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Thread: CoP 6-4 Airship SMN burn?     submit to reddit submit to twitter

  1. #1
    Hydra
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    CoP 6-4 Airship SMN burn?

    Sorry if this is the wrong place to post this but I want some information...

    I've just got to the infamous CoP airship battle. Some people say it's easy, others say it's a nightmare but I've also seen people say that you can win with 6 SMNs? Can anyone confirm this and give me a detailed plan on how it's done. Not sure whether to go with this or the just straight up tanking the 3 fights.

    Thanks for any info. ^^

  2. #2
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    Truth be told, I'd just go about it the standard way. Its not difficult to associate a Summoner into a general strategy, if that's the only job you have available(but I'm guessing this isn't the case, based on your signature).

    If I had to take an educated guess, I'd think the best way to go about it would be to include a Corsair and Bard(Red Mage could likely replace the Bard, it'd just be a lot more work). You'd likely need to Astral Flow the Mammets for a quick-ish kill, and then just pull a pretty intense pet assault against Ultima and Omega, being sure to not let all of your pets to be in low HP at the same time, to allow for safe recasts.

  3. #3
    DAKPluto
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    Honestly, SMN is pretty much the most pathetic job for Airship.

  4. #4
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    Its not ideal, but its certainly not bad. Double Slap is still pretty formidable, and hate-free damage is hate-free damage. Its not going to mean the difference between falling victim to the timer or not, which is all that matters.

  5. #5
    Hydra
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    Quote Originally Posted by Tsuko_Asura View Post
    Truth be told, I'd just go about it the standard way. Its not difficult to associate a Summoner into a general strategy, if that's the only job you have available(but I'm guessing this isn't the case, based on your signature).

    If I had to take an educated guess, I'd think the best way to go about it would be to include a Corsair and Bard(Red Mage could likely replace the Bard, it'd just be a lot more work). You'd likely need to Astral Flow the Mammets for a quick-ish kill, and then just pull a pretty intense pet assault against Ultima and Omega, being sure to not let all of your pets to be in low HP at the same time, to allow for safe recasts.
    Yeah. I have WHM DRK NIN SMN 75 and BRD at 60+ So It's not essential that I go SMN at all. Was just wondering if it was an easier way because I heard the fight can get quite tedious.

  6. #6
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    NIN, WHM, and BRD are all excellent for that fight.

  7. #7
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    I wouldn't feel that comfortable going NIN. Only got it to 75 a few weeks ago and feel much more comfortable healing or DDing.

    Whats an ideal setup for the standard fight? Looking to get it done tommorow.

  8. #8
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    Ideal? Something along the lines of NIN, RNG, RNG, BRD, COR, WHM. Making sure the Ninja knows how to deal damage and that the White Mage is capable of landing a potent enfeeble are of utmost importance.

    Some people prefer Paladin, but everything you fight in that battle is absolutely, positively blind.

  9. #9
    Sea Torques
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    If you've got someone with BLU leveled, have them go as BLU and headbutt your way to victory.

  10. #10
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    Oh, yeah, I forgot about Blue Mage. I suppose you could go with a BLU-heavy approach. You're certainly safer that way.

  11. #11
    Hydra
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    Thanks for all the info! I really appreciate it

  12. #12
    Chram
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    Blue Mage makes that fight so retardedly easy even a caveman could do it. Give said BLU a March and Haste, and O/U should pretty much be stun-locked the full time. Can also toss in Flat Blade for more stuns, but honestly Head Butt is all you need.

  13. #13
    Ridill
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    Extremely simple to do with 6 smn.

    First 3 use their first astral flow on the mammets-- they'll all die.

    Your mana is filled between each stage now. With good BP timer gear, you should be able to get the 4 total pacts off.

    The 9 shots left from the first 3 summoners should kill Omega quite easily.


    You've then got 12 shots for Ultima.


    seriously, massive lol @ anyone that says summoner is weak for any level capped battle, let alone post-nerf cop missions

  14. #14
    The God Damn Kuno
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    Quote Originally Posted by DAKPluto View Post
    Honestly, SMN is pretty much the most pathetic job for Airship.
    Did it with 2 SMNs in 2006. It worked fairly well.

  15. #15
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    Quote Originally Posted by Plow View Post
    Extremely simple to do with 6 smn.
    I beg to differ here, and I'm speaking from experience in trying to do this battle with 6 smns. Went through countless yag drinks, hi-ethers, and hours of my life farming chips I'll never get back trying to do it and I'll say it: It can't be done smn burn. Either that or the chances of success are so slim that it's not worth the effort. And yes, I'm bitter. Whoever wrote that sentence on lolwiki saying "All summoner party can win this fight" needs to be shot.

