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  1. #81
    Relic Shield
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    Quote Originally Posted by Mizango View Post
    Exactly. I said that last week, everyone just KNEW Blm changes were going to be announced today.

    NOT.
    This update sounds less useless now that I know it's apparently Enemy Crit Rate Down on Yonin, but still pretty fucking stupid.

    Also, BLM Update!!! You read it here first.

    Job Adjustments and Additions Part II

    New Job Abilities

    Masters of elemental and dark magic, the power of black mages is known throughout Vanadiel. Now with the addition of two new abilities, black mages can further enhance their abilities against powerful enemies or in smaller groups.

    - Prescience (Lv.50 Ability Delay: 5 min. Duration: 5 min.)
    Lowers enmity and increases magic accuracy, but spells' MP cost is increased and the chance of "Conserve MP" activating is reduced. Grants a "Regen" effect.

    - Cognizance (Lv.50 Ability Delay: 5 min. Duration: 5 min.)
    Increases spell damage and enhances magic evasion, but reduces movement speed and lowers physical defense. Grants a "Refresh" effect while a monster's current target.

    - Prescience
    Enhances one's abilities against strong foes.
    While in effect, Prescience reduces enmity and raises magic accuracy, but MP usage is increased while reducing activation of "Conserve MP." A "Regen" effect is provided as an added bonus.

    - Cognizance
    Enhances one's abilities in smaller groups.
    While in effect, Cognizance increases damage dealt with elemental magic and enhances one's magic evasion, but lowers movement speed and physical defenses. A "Refresh" effect is granted while a monster's current target.

    *Notes
    The effects of both Prescience and Cognizance are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect.

    Prescience and Cognizance have a shared ability delay. For example, a black mage who uses Prescience must wait for five minutes to elapse before either ability becomes usable again.

    Manafont

    Up until now, black mages using the job ability Manafont were interrupted if the effect wore off while casting a spell with less than the MP required for its casting. The July update will see black mages short on MP allowed to finish casting any spell that had been started before the Manafont effect wore off.
    I hope nobody from SE sees this.

  2. #82
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I don't know if this would be enough to make me consider leveling Ninja. I hated the first 37 levels of it. Maybe someday down the road, after all the other shit I'm working on is finished, I'll try it out. Maybe.

  3. #83
    Fake Numbers
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    Yay! Ninja finally!!!! <33333

    Its not jubaku ni, but better than the nothing we NINs usually get. This looks hot!

  4. #84
    Banned.

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    I like how at the end of the update they say new magic will be revealed in the upcoming notes.
    Considering Repose came out around the same time as recalls and retrace, i'm going to bag that barlight will come out around recall-xarca comes out.
    Barlight was hinted many times by SE and even the word barlight was used.
    That could play a huge role in this game. Maybe allowing you to eat some meteors from KB with gear and MPK the spectators lol.
    Also in the new fam magazine. 1 avatar coming out this update was hinted.
    I cannot wait to see what else is in store for this game.

    on a side note... You notice SE is giving every job a "fighting stance" now.

    SAM: hasso /seigan
    SCH: light art /dark art
    DNC: Saber/fan dance
    MNK: footwork/counterstance/ (handwork lol)
    WHM: The 2 new JA forget names.
    RDM: composure/non composure.
    NIN: these 2 new JA which you can only keep one active.

    Following suit... maybe blm will get some stances. NIN and WHM both lacked JA's with only 1 JA. BLM is the only other current job with only 1 JA.

  5. #85
    Hyperion Cross
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    I'm quite happy with these stances (hopefully more jobs get them), however my only response after reading is:

    YouTube - Power Rangers Season 3 Episode 7 Part 1

    (0:37)



    (one of my fav eps from when I was young)

  6. #86
    New Spam Forum
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    Quote Originally Posted by Kaslo View Post
    The rumor of BLU 2Hr being shitty is a common misconception, if anything it's only sub-par to average, people just expect it to be OMFG gamebreaking.
    That's the thing... 2 hours are SUPPOSED to be gamebreaking. I think the thing with AL is that it needs to be longer, though. >_>

  7. #87
    Bagel
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    Quote Originally Posted by Gtype954 View Post
    NIN and WHM both lacked JA's with only 1 JA. BLM is the only other current job with only 1 JA.
    BRD?

