
Originally Posted by
Spider-Dan
Incorrect.
Compound ranged weapons (bow+arrow, xbow+bolts, gun+bullet, cannon+shell) have several phases:
Phase 1: Aim- Take the delay on the weapon itself and divide by 110. This number represents the number of seconds from the time you push CTRL+D to the time your shot is fired. This is the only part of a ranged attack that is affected by Snapshot or Rapid Shot.
Phase 2: Store Weapon- Your character puts the weapon away and you cannot execute any other action. This phase lasts 1.7-1.8 seconds, regardless of weapon.
Phase 3: Free Time- You cannot yet execute another ranged attack, but your melee autoattack timer is unpaused and you can melee (or execute other non-ranged actions, IIRC). This phase lasts ~1.1 seconds.
The only affect that ammo delay has on a ranged weapon is on the amount of TP it generates (TP calculation uses weapon+ammo delay as a singular calculation). Longer delay ammo is better than shorter delay ammo, full stop.
The easy method I use for calculating the real delay of a ranged attack is:
([weapon delay * (1 - Snapshot)] + 313) / 110
This gives you a pretty close estimate of the net delay of your weapon.