    The strat looks good on paper, and it was my initial idea going in. However, there are a few flaws that become immediately apparent once you actually go in and try it.

    Quote Originally Posted by Plow View Post
    First 3 use their first astral flow on the mammets-- they'll all die.
    Astral flow isn't even necessary for the mammets, after trying about 10 dry runs focusing solely on the mammets, I came to the conclusion that spamming Thunderspark was all that was necessary; they go down after about 3-4 volleys and you'll be on Omega with ~40 minutes left on the timer.

    Quote Originally Posted by Plow View Post
    The 9 shots left from the first 3 summoners should kill Omega quite easily.
    This part is just plain WRONG. Even with elemental day bonus, the most I could get out of a single astral flow was around 1000dmg, and even assuming each did 1000, you still need 14 of them to finish the job.

    But even more pressing is the fact that Omega hits HARD, and avatars will go down in just a few hits. Since the battlefield is so small and doesn't allow you to move out of hate range, once an avatar goes down and you resummon, the resummoning will draw hate and it's all downhill from there. Not to mention if he manages to sneak in any of his nasty AoE moves at some point it's instant death for all avatars and the run is pretty much over.

    Quote Originally Posted by Plow View Post
    You've then got 12 shots for Ultima.
    *IF* you could somehow manage to get past Omega and have enough astral flows intact, then I guess there would be some hope, but I never made it this far so I'm not going to speculate but I would imagine that many of the same limitations I mentioned above would apply.

    I really tried everything, zombie fighting Omega with double slap and tier4 nuke spam, the works, and in short, it may be POSSIBLE but for all intents and purposes it's not worth the time nor the effort.

    Just get a balanced party together and have at it, it's not too terribily difficult anyway and you'll probably have more fun too.

  16. #16
    Ridill
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    Quote Originally Posted by Not Kuno View Post
    Did it with 2 SMNs in 2006. It worked fairly well.
    Speaking of 2006... ah, nevermind.

  17. #17
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    Quote Originally Posted by Kenzo View Post
    I beg to differ here, and I'm speaking from experience in trying to do this battle with 6 smns. Went through countless yag drinks, hi-ethers, and hours of my life farming chips I'll never get back trying to do it and I'll say it: It can't be done smn burn. Either that or the chances of success are so slim that it's not worth the effort. And yes, I'm bitter. Whoever wrote that sentence on lolwiki saying "All summoner party can win this fight" needs to be shot.

    The strat looks good on paper, and it was my initial idea going in. However, there are a few flaws that become immediately apparent once you actually go in and try it.


    Astral flow isn't even necessary for the mammets, after trying about 10 dry runs focusing solely on the mammets, I came to the conclusion that spamming Thunderspark was all that was necessary; they go down after about 3-4 volleys and you'll be on Omega with ~40 minutes left on the timer.


    This part is just plain WRONG. Even with elemental day bonus, the most I could get out of a single astral flow was around 1000dmg, and even assuming each did 1000, you still need 14 of them to finish the job.

    But even more pressing is the fact that Omega hits HARD, and avatars will go down in just a few hits. Since the battlefield is so small and doesn't allow you to move out of hate range, once an avatar goes down and you resummon, the resummoning will draw hate and it's all downhill from there. Not to mention if he manages to sneak in any of his nasty AoE moves at some point it's instant death for all avatars and the run is pretty much over.


    *IF* you could somehow manage to get past Omega and have enough astral flows intact, then I guess there would be some hope, but I never made it this far so I'm not going to speculate but I would imagine that many of the same limitations I mentioned above would apply.

    I really tried everything, zombie fighting Omega with double slap and tier4 nuke spam, the works, and in short, it may be POSSIBLE but for all intents and purposes it's not worth the time nor the effort.

    Just get a balanced party together and have at it, it's not too terribily difficult anyway and you'll probably have more fun too.


    Uh, when did you try this? CoP missions are nerfed far beyond jokes now, Airship is still somewhat challenging, but absolutely nothing like the hell it was long ago.

    You realize even the formerly insane Tenzen can be duo'd at this point, right?


    I mean, there's a lot of things you didn't consider, like the 3 other smn using double slap/IV's the whole time, intelligence in timing assaults and bp's so that you don't just get all your pets owned and wipe, the fact that you can make skillchains with avatars to mb flows, etc., but really everything is just squishy as hell and nowhere near as threatening as it was before.

  18. #18
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    idk 2nin/war brd/whm rdm or whm and a good DD is very easy

  19. #19
    wop
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    5 or 6 BLM = guaranteed win -_-

  20. #20
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    a while before i quit i did it with...

    nin brd blu sam rdm whm, worked very well.

    the blu was dualboxing the rdm as well. lol

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