    I know you weren't counting merited JAs because WHM has plenty of those.

  8. #88
    Nidhogg
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    I would say BLU 2H is between subpar and shitty, not subpar and average lol It's basically as effective as EES, but not as cool.

    And I'm not one of those people who feels that BLM particularly needs an update, but I'll admit I've come to expect one, too. I've been hoping they do something with these exclusive JAs a lot like evilpaul wrote, but instead of what he listed, maybe one that increases conserve MP and gives a damage multiplier (10% or something), and one that lowers enmity and increases Macc. Something like that would be a nice buff that actually captures the two main distinct situations that BLM is useful for, but reasonable enough to be the kind of thing they might add. As far as 2Hs go, though, Manafont is pretty good already, I doubt they'll fuck with it, and I don't personally think it needs it.

    Also it's cool they're un-loling NIN 2H, and (perhaps) un-loling NIN mythic in the process?

  9. #89
    I Am, Who I Am.
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    Sorry, BST 2h is worse than BLU.
    No job has the right to complain unless BST has them beat.

    And yeah, worthless NIN update, could of come up with something better. They got lazy after WHM.

  10. #90
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    I'm hoping this is a the sudden hate increase/decrease abilities that SE talked about and is just really poorly translated. it would make more sense being able to switch between the 2 JAs as the situation requires (-enmity would suck, but being able to remove a chunk of your hate then get it back would be great).

  11. #91
    Nidhogg
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    Quote Originally Posted by Sifer View Post
    I'm hoping this is a the sudden hate increase/decrease abilities that SE talked about and is just really poorly translated. it would make more sense being able to switch between the 2 JAs as the situation requires (-enity would suck, but being able to remove a chunk of your hate then get it back would be great).
    It probably refers to the rate at which your subsequent actions will generate hate, and won't affect your current accumulated enmity.

  12. #92
    D. Ring
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    Quote Originally Posted by fantasticdan View Post
    Uh yes it would be? NIN DD is only worth a shit on weak ass mobs where hate is naturally going to be flying around. Not to mention bringing a NIN to DD without sharing hate with other DDs is completely retarded in the first place.

    The only practical use I can see for this JA is activating it before a Jin than turning it off, unless the bonus to ninjitsu damage is significant enough that it makes a nuking NIN a decent DD vs high level mobs.
    Define weak ass mobs since I didn't know ninjas were allowed to attack shit stronger than a merit mob in the first place.
    And yeah hate is going to be flying around in a merit lv or below situation. big surprise there. However if you're a nin in a pt with sams, wars, and mnks as an example then wouldn't they all WANT to be standing in front of the monster(counter/overwhelm)? Cant they simply just stand together to not screw over the sam's overwhelm? If they're all standing in front of the mob how is the mob going to magically turn 90 degrees so that you aren't behind it anymore? Didn't I also point out that paying attention to whom has tp(assuming they ws at 100) lets you know when a sudden hate shift is going to occur if everyone isn't standing in front? Knowing where the hate is going to shift in the future helps alot in terms of positioning.
    What's the point of only activating it for jin as well? Why the fuck would anyone only use the trait for 1 ws every 5 minutes? Even assuming the enmity down isn't that strong are we supposed to believe a ninja cant get behind a mob during jin or while tping more than once every 5 minutes when THF has to constantly get behind a mob once a minute?
    Are you afraid of the big bad evasion loss? Boo hoo boo. You have to cast Utsu a little bit more than before,possible even as much as those jobs without A eva skill cast utsu that somehow manage to live.
    While this the new JA wont be ridiculously awesome they will be more useful than footwork easily and useful enough for anyone to fulltime the stance depending on the situation. Why? because there's really no reason to NOT have an acc/crit boost ready for when you don't have the full attention of the monster.

