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  1. #341
    Puppetmaster
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    Bismarck

    is e-body purple or blue!

  2. #342
    Sinner
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    Might be a stupid question but... (and I'm wording this very carefully)

    Assuming no Macc issues, is Diabolos Pole an upgrade in HP/MP drained assuming no resists when using Drain/Aspir over NQ Dark staff? HQ?

    Does it stack with Obi past the normal weather enhancing cap?

  3. #343

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Blackbrock View Post
    I believe if you just look up "distance" on otherwiki you'll find what you're looking for
    That's what I found in the beginning, except it has the disclaimer of, "These values were calculated before the Ranged Attack "un-nerf" patch." Which I assume is the '06 patch. And reading people's posts following the patch leads me to believe that the distances were changed somehow.

    Just want to know if anybody here has any information regarding the "sweetspot" of the three weapons.

  4. #344
    An exploitable mess of a card game
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    RDM/NIN soloed it pre-patch (Doesn't matter post patch since they used Bio II). Just kite around the four telepads.

  5. #345
    xXNyteFyreXx420Sharingan
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    Firespit mods are INT 20% MND 20%, MAcc is affected by both? Ie., could I swap AF body out for Mahatma Houppelande with minimal loss in MAcc?

    Also, does anybody know the INT mod on Regurgitation? Hunting Grounds website just lists a 30% MND mod but otherwiki claims there's an INT mod, no value given.

    EDIT: Found a post by Suiram from a couple months back that answers the Regurgitation mod question. MND is the modifier but there's a dINT calculation; INT boosting is far more potent than MND boosting. Still want to double-check on MAcc though, for both spells if possible.

  6. #346
    Nidhogg
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    For Macc, there are no tests that I'm aware of but it seems far more likely to me that INT would be the pertinent stat for both those spells rather than MND or both INT and MND. This is just by analogy to the role that INT plays in base damage compared to that of the spells where it has been demonstrated to influence Macc. So basically I'd use INT for now but leave open the sliver of doubt that it could be disproven later.

    As for base dmg of the spells, my other post you mentioned answered that question?

    Edit: Sorry I overlooked where you were asking how much Macc you'd lose switching bodies. Based on how I would predict it works (as I said) you'd probably be losing Macc switching to Errant from AF body, if I'm right.

  7. #347
    CoP Dynamis
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    Random Question About RNG/DRG:

    Is that job combo viable?

    While I was missing out on berserk, Meditate, Store TP trais, etc. I had Attack Bonus I and High Jump in my arsenal of tools. While our traditional rangers fought for the highest E-peen damage and died many times, I pulled out continous damage without stealing hate.

    RNG/DRG: Yay or Nay?

  8. #348
    Banned.

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    haste for kc rng

  9. #349
    Sandworm Swallows
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    Quote Originally Posted by Ahnuld View Post
    Random Question About RNG/DRG:

    Is that job combo viable?

    While I was missing out on berserk, Meditate, Store TP trais, etc. I had Attack Bonus I and High Jump in my arsenal of tools. While our traditional rangers fought for the highest E-peen damage and died many times, I pulled out continous damage without stealing hate.

    RNG/DRG: Yay or Nay?
    High Jump is once every three minutes and hate lost from High Jump is pretty minimal. If it works for you in your situation, that's good, but it requires the loss of a lot of buffs.

    It would seem like you could pace yourself and have the same effect.

  10. #350
    Sandworm Swallows
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    Quote Originally Posted by Callisto View Post
    Is Armed Gears still something that can be lowmanned/solo'd(in less than several hours)? I haven't really done it since they added rage timers, some lowman strats would be nice if anyone has decent ones.
    We did it with 6. PLD, WHM, RDM, BLM, BLM, THF and the THF was for TH. It took about an hour I think... it was a while ago.

  11. #351
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Suiram View Post
    For Macc, there are no tests that I'm aware of but it seems far more likely to me that INT would be the pertinent stat for both those spells rather than MND or both INT and MND. This is just by analogy to the role that INT plays in base damage compared to that of the spells where it has been demonstrated to influence Macc. So basically I'd use INT for now but leave open the sliver of doubt that it could be disproven later.

    As for base dmg of the spells, my other post you mentioned answered that question?

    Edit: Sorry I overlooked where you were asking how much Macc you'd lose switching bodies. Based on how I would predict it works (as I said) you'd probably be losing Macc switching to Errant from AF body, if I'm right.
    Between your previous posts and the Blue Magic damage formulas (VZX's page? I forget, it's on otherwiki now as well) I think I'm ok for damage calculations. The MAcc information you posted was exactly what I was looking for, thank you.

  12. #352
    The Real Cookiemonster
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    Did anyone try giving their NPCs Caver's Shovel from Ajahkeem in ru'lude, and if so, did it show up as the weapon whilst fighting?


    edit: to answer my own question: yes, it shows up on it's own w.out the need to do anything more. it looks weird

  13. #353
    Hydra
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    Quote Originally Posted by Thorny View Post
    regarding depop questions, monster will depop after 3 minutes of being unclaimed and dot does not effect this nor does spawn point.. the only reason to use dot is so that the monster does not regen during this period
    Then how did I keep Byakko up for about 15 minutes without ever actually claiming it?

  14. #354
    E. Body
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    Aggroing it? Casting the actual dot?

  15. #355
    Hydra
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    I was aggro pulling it, yes. So now aggro=claim?

  16. #356
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    Quote Originally Posted by ringthree View Post
    We did it with 6. PLD, WHM, RDM, BLM, BLM, THF and the THF was for TH. It took about an hour I think... it was a while ago.
    We do it with Rdm/nin Brd/whm Whm/sch and then filler DD's, I'd say the best DD on it is Blue Mage, Disseverment poison + Regurgitation can put out 550+ every cast. Usually bring a Blm or two also, just speeds it up. Won't rage with at least 1 Blu and 1 Blm for sure.

  17. #357
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    itt: nitpicking

    rephrased: If a mob is idle for 3 minutes it will depop, regardless of whether or not it has damage over time spells active on it or is at it's spawnpoint.

  18. #358
    Dragoon Enthusiast
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    When did King Vinegarroon get introduced into the game?

  19. #359
    Nidhogg
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    Same update as sea NM system iirc, july 2005.

  20. #360
    E. Body
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    Quote Originally Posted by Pocketrockets View Post
    I was aggro pulling it, yes. So now aggro=claim?
    if it's aggroed, it's not inactive. the question is how long it goes without having something to attack (and not slept i think, but since you can't sleep byakko that's a moot point.)

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