not that retarded, just stubborn.
Flower is not a casual game. It is a non-game. It is a game for the easily impressed. It is what you call an "ADD" game.The problem is that games are a medium the sooner people can come to terms with that fact that there is room for hardcore and casual games the better.
A casual player would be playing Street Fighter against other casuals. He/she would be playing Final Fantasy. This casual would look a lot like hardcore, but in smaller and weaker doses. They wouldn't be playing whole new genres, just weaker games or against other casuals. Ideally, they eventually would want to fight the hardcores or less casuals or less hardcore or slightly less casual or slightly less hardcore or... etc... because you won't grow fighting easy opponents.
And those "arcade" elements are unimportant. There is just one arcade element that matters and it is not limited to arcades. The depth of learning. If there isn't much depth(or almost any depth in the case of Flower), throw it away... it is crap.
Now can someone please try and fail to describe to me why in God's name you would play the videogame named Flower? Why is it a must-have videogame?
You're seriously a bitter little person that just doesn't find joy in almost anything aren't you? You are smart everyone else is stupid, how egoistical are you? You really need to just stop already because you're just being arrogant at this point. A game like Okami was amazing but didn't sell well, that doesn't mean it was boring or not as good as God of War/Halo. Bottom line you are wrong Flower is considered a game and a good one at that. To say that something like Flower isn't really a game is just is nothing to do with your opinion, by definition and by the general gaming community it is considered as such.
You can argue your semantics all you want but I'm talking about the ADD aspect to illustrate people who have a hard time appreciating art and subtle enjoyments. Obviously you're not really grasping that a game can be art or you're just refusing to. The gameplay is simple yes but that doesn't stop it from being an enjoyable, relaxing, enriching experience. You obviously took away nothing from the game but I'm not sure why you're so venomously attacking. Personally I'm guessing you're just bored, don't really have anything better to do, and/or just enjoy arguing on the internet.
To sit there writing something up about why this is a game worth owning is meaningless to you. Really people should go read the professional reviews and read player reviews. They give a million reasons as to why this game is very enjoyable and truly a work of art. Flower has excellent controls, amazing graphics, and fun game play albeit extremely accessible and not that deep. The only real negative to this game is that it is very short but this is $10 game it's not necessarily going to provide as much gameplay as a full game.
If you really want a idea of the pluses of this game I offer you this quote because I can't really put it better:
Apart from all those reasons Flower is the sort of game that comes from an independent dev that is trying something uniquely different. This is the kind game by supporting you're most likely supporting new ideas so we don't seeing barely anything other than sequels and rehashes of rehashes.The experience is much more fulfilling than you could understand just from reading about it. Watching the petals join together in a subtle blend of light and musical notes while thousands of blades of grass billow back to life stirred deeply-rooted emotions in me. The majesty of it all stems from the fact that Flower tells you so much by saying so little -- as if a Zen poem had been lovingly shaped into a videogame. This is the sort of experience that anyone can enjoy with the right attitude. There is no death or failure. You simply complete the objectives and solve organic puzzles in your own time while basking in the euphoria of the game's visuals and music.
But for gamers more interested in traditional challenges, there are secrets to be found in each stage, as well as extremely clever Trophies that tie in brilliantly with the game's overarching philosophy. Although the entire game can be "completed" in under an hour and a half, there is an impressive amount of replay value that comes just from playing in the sweeping fields. For example, one dream allows you to change your petals to one of three different colors. Skirting across the grass in this state will paint the grass that color, giving you the freedom to color an entire valley as you see fit. This is entirely optional and unobtrusive in its design, but adds a layer of gameplay onto the stage that enhances the richness of the experience.
Blood Red Poet is a miserable cunt, people who write about "basking in the euphoria" of a video game are stupid twats.
*wipes hands*
Well, you know, I did reference some videogames I did enjoy.You're seriously a bitter little person that just doesn't find joy in almost anything aren't you?
What a bitter little person someone must be to call a game shitty when it is truly shitty... Oh btw, the guys insulting other games in this thread. You are bitter little people!
Why? Oh maybe because opinions are evil little bitter things... so you decided not to have one at all. Just say shit and not back it up at all. Well now I am starting to understand why you think so lowly of opinions.Bottom line you are wrong Flower is considered a game and a good one at that.
Ah, but people will continue to make games like Okami. Actually, Okami is just another sequel to another game.A game like Okami was amazing but didn't sell well,
Like flowers... in the wind... so beautiful... this moment... fleeting through our fingers... like my cum... after your mom gave me a handjob. *shed tear, sniff* Art is so beautiful! So subtle!illustrate people who have a hard time appreciating art and subtle enjoyments.