    As for the tanking stance? Anyone saying that the acc drop sucks ass is being retarded. The stance is obviously going to be used when tanking high level monsters or holding them. Why is anyone bitching about the acc loss when in any situation you're using the stance in you'll be wearing an earth staff? That doesn't make sense to me at all. You get some eva, enmity, a drop in crit% taken and the disadvantages are that you aren't as good at attacking with the 2 katana you have no business wearing VS Tiamat or whatever?(assuming probably quite wrongly that the boosts are good enough to make more use a nin instead of a pld)

  13. #93
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Gtype954 View Post
    I like how at the end of the update they say new magic will be revealed in the upcoming notes.
    Considering Repose came out around the same time as recalls and retrace, i'm going to bag that barlight will come out around recall-xarca comes out.
    Barlight was hinted many times by SE and even the word barlight was used.
    That could play a huge role in this game. Maybe allowing you to eat some meteors from KB with gear and MPK the spectators lol.
    Also in the new fam magazine. 1 avatar coming out this update was hinted.
    I cannot wait to see what else is in store for this game.

    on a side note... You notice SE is giving every job a "fighting stance" now.

    SAM: hasso /seigan
    SCH: light art /dark art
    DNC: Saber/fan dance
    MNK: footwork/counterstance/ (handwork lol)
    WHM: The 2 new JA forget names.
    RDM: composure/non composure.
    NIN: these 2 new JA which you can only keep one active.

    Following suit... maybe blm will get some stances. NIN and WHM both lacked JA's with only 1 JA. BLM is the only other current job with only 1 JA.
    Meteor is not light based, it is dark based.

  14. #94
    Relic Shield
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    Pretty sure Meteor is non-elemental, but whatever.

  15. #95
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by evilpaul View Post
    Pretty sure Meteor is non-elemental, but whatever.
    No.

  16. #96
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    What a useless update. Hurray, more enmity at the cost of accuracy! Just what my Ninja needs, more accuracy problems! :D

    Because I fucking know it wont be enough enmity to offset the accuracy hit. If you're fighting birds there's no way in hell you will use this. You cant use any food on those fuckers, and Nins whiff enough as it is even with good acc gear.

    PLDs with all those hate tools have problems with holding hate when they're not geared for DD. What makes SE think Nins will fare any better when we have no hate tools at all other than voke?

    We'll also never be behind the mob, since we're normally invited to TANK. You cant tell me to use the behind the mob stance if I lose hate, because if it's on a shared timer and I used the other I have to wait 5 fucking minutes. If I do go ahead and use it then I can't use the enmity increasing one if I manage to get the mob back on me! -.-

  17. #97
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    Quote Originally Posted by Suiram View Post
    It probably refers to the rate at which your subsequent actions will generate hate, and won't affect your current accumulated enmity.
    SE did state befoe that they are giving ninja an ability that allows them to lower their hate then get it back. Seeing as this article states "increaes enmity" and not the usual "increases enmity generation" (see sentinel update) then its very possible that the meaning was lost in translation.

    anyway ls bugging me to help w/ stuff so i cant double check the wording on pld update.

    P.S: lol at people pretending to know meteor's element.

  18. #98
    Gunitsoldier
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    Quote Originally Posted by evilpaul View Post
    Pretty sure Meteor is non-elemental, but whatever.
    It is

  19. #99
    Puppetmaster
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    I see this NIN update like the RDM one. Everyone thinks how bad its going to be in theory. Then it will turn out to be pretty good in practice. I could be wrong though. But can check the the forums what people first thought about the RDM update too. Kinda funny.

  20. #100
    Hydra
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    YO DAWG I HEARD YOU LIKE NIN IN YONIN SO I PUT SOME NIN INNIN SO YOU CAN NIN WHILE YONIN

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