But really now, isn't there suppose to be more to the mythical Art beyond a fancy screen saver? And how exactly is Flower art anyway? What is the meaning of it all?!? Obviously I am a barbarian living in an era far too advanced for me. Or you are hooked like a carp into someone's PR bit.
Enriching? Holy god.The gameplay is simple yes but that doesn't stop it from being an enjoyable, relaxing, enriching experience. You obviously took away nothing from the game but I'm not sure why you're so venomously attacking.
Anyway, I attack the game because it is a joke. I wouldn't chase it down and beat it, but someone thought it was a Must-Have PS3 game so I am here to set the record straight.
Excellent controls don't mean shit if you are not doing anything. Amazing graphics is fluff and Flower certainly isn't the best of the best in this area either(also it isn't presenting anything truly extraordinary.) "Fun." Yeah, no it is simple and boring just like you say, like Tic Tac Toe. It may be fun before you realize how simple it is. Or if you are a simple person. I am giving the OP credit here.Flower has excellent controls, amazing graphics, and fun game play albeit extremely accessible and not that deep.
Now can you go into a little more detail about what is fun about this game? Because you are just calling it simple.
I should drive my car with my feet. That would make me a unique driver! Being unique is a goooooood thinnnnnnnnngggggggggg. Not really. Being unique can bring good things, but what matters is how good it is. Origin does not matter.Apart from all those reasons Flower is the sort of game that comes from an independent dev that is trying something uniquely different. This is the kind game by supporting you're most likely supporting new ideas so we don't seeing barely anything other than sequels and rehashes of rehashes.
Why waste your time with "independent devs" when you can spend 10 dollars on fully supported devs with experience and maybe even a history of good games? Well maybe if the indie dude made a better game... not likely, and certainly not this time.
Also the Okami you like so much? Yet another "rehash!" Wow, it is almost like every single game was inspired by a predecessor... for example Flower was probably based on my favorite Windows 95 screensaver.
So anyway when I am calling Flower really simple and boring the best way to disagree isn't also calling it simple and boring.
EDIT: Also I forgot to break down that quote
"The experience is much more fulfilling than I could understand so I am not writing about it." Also I have to wonder in what manner it is fulfilling. Maybe I can eat it.The experience is much more fulfilling than you could understand just from reading about it.
hahaha, really? Really?Watching the petals join together in a subtle blend of light and musical notes while thousands of blades of grass billow back to life stirred deeply-rooted emotions in me.
and so on.
Maybe attitude means taste and the right taste would be no taste. Wow, solving a game in my own time, I wonder if I could just take a nap instead.This is the sort of experience that anyone can enjoy with the right attitude. There is no death or failure. You simply complete the objectives and solve organic puzzles in your own time while basking in the euphoria of the game's visuals and music.
Ohhh! The game is actually philosophy! Ohhh! Also why is she saying traditional challenges? What challenges does flower have?But for gamers more interested in traditional challenges, there are secrets to be found in each stage, as well as extremely clever Trophies that tie in brilliantly with the game's overarching philosophy.
Oh thank you thesaurus! If it wasn't for you, I would have to call this game's DEEP options useless and pointless!This is entirely optional and unobtrusive in its design, but adds a layer of gameplay onto the stage that enhances the richness of the experience.
EDIT: These reviews are a lot of fun if you replace the nouns in it to make it sound they are talking about pooping. And it works.
EDIT: While I am not a fan of any type of "Art" pretension, you ever wonder why it is only the (bad) videogame reviewers who would go and call something like Flower art? Maybe this is because they don't understand art or videogames.
EDIT: Also if you intend on responding to me again, don't feel obligated to keep the same amount of quotes going. Considering you still haven't explained in your own words why Flower is good, maybe you should focus on that instead.
Flower (ps3: 2009): Reviews
Just thought I'd throw that out there.
The 56 reviews there are invalid because BRP said so.
If only you could direct all this negative energy into something positive and productive. Imagine the things you could create.
Actually, they are invalid because of their own merits. "Powerful", "Spiritual", "ENRICHING", and so on. This is garbage. It is masturbation. Someone releases a game that is hardly a game at all, so a bunch of a subpar reviewers(compared to any other type reviewer anyway) can pretend they are french art dudes talking about the PHILOSOPHY of FLOWER.
I can't wait until someone releases a game that is a tomato soup can.
EDIT: For something more "positive" look at my opinions of good games.
EDIT: But I guess Flower is a better game than Starcraft or Chess or Basketball or so on, because it is EMOTIONAL and SOPHISTICATED while all other games in the world are not. 10.01/10
Come to the gaming industry, where you too can make a shit game, call it art, and everyone will love it.
This isn't even specifically talking about Flower. Calling any game "artistic" pretty much always seems to be an attempt to cover up how crap it is. Sure, they couldn't make the game fun, but at least they have a message!